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2020-06-06Merge pull request #4055 from ReinUsesLisp/nvidia-443-24bunnei
gl_device: Black list NVIDIA 443.24 for fast buffer uploads
2020-06-06gl_device: Black list NVIDIA 443.24 for fast buffer uploadsReinUsesLisp
Skip fast buffer uploads on Nvidia 443.24 Vulkan beta driver on OpenGL. This driver throws the following error when calling BufferSubData or BufferData on buffers that are candidates for fast constant buffer uploads. This is the equivalens to push constants on Vulkan, except that they can access the full buffer. The error: Unknown internal debug message. The NVIDIA OpenGL driver has encountered an out of memory error. This application might behave inconsistently and fail. If this error persists on future drivers, we might have to look deeper into this issue. For now, we can black list it and log it as a temporary solution.
2020-06-05Merge pull request #4013 from ReinUsesLisp/skip-no-xfbbunnei
vk_rasterizer: Skip transform feedbacks when extension is unavailable
2020-06-04Merge pull request #4031 from Morph1984/fix-gs-outputsbunnei
gl_shader_decompiler: Fix geometry shader outputs on Intel drivers
2020-06-04Merge pull request #4044 from ogniK5377/handle-not-signalled-errbunnei
Downgrade "handle not signaled" error to trace
2020-06-04Merge pull request #4009 from ogniK5377/macro-jit-prodbunnei
video_core: Implement Macro JIT
2020-06-04Downgrade "handle not signaled" error to traceDavid Marcec
clogs logs quite a bit
2020-06-04Default init labels and use initializer list for macro engineDavid Marcec
2020-06-03Merge pull request #4039 from FearlessTobi/port-5376bunnei
Port citra-emu/citra#5376: "Actually save the input when clearing/resetting to default"
2020-06-03Merge pull request #4012 from ReinUsesLisp/mipmap-overlapsbunnei
texture_cache: Handle overlaps with multiple subresources
2020-06-03Mark parameters as constDavid Marcec
2020-06-03Actually save the input when clearing/resetting to defaultFearlessTobi
Co-Authored-By: xperia64 <xperiancedapps@gmail.com>
2020-06-02Merge pull request #4014 from ReinUsesLisp/astc-nvidiabunnei
gl_device: Avoid devices with CAVEAT_SUPPORT on ASTC
2020-06-02Merge pull request #4032 from VolcaEM/xpadbunnei
hid: Stub GetXpadIDs
2020-06-02Merge pull request #4006 from ReinUsesLisp/squash-ubosbunnei
glsl: Squash constant buffers into a single SSBO when we hit the limit
2020-06-02Merge pull request #4016 from ReinUsesLisp/invocation-infoLC
shader/other: Fix hardcoded value in S2R INVOCATION_INFO
2020-06-02Merge pull request #4033 from ReinUsesLisp/vk-r16uiLC
maxwell_to_vk: Add R16UI image format
2020-06-02Pass by reference instead of copying parametersDavid Marcec
2020-06-02maxwell_to_vk: Add R16UI image formatReinUsesLisp
- Used by Octopath Traveler
2020-06-01Merge pull request #4001 from ReinUsesLisp/avoid-copiesbunnei
buffer_cache: Avoid copying twice on certain cases
2020-06-01Merge pull request #3998 from ReinUsesLisp/init-3dbunnei
maxwell_3d: Initialize more registers to their expected value
2020-06-01gl_shader_decompiler: Declare gl_Layer and gl_ViewportIndex within ↵Morph
gl_PerVertex for vertex and tessellation shaders
2020-06-01gl_shader_decompiler: Fix geometry shader outputs for Intel driversMorph
On Intel's proprietary drivers, gl_Layer and gl_ViewportIndex are not allowed members of gl_PerVertex block, causing the shader to fail to compile. Fix this by declaring these variables outside of gl_PerVertex.
2020-06-01Merge pull request #4005 from ReinUsesLisp/g24r8Rodrigo Locatti
format_lookup_table: Implement G24S8 format as S8Z24
2020-06-01Merge pull request #3996 from ReinUsesLisp/front-facesbunnei
fixed_pipeline_state,gl_rasterizer: Swap negative viewport checks for front faces
2020-06-01Clang-formatVolcaEM
2020-06-01hid: Stub GetXpadIDsVolcaEM
Allows Minecraft: Nintendo Switch Edition (a.k.a. old Minecraft) to boot and go ingame
2020-05-31gl_device: Avoid devices with CAVEAT_SUPPORT on ASTCReinUsesLisp
This avoids using Nvidia's ASTC decoder on OpenGL. The last time it was profiled, it was slower than yuzu's decoder. While we are at it, fix a bug in the texture cache when native ASTC is not supported.
2020-05-31glsl: Squash constant buffers into a single SSBO when we hit the limitReinUsesLisp
Avoids compilation errors at the cost of shader build times and runtime performance when a game hits the limit of uniform buffers we can use.
2020-05-31Merge pull request #3930 from ReinUsesLisp/animal-bordersbunnei
vk_rasterizer: Implement constant attributes
2020-05-31Update CMakeLists.txtbunnei
2020-05-31Update CMakeLists.txtbunnei
2020-05-31Merge pull request #3958 from FernandoS27/gl-debugbunnei
OpenGL: Enable Debug Context and Synchronous debugging when graphics debugging is enabled
2020-05-31Merge pull request #3999 from ReinUsesLisp/opt-tex-cachebunnei
texture_cache: Optimize GetSurfacesInRegion
2020-05-31Merge pull request #4025 from Morph1984/intel-proprietary-computeRodrigo Locatti
gl_device: Enable compute shaders for Intel proprietary drivers
2020-05-31gl_device: Enable compute shaders for Intel proprietary driversMorph
Previously we were disabling compute shaders on Intel's proprietary driver due to broken compute. This has been fixed in the latest Intel drivers. Re-enable compute for Intel proprietary drivers and remove the check for broken compute.
2020-05-30Merge pull request #3982 from ReinUsesLisp/membar-ctsbunnei
shader/other: Implement MEMBAR.CTS
2020-05-30shader/other: Fix hardcoded value in S2R INVOCATION_INFOReinUsesLisp
Geometry shaders built from Nvidia's compiler check for bits[16:23] to be less than or equal to 0 with VSETP to default to a "safe" value of 0x8000'0000 (safe from hardware's perspective). To avoid hitting this path in the shader, return 0x00ff'0000 from S2R INVOCATION_INFO. This seems to be the maximum number of vertices a geometry shader can emit in a primitive.
2020-05-29texture_cache: More relaxed reconstructionReinUsesLisp
Only reupload textures when they've not been modified from the GPU.
2020-05-30Favor switch case over jump tableDavid Marcec
Easier to read and will emit a jump table automatically.
2020-05-30Implement macro JITDavid Marcec
2020-05-29Merge pull request #4017 from ogniK5377/xbyakFernando Sahmkow
Add xbyak external
2020-05-30Add xbyak externalDavid Marcec
2020-05-29texture_cache: Only copy textures that were modified from hostReinUsesLisp
2020-05-29texture_cache: Reload textures when number of resources mismatchReinUsesLisp
2020-05-29Merge pull request #4007 from ReinUsesLisp/reduce-logsbunnei
maxwell_3d: Reduce severity of logs that can be spammed
2020-05-29vk_rasterizer: Skip transform feedbacks when extension is unavailableReinUsesLisp
Avoids calling transform feedback procedures when VK_EXT_transform_feedback is not available.
2020-05-29texture_cache: Handle overlaps with multiple subresourcesReinUsesLisp
Implement more surface reconstruct cases. Allow overlaps with more than one layer and mipmap and copies all of them to the new texture. - Fixes textures moving around objects on Xenoblade games
2020-05-28Merge pull request #3991 from ReinUsesLisp/depth-samplingbunnei
texture_cache: Implement depth stencil texture swizzles
2020-05-28Merge pull request #4002 from lat9nq/fix-nix-mod-directoriesbunnei
patch_manager: Add support for case-sensitivity on Linux