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2019-10-30Merge pull request #3038 from lioncash/docsRodrigo Locatti
kernel/scheduler: Minor changes
2019-10-29Merge pull request #3046 from ReinUsesLisp/clean-gl-statebunnei
gl_state: Miscellaneous clean up
2019-10-29Merge pull request #3035 from ReinUsesLisp/rasterizer-acceleratedbunnei
rasterizer_accelerated: Add intermediary for GPU rasterizers
2019-10-29Merge pull request #3007 from DarkLordZach/fsc-regressbunnei
savedata_factory: Automatically create certain savedata
2019-10-30gl_state: Use std::array::fill instead of std::fillRodrigo Locatti
Co-Authored-By: Mat M. <mathew1800@gmail.com>
2019-10-29gl_state: Move dirty checks to individual apply calls instead of ApplyReinUsesLisp
This requires removing constness from some methods, but for consistency it's removed in all methods.
2019-10-29gl_state: Remove ApplyDefaultStateReinUsesLisp
OpenGL has defaults values we can trust. Remove these.
2019-10-29gl_state: Change SetDefaultViewports to use default constructorReinUsesLisp
2019-10-29gl_state: Minor style changesReinUsesLisp
2019-10-29gl_state: Remove unused Citra TextureUnitsReinUsesLisp
2019-10-29gl_state: Move initializers from constructor to class declarationReinUsesLisp
2019-10-29Merge pull request #3004 from ReinUsesLisp/maxwell3d-cleanupRodrigo Locatti
maxwell_3d: Remove unused entries
2019-10-28Merge pull request #3023 from lioncash/opusRodrigo Locatti
externals: Track upstream opus
2019-10-28Merge pull request #3037 from FernandoS27/new-formatsRodrigo Locatti
video_core: Implement texture format E5B9G9R9_SHAREDEXP.
2019-10-27scheduler: Mark parameter of AskForReselectionOrMarkRedundant() as constLioncash
This is only compared against, so it can be made const.
2019-10-28maxwell_3d/kepler_compute: Remove unused arguments in GetTextureReinUsesLisp
2019-10-28video_core/textures: Remove unused index entry in FullTextureInfoReinUsesLisp
2019-10-28maxwell_3d: Remove unused method GetStageTexturesReinUsesLisp
2019-10-27scheduler: Silence sign conversion warningsLioncash
2019-10-27scheduler: Initialize class members directly where applicableLioncash
Reduces the overall amount of code.
2019-10-27scheduler: Amend documentation commentsLioncash
Adjusts the formatting of a few of the comments an ensures they get recognized as proper Doxygen comments.
2019-10-28Merge pull request #2971 from FernandoS27/new-scheduler-v2David
Kernel: Implement a New Thread Scheduler V2
2019-10-27Video_Core: Implement texture format E5B9G9R9_SHAREDEXP.Fernando Sahmkow
This commit implements the E5B9G9R9 Texture format into the general system and OpenGL backend.
2019-10-27Merge pull request #3034 from ReinUsesLisp/w4244-maxwell3dbunnei
maxwell_3d: Silence implicit conversion warnings
2019-10-27maxwell_3d: Silence implicit conversion warningsReinUsesLisp
While we are at it, unify types for dirty reg pointers.
2019-10-27Merge pull request #3033 from ReinUsesLisp/w4244-astcbunnei
astc: Silence implicit conversion warnings
2019-10-27rasterizer_accelerated: Add intermediary for GPU rasterizersReinUsesLisp
Add an intermediary class that implements common functions across GPU accelerated rasterizers. This avoids code repetition on different backends.
2019-10-27astc: Silence implicit conversion warningsReinUsesLisp
2019-10-26Merge pull request #2976 from FernandoS27/cache-fast-brx-rebasedRodrigo Locatti
Implement Fast BRX, fix TXQ and addapt the Shader Cache for it
2019-10-26Shader_IR: Address Feedback.Fernando Sahmkow
2019-10-26Merge pull request #3027 from lioncash/lookupRodrigo Locatti
shader_ir: Use std::array with std::pair instead of std::unordered_map
2019-10-25Merge pull request #3013 from FernandoS27/tld4s-fixRodrigo Locatti
Shader_Ir: Fix TLD4S from using a component mask.
2019-10-25Shader_IR: Clang formatFernando Sahmkow
2019-10-25gl_shader_cache: Implement locker variants invalidationReinUsesLisp
2019-10-25gl_shader_disk_cache: Store and load fast BRXReinUsesLisp
2019-10-25const_buffer_locker: Minor style changesReinUsesLisp
2019-10-25gl_shader_decompiler: Move entries to a separate functionReinUsesLisp
2019-10-25Shader_IR: Implement Fast BRX and allow multi-branches in the CFG.Fernando Sahmkow
2019-10-25Shader_IR: Correct typo in Consistent method.Fernando Sahmkow
2019-10-25Shader_IR: allow lookup of texture samplers within the shader_ir for ↵Fernando Sahmkow
instructions that don't provide it
2019-10-25Shader_IR: Implement Fast BRX and allow multi-branches in the CFG.Fernando Sahmkow
2019-10-25Shader_Cache: setup connection of ConstBufferLockerFernando Sahmkow
2019-10-25VideoCore: Unify const buffer accessing along engines and provide ↵Fernando Sahmkow
ConstBufferLocker class to shaders.
2019-10-25Shader_IR: Implement BRX tracking.Fernando Sahmkow
2019-10-24Merge pull request #3029 from jroweboy/revertJames Rowe
Revert "ci: Add build name to archive root folder"
2019-10-24Revert "ci: Add build name to archive root folder"James Rowe
This reverts commit 5e553a6c267f4ab96a89833f1006ea27fd78b30a.
2019-10-24Merge pull request #3028 from lioncash/constexprRodrigo Locatti
shader_bytecode: Make Matcher constexpr capable
2019-10-24shader_bytecode: Make Matcher constexpr capableLioncash
Greatly shrinks the amount of generated code for GetDecodeTable(). Collapses an assembly output of 9000+ lines down to ~3621 with Clang, and 6513 down to ~2616 with GCC, given it's now allowed to construct all the entries as a sequence of constant data.
2019-10-24shader_ir: Use std::array with pair instead of unordered_mapLioncash
Given the overall size of the maps are very small, we can use arrays of pairs here instead of always heap allocating a new map every time the functions are called. Given the small size of the maps, the difference in container lookups are negligible, especially given the entries are already sorted.
2019-10-24Merge pull request #3024 from lioncash/shadowRodrigo Locatti
video_core/shader: Resolve instances of variable shadowing