| Age | Commit message (Collapse) | Author | 
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scheduling.
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implementation.
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- This is a workaround that does not belong in a kernel primitive.
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- This can happen if called from an idle or suspension thread.
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sockets: Stub GetSockOpt
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dynarmic: Do not flush cache when executing an ISB instruction
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vk_scheduler: Fix unaligned placement new expressions
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prepo: Fix BufferDescriptorX invalid buffer index errors and add New variants of SaveReport
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hid: Cleanup SixAxisFusionParameters
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SaveReport
The second input buffer could be optional when prepo/srepo is called, test for the availability of the second buffer prior to reading from it.
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Allows us to test whether a buffer can be read from or written to memory
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We were accidentaly creating an object in an unaligned memory address.
Fix this by manually aligning the offset.
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gl_shader_decompiler: Fix constant buffer size calculation
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Astral Chain crashes Intel's SPIR-V compiler when using fp16.
Disable this while the vendor works on a fix.
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renderer_opengl: Avoid precompiled cache and force NV GL cache directory
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HID: Stub Set/Get/Reset SixaxisSensorFusionParameters
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hle: Implement remaining services for Stereo Vision
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psm: IPsmSession
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mii: Fix BuildRandomStoreData & Cleanup raw_data
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lm: Recode LM service
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Used by homebrew menu
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nvdrv: Unregister already registered events
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video_core/memory_manager: Flush destination buffer on CopyBlock
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