| Age | Commit message (Collapse) | Author | 
|---|
|  | GPU: Implemented the Z32_S8_X24 depth buffer format. | 
|  | GPU: Allow using Z32 as a texture format. | 
|  | GPU: Allow the usage of R8 as a render target format. | 
|  | externals: Update dynarmic to 98e2380 | 
|  | 98e2380 fuzz_with_unicorn: Disable testing of FDIV
041b7d5 block_of_code: Add ABI_PARAMS array
2a2371c A64: Implement MLA, MLS (by element), vector single/double variant
78c640a A64: Implement FMLS (vector), single/double variant
b6b6993 emit_x64_vector_floating_point: Specify NanHandler::function_type explicitly
4b9d12a emit_x64_vector_floating_point: ChooseOnFsize arguments maybe_unused
b1e3616 IR: Implement FPVectorNeg
4343612 A64: Implement FMLA (vector), single/double variant
93eeb25 IR: Implement FPVectorMulAdd
57e5c7e emit_x64_vector_floating_point: Standardize naming scheme
bcb9e41 emit_x64_floating_point: Simplify indexers
83aa585 emit_x64_vector_floating_point: Simplify EmitVectorOperation*
f4087c8 mp: rename mp.h to mp/function_info.h
1864090 emit_x64_vector: Slightly improve ArithmeticShiftRightByte
e048441 emit_x64_vector: Simplify VectorShuffleImpl
ff025e8 IR: Implement A64OrQC
6fac68d A64: Implement UQSHRN, UQRSHRN (vector)
5a8d9c3 emit_x64_vector: -0x80000000 isn't -0x80000000
759289e A64: Implement UQXTN (vector)
2a96281 emit_x64_vector: Fix non-SSE4.1 saturated narrowing reconstruction comparison
0682353 A64: Implement SQXTN (vector)
6c5229e emit_x64_vector: packusdw reqiures SSE4.1
158d9b1 A64: Implement SQSHRUN, SQRSHRUN (vector)
f886013 simd_shift_by_immediate: Simplify ShiftRight
d9b59c6 A64: Implement SQXTUN
50fe28b microinstruction: Reorganize FPSCR related instruction queries
d9d036a microinstruction: Add missing FP scalar opcodes to ReadsFromFPSCR() and WritesToFPSCR()
db96163 u128: Make Bit() a const-qualified member function
f7052ae A64: Implement FRSQRTS (vector), single/double variant
0925ef6 A64: Implement FRSQRTE (vector), single/double variant
f4cbbe3 A64: Implement FRSQRTS (scalar), single/double variant
4ef864e IR: Implement FPRSqrtStepFused
9dffeeb fp: Implement FPRSqrtStepFused
aa04556 fp: Implement FPNeg
cbde1c5 process_nan: Add two operand variant
1ec2663 A64: Implement FMAXP, FMINP, FMAXNMP and FMINNMP's scalar double/single-precision variant
027ddf9 emit_x64_floating_point: Fixup special NaN case in FMA FPMulAdd implementation
75a9f77 fp: Use a forward declaration in fused.h
1ee1630 u128: Implement comparison operators in terms of one another
3b77f48 tests: Print cpu info
bed3cc0 u128: StickyLogicalShiftRight requires special-casing for amount == 64
15d04f4 A64: Implement FMLA and FMLS (by element)'s double/single-precision scalar variant
7cfccdf A64: Implement FMUL (by element)'s scalar double/single-precision variant
7d2d62e (fpmuladd) emit_x64_floating_point: Implement accurate fallback for FPMulAdd{32,64}
a599eac fp: Implement FPMulAdd
d70b90e process_nan: Add FPProcessNaNs3
38ef0e0 block_of_code: Add SysV ABI fifth and sixth parameters
8e2ff56 u128: Add StickyLogicalShiftRight
3b337df u128: Add Multiply64To128
8219075 u128: Add u128::Bit
a574dcb u128: Add comparison operators
391d6d4 unpacked: Use ResidualErrorOnRightShift in FPRoundBase
5e0cf9c fp: Remove MantissaT
8c0a84c FPRSqrtEstimate: Improve documentation of RecipSqrtEstimate
c41d855 FPRSqrtEstimate: Deduplicate array bounds
4cf055b A64: Implement FMAXV, FMINV, FMAXNMV, and FMINNMV
bf24f0f FPRSqrtEstimate: Use forward declarations where applicable
206230e translate: Return by bool in helpers where applicable
346b725 Simplify fallback case for EmitVectorSetElement64()
2c34e1d emit_x64_floating_point: s/Esimate/Estimate/
5213fb6 simd_scalar_two_register_misc: Implement FRSQRTE, scalar variant
7ed089f IR: Implement FPRSqrtEstimate
cd2e286 simd_vector_x_indexed_element: Implement FMUL (by element), vector variant | 
|  | gl_rasterizer: Minor cleanup | 
|  | GPU: Remove the assert that required the CODE_ADDRESS to be 0. | 
|  |  | 
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|  | friend: Deduplicate interfaces | 
|  | GPU: Implemented the R16 and R16F texture formats. | 
|  | svc: Resolve sign comparison warnings in WaitSynchronization() | 
|  | deconstructed_rom_directory: Remove unused FindRomFS() function | 
|  | Games usually just leave it at 0 but nouveau sets it to something else. This already works fine, the assert is useless. | 
|  |  | 
|  | This is just the named constant that OpenGL provides, so we can use that
instead of using a literal -1 | 
|  | extensions
We can avoid heap allocations here by just using a std::string_view
instead of performing unnecessary copying of the string data. | 
|  | We can just assign to the members directly in these cases. | 
|  |  | 
|  | Given we already have friend:a and friend:u, we should add the remaining
services as well. | 
|  | function handler table | 
|  |  | 
|  | The loop's induction variable was signed, but we were comparing against
an unsigned variable. | 
|  | arm_dynarmic: Make MakeJit() a const member function | 
|  | core: Make converting constructors explicit where applicable | 
|  | apm/interface: Remove redundant declaration of InstallInterfaces() | 
|  | GPU: Implement texture format R32F. | 
|  | mutex: Pass SharedPtr to GetHighestPriorityMutexWaitingThread() by reference | 
|  | maxwell_to_gl: Implement VertexAttribute::Type::UnsignedInt. | 
|  | maxwell_to_gl: Implement Texture::WrapMode::Border. | 
|  | ipc_helpers: Make member variables of ResponseBuilder private | 
|  | partition_filesystem: Use std::move where applicable | 
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|  |  | 
|  | This functions doesn't modify instance state, so it can be a made a
const member function. | 
|  | Avoids unwanted implicit conversions. Thankfully, given the large amount
of cleanup in past PRs, only this tiny amount is left over to cover. | 
|  | gl_rasterizer_cache: Implement formats BGRA8_UNORM/RGBA32_FLOAT/RG32_FLOAT | 
|  |  | 
|  | gl_shader_decompiler: Correct return value of WriteTexsInstruction() | 
|  | This is already declared in apm/apm.h | 
|  | The pointed to thread's members are simply observed in this case, so we
don't need to copy it here. | 
|  | gl_shader_decompiler: Print instruction value in shader comments. | 
|  | gl_shader_decompiler: Check if SetRegister result is ZeroIndex. | 
|  | * Regression and Mode Fixes
* Review Fixes
* string_view correction
* Add operator& for FileSys::Mode
* Return std::string from SanitizePath
* Farming Simulator Fix
* Use != With mode operator& | 
|  |  | 
|  | This should be returning void, not a std::string | 
|  | These aren't used externally at all, so they can be made private. | 
|  | gl_shader_decompiler: Implement shader instruction TLDS. |