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|  | - reorganized some kernel thread functions
- added placeholder __KernelWaitThread_Synchronization function | 
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|  | - added KERNEL_DEFAULT_STACK_SIZE definition (0x4000) | 
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|  | ARM VFP support - integrated from SkyEye | 
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|  | - removed HLE::CallMCR function (was pointless) | 
|  | - fixed some compiler issues with xscale_copro when porting code to Windows
- fixed some #include's | 
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|  | - added initial VFP code from skyeye | 
|  | - added SVC structs MemoryInfo and PageInfo | 
|  | ELF load | 
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|  | - cleaned up CreateThread svc | 
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|  | - added __KernelSwitchToThread for enabling a thread
- added __KernelRotateThreadReadyQueue | 
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|  | for 3DS... doesn't really do much yet. Just a jumping off point | 
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|  | decoding for now) | 
|  | - fixed some logging | 
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|  | Various fixes/improvements to HLE of 3DS services, mostly cleans up GSP call decoding | 
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|  | Update FlipFramebuffer - makes converting the raw framebuffer slightly faster |