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2021-07-03TextureCacheOGL: Implement Image Copies for 1D and 1D Array.Fernando Sahmkow
2021-07-03TextureCache: Fix 1D to 2D overlapps.Fernando Sahmkow
2021-07-03Merge pull request #6498 from Kelebek1/Audiobunnei
[audio_core] Decouple audio update and processing, and process at variable rate
2021-07-01Fix XC2/VOEZ crashing, add audio looping and a few misc fixesKelebek1
2021-06-30Merge pull request #6459 from lat9nq/ubuntu-fixesAmeer J
cmake: Improve Linux dependency checking for externals
2021-06-29Merge pull request #6471 from lat9nq/dump-as-modMorph
yuzu qt, core: Support LayeredFS mods from SDMC directory
2021-06-28Merge pull request #6502 from ameerj/vendor-titleMorph
main: Add GPU Vendor name to running title bar
2021-06-28patch_manager: Do not apply LayeredFS mods when dumpingMorph
We should not apply any mods when dumping a game's RomFS.
2021-06-28filesystem: Open a read-only directory for SDMC modsMorph
This prevents mod files from being locked due to the read-only share flag in Windows.
2021-06-28core: Simplify SDMC mod loadinglat9nq
If someone else wants to support other mod formats in the SDMC directory, that can be added later. For now, just allow RomFS modding here and force people to do other types of mods the old way. Addresses review comments. Co-authored-by: LC <mathew1800@gmail.com>
2021-06-28core: Support LayeredFS mod from SDMC directorylat9nq
Enables loading a mod directly from `[yuzu data directory]/sdmc/atmosphere/contents/[title_id]`. For use with some homebrew mod managers.
2021-06-28yuzu qt: Add option to dump to SDMC directorylat9nq
Enables dumping the RomFS to SDMC directory, specifically '[yuzu data directory]/sdmc/atmosphere/contents/[title_id]/romfs'.
2021-06-28Merge pull request #6535 from ameerj/insert-fancy-nameMorph
main: Display the instruction set of the running title in the window name
2021-06-28main: Display the instruction set of the running title in the window nameameerj
Displays whether the currently running title uses 64-bit instructions or only 32-bit instructions.
2021-06-27Decouple audio processing and run at variable rateKelebek1
Currently, processing of audio samples is called from AudioRenderer's Update method, using a fixed 4 buffers to process the given samples. Games call Update at variable rates, depending on framerate and/or sample count, which causes inconsistency in audio processing. From what I've seen, 60 FPS games update every ~0.004s, but 30 FPS/160 sample games update somewhere between 0.02 and 0.04, 5-10x slower. Not enough samples get fed to the backend, leading to a lot of audio skipping. This PR seeks to address this by de-coupling the audio consumption and the audio update. Update remains the same without calling for buffer queuing, and the consume now schedules itself to run based on the sample rate and count.
2021-06-27Merge pull request #6529 from ReinUsesLisp/reaper-fixupsMorph
buffer_cache,texture_cache: Misc fixups from the memory reaper
2021-06-27Merge pull request #6532 from MerryMage/libusb-appleMorph
libusb: Apple is a POSIX system
2021-06-26libusb: Apple is a POSIX systemMerryMage
2021-06-26Merge pull request #6526 from bunnei/doom-updatebunnei
services: Misc. minor changes for latest SDK update.
2021-06-26hle: service: hwopus: OpenHardwareOpusDecoderEx: Remove unused buffer size.bunnei
2021-06-26buffer_cache: Only flush downloaded sizeReinUsesLisp
Fixes a regression unintentionally introduced by the garbage collector. This makes regular memory downloads only flush the requested sizes. This negatively affected Koei Tecmo games.
2021-06-26video_core: Enforce C4244ReinUsesLisp
Enforce implicit integer casts to a smaller type as errors.
2021-06-26codec,vic: Disable warnings in ffmpeg headersReinUsesLisp
2021-06-26vk_buffer_cache: Silence implicit cast warningsReinUsesLisp
2021-06-26buffer_cache/texture_cache: Make GC functions privateReinUsesLisp
2021-06-26buffer_cache: Silence implicit cast warningReinUsesLisp
2021-06-25Merge pull request #6528 from ReinUsesLisp/device-memoryAmeer J
vulkan_device: Make device memory match the rest of the file
2021-06-25vulkan_device: Make device memory match the rest of the fileReinUsesLisp
Match the style in the file.
2021-06-24Merge pull request #6496 from ameerj/astc-fixesbunnei
astc: Various robustness enhancements for the gpu decoder
2021-06-24Merge pull request #6519 from Wunkolo/mem-size-literalbunnei
common: Replace common_sizes into user-literals
2021-06-24hle: hle_helpers: Skip data payload offset checks on TIPC requests.bunnei
- TIPC does not use this.
2021-06-24hle: service: hwopus: Implement GetWorkBufferSizeEx and ↵bunnei
OpenHardwareOpusDecoderEx. - This is used by the latest update of Doom Eternal.
2021-06-24hle: service: aoc: Stub GetAddOnContentListChangedEventWithProcessId.bunnei
- This is used by the latest update of Doom Eternal.
2021-06-24audio_core: common: Bump audio revision to 9.bunnei
- This is used in fw 12.x.x games.
2021-06-24common: Replace common_sizes into user-literalsWunkolo
Removes common_sizes.h in favor of having `_KiB`, `_MiB`, `_GiB`, etc user-literals within literals.h. To keep the global namespace clean, users will have to use: ``` using namespace Common::Literals; ``` to access these literals.
2021-06-24Merge pull request #6522 from Morph1984/pragmabunnei
general: Add missing #pragma once directives
2021-06-24general: Add missing #pragma once directivesMorph
2021-06-24Add missing includes (#6521)Chloe
* Add missing includes * Add array
2021-06-23Fix bold tagSchplee
2021-06-23Fix typo in ReadmeSchplee
2021-06-23Update ReadmeSchplee
2021-06-23Merge pull request #6517 from lioncash/fmtlibbunnei
externals: Update fmt to 8.0.0
2021-06-23Merge pull request #6504 from Kelebek1/samples-playedbunnei
[audout] Implement GetAudioOutPlayedSampleCount
2021-06-23General: Resolve fmt specifiers to adhere to 8.0.0 API where applicableLioncash
Also removes some deprecated API usages.
2021-06-23Merge pull request #6518 from lioncash/funcbunnei
maxwell3d: Add missing return in default SizeInBytes() case
2021-06-23maxwell3d: Add missing return in default SizeInBytes() caseLioncash
We were returning '1' in ComponentCount()'s default case but were neglecting to do the same with SizeInBytes().
2021-06-23externals: Update dynarmic to allow fmt compilation to succeedLioncash
2021-06-23Merge pull request #6465 from FernandoS27/sex-on-the-beachMai M
GPU: Implement a garbage collector for GPU Caches (project Reaper+)
2021-06-23externals: Update fmt to 8.0.0Lioncash
Keeps us up to date with the latest major release. Also allows compilers that support it to perform compile-time format string checking.
2021-06-23Merge pull request #6508 from ReinUsesLisp/bootmanager-stop-tokenMai M
bootmanager: Use std::stop_source for stopping emulation