Age | Commit message (Collapse) | Author |
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[audio_core] Decouple audio update and processing, and process at variable rate
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cmake: Improve Linux dependency checking for externals
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yuzu qt, core: Support LayeredFS mods from SDMC directory
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main: Add GPU Vendor name to running title bar
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We should not apply any mods when dumping a game's RomFS.
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This prevents mod files from being locked due to the read-only share flag in Windows.
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If someone else wants to support other mod formats in the SDMC
directory, that can be added later. For now, just allow RomFS modding
here and force people to do other types of mods the old way.
Addresses review comments.
Co-authored-by: LC <mathew1800@gmail.com>
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Enables loading a mod directly from `[yuzu data
directory]/sdmc/atmosphere/contents/[title_id]`. For use with some
homebrew mod managers.
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Enables dumping the RomFS to SDMC directory, specifically '[yuzu data
directory]/sdmc/atmosphere/contents/[title_id]/romfs'.
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main: Display the instruction set of the running title in the window name
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Displays whether the currently running title uses 64-bit instructions or only 32-bit instructions.
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Currently, processing of audio samples is called from AudioRenderer's Update method, using a fixed 4 buffers to process the given samples. Games call Update at variable rates, depending on framerate and/or sample count, which causes inconsistency in audio processing. From what I've seen, 60 FPS games update every ~0.004s, but 30 FPS/160 sample games update somewhere between 0.02 and 0.04, 5-10x slower. Not enough samples get fed to the backend, leading to a lot of audio skipping.
This PR seeks to address this by de-coupling the audio consumption and the audio update. Update remains the same without calling for buffer queuing, and the consume now schedules itself to run based on the sample rate and count.
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buffer_cache,texture_cache: Misc fixups from the memory reaper
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libusb: Apple is a POSIX system
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services: Misc. minor changes for latest SDK update.
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Fixes a regression unintentionally introduced by the garbage collector.
This makes regular memory downloads only flush the requested sizes.
This negatively affected Koei Tecmo games.
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Enforce implicit integer casts to a smaller type as errors.
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vulkan_device: Make device memory match the rest of the file
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Match the style in the file.
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astc: Various robustness enhancements for the gpu decoder
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common: Replace common_sizes into user-literals
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- TIPC does not use this.
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OpenHardwareOpusDecoderEx.
- This is used by the latest update of Doom Eternal.
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- This is used by the latest update of Doom Eternal.
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- This is used in fw 12.x.x games.
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Removes common_sizes.h in favor of having `_KiB`, `_MiB`, `_GiB`, etc
user-literals within literals.h.
To keep the global namespace clean, users will have to use:
```
using namespace Common::Literals;
```
to access these literals.
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general: Add missing #pragma once directives
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* Add missing includes
* Add array
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externals: Update fmt to 8.0.0
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[audout] Implement GetAudioOutPlayedSampleCount
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Also removes some deprecated API usages.
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maxwell3d: Add missing return in default SizeInBytes() case
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We were returning '1' in ComponentCount()'s default case but were
neglecting to do the same with SizeInBytes().
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GPU: Implement a garbage collector for GPU Caches (project Reaper+)
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Keeps us up to date with the latest major release.
Also allows compilers that support it to perform compile-time format
string checking.
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bootmanager: Use std::stop_source for stopping emulation
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