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AgeCommit message (Expand)Author
2020-04-07qt/bootmanager: Remove unnecessary glBindFramebufferReinUsesLisp
2020-04-07video_core/textures: Move GetMaxAnisotropy to cpp fileReinUsesLisp
2020-04-07video_core/texture: Use a LUT to convert sRGB texture bordersReinUsesLisp
2020-04-07Merge pull request #3621 from SilverBeamx/fullnamefixZach Hilman
2020-04-07Addressed feedback: switched to snake case and fixed clang-format errorsSilverBeamx
2020-04-07Merge pull request #3599 from ReinUsesLisp/revert-3499bunnei
2020-04-07Removed leftover test codeSilverBeamx
2020-04-07Addressed feedback: removed CMake hack in favor of building the necessary str...SilverBeamx
2020-04-07yuzu: Drop SDL2 and Qt frontend Vulkan requirementsReinUsesLisp
2020-04-07Merge pull request #3489 from namkazt/patch-2Rodrigo Locatti
2020-04-07Hack BUILD_FULLNAME into GenerateSCMRev.cmakeSilverBeamx
2020-04-07address nit.Nguyen Dac Nam
2020-04-07renderer_vulkan: Query device names from the backendReinUsesLisp
2020-04-07common/dynamic_library: Import and adapt helper from DolphinReinUsesLisp
2020-04-07shader/conversion: Implement I2I sign extension, saturation and selectionReinUsesLisp
2020-04-07Apply suggestions from code reviewNguyen Dac Nam
2020-04-07file_sys: fix LayeredFS error when loading some games made with… (#3602)enler
2020-04-06Clang Format.Fernando Sahmkow
2020-04-06Shader/Pipeline Cache: Use VAddr instead of physical memory for addressing.Fernando Sahmkow
2020-04-06Query Cache: Use VAddr instead of physical memory for adressing.Fernando Sahmkow
2020-04-06Buffer Cache: Use vAddr instead of physical memory.Fernando Sahmkow
2020-04-06Texture Cache: Use vAddr instead of physical memory for caching.Fernando Sahmkow
2020-04-06GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddrFernando Sahmkow
2020-04-06Merge pull request #3513 from ReinUsesLisp/native-astcFernando Sahmkow
2020-04-06shader_decode: SULD.D using std::pair instead of out parameternamkazy
2020-04-06shader_decode: SULD.D avoid duplicate code block.namkazy
2020-04-06shader_decode: SULD.D fix conversion error.namkazy
2020-04-06shader_decode: SULD.D implement bits64 and reverse shader ir init method to r...namkazy
2020-04-06yuzu: Fixes to game list sortingFearlessTobi
2020-04-05Merge pull request #3592 from ReinUsesLisp/ipaFernando Sahmkow
2020-04-05Merge pull request #3589 from ReinUsesLisp/fix-clearsFernando Sahmkow
2020-04-05silent warning (conversion error)namkazy
2020-04-05shader_decode: SULD.D -> SINT actually same as UNORM.namkazy
2020-04-05shader_decode: SULD.D fix decode SNORM componentnamkazy
2020-04-05clang-formatnamkazy
2020-04-05shader_decode: get sampler descriptor from registry.namkazy
2020-04-05yuzu/configuration: Only assert that all buttons exist when we are handling t...FearlessTobi
2020-04-05yuzu/configure_input_simple: Fix "Docked Joycons" controller profileFearlessTobi
2020-04-05tweaking.namkazy
2020-04-05clang-formatNguyen Dac Nam
2020-04-05cleanup unuse paramsnamkazy
2020-04-05cleanup debug code.namkazy
2020-04-05reimplement get component type, uncomment mistaken codenamkazy
2020-04-05remove disable optimizenamkazy
2020-04-05[wip] reimplement SULD.Dnamkazy
2020-04-05add shader stage when init shader irnamkazy
2020-04-05clang-fixNguyen Dac Nam
2020-04-05shader: image - import PredConditionNguyen Dac Nam
2020-04-05shader: SULD.D bits32 implement more complexer method.Nguyen Dac Nam
2020-04-05shader: SULD.D import StoreTypeNguyen Dac Nam