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2020-04-15Merge pull request #3657 from ReinUsesLisp/viewport-zeroRodrigo Locatti
vk_rasterizer: Default to 1 viewports with a size of 0
2020-04-14Texture Cache: Only do buffer copies on accurate GPU. (#3634)Fernando Sahmkow
This is a simple optimization as Buffer Copies are mostly used for texture recycling. They are, however, useful when games abuse undefined behavior but most 3D APIs forbid it.
2020-04-14Merge pull request #3660 from bunnei/friend-blocked-usersZach Hilman
service: friend: Stub IFriendService::GetBlockedUserListIds.
2020-04-14Merge pull request #3661 from bunnei/patch-manager-fixZach Hilman
file_sys: patch_manager: Return early when there are no layers to apply.
2020-04-14file_sys: patch_manager: Return early when there are no layers to apply.bunnei
2020-04-14service: friend: Stub IFriendService::GetBlockedUserListIds.bunnei
- This is safe to stub, as there should be no adverse consequences from reporting no blocked users.
2020-04-14vk_rasterizer: Default to 1 viewports with a size of 0ReinUsesLisp
Silence validation layer errors.
2020-04-13Merge pull request #3636 from ReinUsesLisp/drop-vk-hppRodrigo Locatti
renderer_vulkan: Drop Vulkan-Hpp
2020-04-13Merge pull request #3651 from ReinUsesLisp/line-widthsMat M
gl_rasterizer: Implement line widths and smooth lines
2020-04-13Merge pull request #3638 from ReinUsesLisp/remove-preserve-contentsMat M
texture_cache: Remove preserve_contents
2020-04-13Merge pull request #3631 from ReinUsesLisp/more-astcMat M
texture/astc: More small ASTC optimizations
2020-04-13Merge pull request #3619 from ReinUsesLisp/i2iMat M
shader/conversion: Implement I2I sign extension, saturation and selection
2020-04-13Merge pull request #3627 from ReinUsesLisp/layered-viewMat M
gl_texture_cache: Attach view instead of base texture for layered attchments
2020-04-13Merge pull request #3646 from ReinUsesLisp/fix-glsl-turingMat M
gl_shader_decompiler: Improve generated code in HMergeH*
2020-04-13Merge pull request #3633 from ReinUsesLisp/clean-texdecMat M
shader/texture: Remove type mismatches management from shader decoder
2020-04-13gl_rasterizer: Implement line widths and smooth linesReinUsesLisp
Implements "legacy" features from OpenGL present on hardware such as smooth lines and line width.
2020-04-12gl_shader_decompiler: Implement merges with bitfieldInsertReinUsesLisp
This also fixes Turing issues but it avoids doing more bitcasts. This should improve the generated code while also avoiding more points where compilers can flush floats.
2020-04-12Merge pull request #3606 from ReinUsesLisp/nvflingerbunnei
service/vi: Partially implement BufferQueue disconnect
2020-04-12Merge pull request #3578 from ReinUsesLisp/vmnmxFernando Sahmkow
shader/video: Partially implement VMNMX
2020-04-12Merge pull request #3644 from ReinUsesLisp/msaaMat M
video_core: Add MSAA registers in 3D engine and TIC
2020-04-12gl_shader_decompiler: Improve generated code in HMergeH*ReinUsesLisp
Avoiding bitwise expressions, this fixes Turing issues in shaders using half float merges that affected several games.
2020-04-12shader/video: Partially implement VMNMXReinUsesLisp
Implements the common usages for VMNMX. Inputs with a different size than 32 bits are not supported and sign mismatches aren't supported either. VMNMX works as follows: It grabs Ra and Rb and applies a maximum/minimum on them (this is defined by .MX), having in mind the input sign. This result can then be saturated. After the intermediate result is calculated, it applies another operation on it using Rc. These operations are merges, accumulations or another min/max pass. This instruction allows to implement with a more flexible approach GCN's min3 and max3 instructions (for instance).
2020-04-12video_core: Add MSAA registers in 3D engine and TICReinUsesLisp
This adds the registers used for multisampling. It doesn't implement anything for now.
2020-04-11Merge pull request #3635 from FernandoS27/buffer-freeRodrigo Locatti
Buffer queue: Correct behavior of free buffer.
2020-04-11Merge pull request #3611 from FearlessTobi/port-4956bunnei
Port citra-emu/citra#4956: "Fixes to game list sorting"
2020-04-11texture_cache: Remove preserve_contentsReinUsesLisp
preserve_contents was always true. We can't assume we don't have to preserve clears because scissored and color masked clears exist. This removes preserve_contents and assumes it as true at all times.
2020-04-10renderer_vulkan: Drop Vulkan-HppReinUsesLisp
2020-04-10Merge pull request #3594 from ReinUsesLisp/vk-instancebunnei
yuzu: Drop SDL2 and Qt frontend Vulkan requirements
2020-04-10Buffer queue: Correct behavior of free buffer.Fernando Sahmkow
This corrects the behavior of free buffer after witnessing it in an unrelated hardware test. I haven't found any games affected by it but in name of better accuracy we'll correct such behavior.
2020-04-10Merge pull request #3607 from FearlessTobi/input-kmsbunnei
yuzu/configuration: Fix input profiles and a wrong assert
2020-04-10service/vi: Partially implement BufferQueue disconnectReinUsesLisp
2020-04-10shader/texture: Remove type mismatches management from shader decoderReinUsesLisp
Since commit e22816a5bb we handle type mismatches from the CPU. We don't need to hack our shader decoder due to game bugs anymore. Removed in this commit.
2020-04-09Merge pull request #3623 from ReinUsesLisp/renderdoc-bind-spamFernando Sahmkow
qt/bootmanager: Remove unnecessary glBindFramebuffer
2020-04-09Merge pull request #3622 from ReinUsesLisp/srgb-texture-borderFernando Sahmkow
video_core/texture: Use a LUT to convert sRGB texture borders
2020-04-09astc: Hard code bit depth changes to 8 and use fast replicateReinUsesLisp
2020-04-09Merge pull request #3610 from FernandoS27/gpu-cachesRodrigo Locatti
Refactor all the GPU Caches to use VAddr for cache addressing
2020-04-09astc: Use boost's static_vector to avoid heap allocationsReinUsesLisp
2020-04-09astc: Implement a fast precompiled alternative for ReplicateReinUsesLisp
2020-04-09astc: Move Replicate to a constexpr LUT when possibleReinUsesLisp
2020-04-09astc: Make InputBitStream constexprReinUsesLisp
2020-04-09astc: OutputBitStream style changes and make it constexprReinUsesLisp
2020-04-09Merge pull request #3601 from ReinUsesLisp/some-shader-encodingsbunnei
video_core/shader: Add some instruction and S2R encodings
2020-04-08gl_texture_cache: Attach view instead of base texture for layered attachmentsReinUsesLisp
This way we are not ignoring the base layer of the current texture.
2020-04-08VkRasterizer: Eliminate Legacy code.Fernando Sahmkow
2020-04-08Memory: Correct GCC errors.Fernando Sahmkow
2020-04-08Memory: Address Feedback.Fernando Sahmkow
2020-04-08GPUMemoryManager: Improve safety of memory reads.Fernando Sahmkow
2020-04-08Merge pull request #3624 from Kewlan/fix-sl-sr-positionbunnei
configuration: Fix placement of SL and SR
2020-04-08Place SL and SR in the right most column.Kewlan
2020-04-07Merge pull request #3572 from FearlessTobi/port-5127bunnei
Port citra-emu/citra#5127: "common: Port some changes from dolphin"