Age | Commit message (Collapse) | Author |
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On NVN buffers can be enabled but have no size. According to deko3d and
the behavior we see in Animal Crossing: New Horizons these buffers get
the special address of 0x1000 and limit themselves to 0xfff.
Implement buffers without a size by binding a null buffer to OpenGL
without a side.
https://github.com/devkitPro/deko3d/blob/1d1930beea093b5a663419e93b0649719a3ca5da/source/maxwell/gpu_3d_vbo.cpp#L62-L63
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fixed_pipeline_state: Pack structure, use memcmp and CityHash on it
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General: Resolve minor assorted warnings
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core: arm_unicorn: Fix interpret fallback by temporarily mapping instruction page.
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* audio_renderer: Preliminary BehaviorInfo
* clang format
* Fixed IsRevisionSupported
* fixed IsValidRevision
* Fixed logic error & spelling errors & crash
* Addressed issues
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maxwell_3d: Initialize format attributes constant as one
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Initialize quad_indexed_pass before uint8_pass
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dynarmic: Add option to disable CPU JIT optimizations
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Try to reduce log spam a bit by lowering log levels to Debug
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vk_stream_buffer: Fix out of memory on boot on recent Nvidia drivers
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service: Remove unused RequestParser instances
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am: Resolve ineffective moves
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Fixes Werror=reorder in gcc
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dma_pusher: Remove reliance on the global system instance
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vk_compute_pass: Implement indexed quads
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With this, the video core is now has no calls to the global system
instance at all.
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texture_cache/format_lookup_table: Fix incorrect green, blue, and alpha indices
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hle_ipc: Remove std::size_t casts where applicable
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yuzu/main: Add better popup texts and remove duplicated actions
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track: Eliminate redundant copies
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Unbreak Vulkan on FreeBSD
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page.
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Unbreak -Werror=implicit-fallthrough with Clang
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Render.Vulkan <Error> video_core/renderer_vulkan/renderer_vulkan.cpp:CreateInstance:131: Presentation not supported on this platform
Render.Vulkan <Error> video_core/renderer_vulkan/renderer_vulkan.cpp:CreateSurface:378: Presentation not supported on this platform
Core <Critical> core/core.cpp:Load:199: Failed to initialize system (Error 5)!
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In file included from src/input_common/sdl/sdl_impl.cpp:16:
In file included from /usr/local/include/SDL2/SDL.h:32:
In file included from /usr/local/include/SDL2/SDL_main.h:25:
/usr/local/include/SDL2/SDL_stdinc.h:445:9: error: unannotated fall-through between switch labels [-Werror,-Wimplicit-fallthrough]
case 3: *_p++ = _val; /* fallthrough */
^
/usr/local/include/SDL2/SDL_stdinc.h:445:9: note: insert '[[fallthrough]];' to silence this warning
case 3: *_p++ = _val; /* fallthrough */
^
[[fallthrough]];
/usr/local/include/SDL2/SDL_stdinc.h:445:9: note: insert 'break;' to avoid fall-through
case 3: *_p++ = _val; /* fallthrough */
^
break;
/usr/local/include/SDL2/SDL_stdinc.h:446:9: error: unannotated fall-through between switch labels [-Werror,-Wimplicit-fallthrough]
case 2: *_p++ = _val; /* fallthrough */
^
/usr/local/include/SDL2/SDL_stdinc.h:446:9: note: insert '[[fallthrough]];' to silence this warning
case 2: *_p++ = _val; /* fallthrough */
^
[[fallthrough]];
/usr/local/include/SDL2/SDL_stdinc.h:446:9: note: insert 'break;' to avoid fall-through
case 2: *_p++ = _val; /* fallthrough */
^
break;
/usr/local/include/SDL2/SDL_stdinc.h:447:9: error: unannotated fall-through between switch labels [-Werror,-Wimplicit-fallthrough]
case 1: *_p++ = _val; /* fallthrough */
^
/usr/local/include/SDL2/SDL_stdinc.h:447:9: note: insert '[[fallthrough]];' to silence this warning
case 1: *_p++ = _val; /* fallthrough */
^
[[fallthrough]];
/usr/local/include/SDL2/SDL_stdinc.h:447:9: note: insert 'break;' to avoid fall-through
case 1: *_p++ = _val; /* fallthrough */
^
break;
3 errors generated.
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Pad FixedPipelineState's size to 384 bytes to be a multiple of 16.
Compare the whole struct with std::memcmp and hash with CityHash. Using
CityHash instead of a naive hash should reduce the number of collisions.
Improve used type traits to ensure this operation is safe.
With these changes the improvements to the hashable pipeline state are:
Optimized structure
Hash: 89 ns
Comparison: 103 ns
Construction*: 164 ns
Struct size: 384 bytes
Original structure
Hash: 148 ns
Equal: 174 ns
Construction*: 281 ns
Size: 1384 bytes
* Attribute state initialization is not measured
These measures are averages taken with std::chrono::high_accuracy_clock
on MSVC shipped on Visual Studio 16.6.0 Preview 2.1.
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Reduce FixedPipelineState's size to 364 bytes.
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Reduce FixedPipelineState's size to 600 bytes.
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Reduce FixedPipelineState's size to 632 bytes.
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Reduce FixedPipelineState's size from 1384 to 664 bytes
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video_core: gl_shader_decompiler: Fix implicit fallthrough errors.
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loader/nso: Resolve moves not occurring in DecompressSegment
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service: hid: npad: Fix implicit fallthrough errors.
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service/time: Minor changes
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memory/slab_heap: Make use of static_cast over reinterpret_cast
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This is already initialized within the class body.
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This doesn't modify internal member state.
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Many of these implementations are used to implement a polymorphic
interface. While not directly used polymorphically, this prevents
virtual destruction from ever becoming an issue.
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These aren't used, so they should be removed to reduce compilation
warnings.
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externals: Update fmt to 6.2.0
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common/file_util: Allow access to files on network shares
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Casting from void* with static_cast is permitted by the standard, so we
can just make use of that instead.
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Given the std::vector was const, an automatic move out of the function
could not occur.
We can allow automatic return value optimizations to occur by making the
buffer non-const.
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Previously const objects were being std::moved, which results in no move
actually occurring. This resolves that.
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video_code: Fix implicit switch fallthrough.
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