| Age | Commit message (Collapse) | Author | 
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|  | video_core: Update texture format | 
|  | configure_audio: Fix output mode setting not saving | 
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|  | input_common: sdl: Only send last vibration command | 
|  | yuzu: Move audio settings to audio section | 
|  | video_core: Fix inline_index and draw_texture error | 
|  | kernel: use consistent style | 
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|  | KSharedMemory, KSpinLock | 
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|  | KPriorityQueue | 
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|  | KScopedSchedulerLockAndSleep, KThreadQueue to new style | 
|  | general: use codespell to identify spelling mistakes | 
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|  | AccelerateDMA: Refactor Buffer/Image copy code and implement for OGL | 
|  | kernel: add timer pointer to KThreadQueue | 
|  | service: nfp: Improve implementation | 
|  | OpenGL: Prefer glClientWaitSync for OGLSync objects | 
|  | native_clock: Re-adjust the RDTSC frequency to its real frequency | 
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|  | kernel: clone fpu status on CreateThread | 
|  | buffer_cache: Add logic for non-NVN storage buffer tracking | 
|  | At least on Nvidia, glClientWaitSync with a timeout of 0 (non-blocking) is faster than glGetSynciv of GL_SYNC_STATUS. | 
|  | input_common: Increase mouse sensitivity range | 
|  | hle: rename legacy errors to Results | 
|  | kernel: fix WaitSynchronization | 
|  | Check all swizzle components for red, not just [0] | 
|  | SpeedLimiting is SC only. Since MC is performance oriented we should check for it first to skip checking use_speed_limit. | 
|  | general: fix type inconsistencies |