Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-02-05 | gl_shader_gen: Implement fragment lighting specular 1 component. | bunnei | |
2016-02-05 | gl_shader_gen: Add support for D0 LUT scaling. | bunnei | |
2016-02-05 | gl_shader_gen: Refactor lighting config to match Pica register naming. | bunnei | |
- Also implement D0 LUT enable. | |||
2016-02-05 | pica: Cleanup and add some comments to lighting registers. | bunnei | |
2016-02-05 | gl_rasterizer: Minor naming refactor on Pica register naming. | bunnei | |
2016-02-05 | gl_shader_gen: Reorganize and cleanup lighting code. | bunnei | |
- No functional difference. | |||
2016-02-05 | gl_shader_gen: Fix directional lights. | bunnei | |
2016-02-05 | gl_shader_gen: Fix bug with lighting where clamp highlights was only applied ↵ | bunnei | |
to last light. | |||
2016-02-05 | gl_shader_gen: View vector needs to be normalized when computing half angle ↵ | bunnei | |
vector. | |||
2016-02-05 | renderer_opengl: Use textures for fragment shader LUTs instead of UBOs. | bunnei | |
- Gets us LUT interpolation for free. - Some older Intel GPU drivers did not support the big UBOs needed to store the LUTs. | |||
2016-02-05 | renderer_opengl: Initial implementation of basic specular lighting. | bunnei | |
2016-02-05 | renderer_opengl: Implement HW fragment lighting distance attenuation. | bunnei | |
2016-02-05 | renderer_opengl: Implement HW fragment lighting LUTs within our default UBO. | bunnei | |
2016-02-05 | renderer_opengl: Implement diffuse component of HW fragment lighting. | bunnei | |
2016-02-05 | pica: Implement decoding of basic fragment lighting components. | bunnei | |
- Diffuse - Distance attenuation - float16/float20 types - Vertex Shader 'view' output | |||
2016-02-05 | pica: Implement fragment lighting LUTs. | bunnei | |
2016-02-05 | pica: Add decodings for distance attenuation and LUT registers. | bunnei | |
2016-02-05 | pica: Add pica_types module and move float24 definition. | bunnei | |
2016-02-05 | Merge pull request #1391 from tfarley/hw-fb-sync-fix | bunnei | |
hwrasterizer: Use proper cached framebuffer addr/size | |||
2016-02-04 | Merge pull request #1392 from lioncash/move | Yuri Kunde Schlesner | |
backend: defaulted move constructor/assignment | |||
2016-02-04 | backend: defaulted move constructor/assignment | Lioncash | |
2016-02-03 | hwrasterizer: Use proper cached fb addr/size | tfarley | |
2016-02-03 | Merge pull request #1387 from lioncash/func | bunnei | |
services: minor changes | |||
2016-02-03 | Merge pull request #1388 from yuriks/spammy-opengl-debug | Mathew Maidment | |
OpenGL: Downgrade GL_DEBUG_SEVERITY_NOTIFICATION to Debug logging level | |||
2016-02-02 | OpenGL: Downgrade GL_DEBUG_SEVERITY_NOTIFICATION to Debug logging level | Yuri Kunde Schlesner | |
The nVidia driver is *extremely* spammy on this category, sending a message on every buffer or texture upload, slowing down the emulator and making the log useless. | |||
2016-02-02 | services: Get rid of unnecessary includes | Lioncash | |
2016-02-01 | services: Update function tables | Lioncash | |
2016-01-30 | Merge pull request #1377 from MerryMage/mmio | bunnei | |
Memory: Implemented MMIO | |||
2016-01-30 | Memory: Implement MMIO | MerryMage | |
2016-01-28 | Merge pull request #1379 from lioncash/color | bunnei | |
color: Make trivial helpers constexpr | |||
2016-01-27 | color: Make trivial helpers constexpr | Lioncash | |
2016-01-27 | Merge pull request #1367 from yuriks/jit-jmp | bunnei | |
Shader JIT: Fix off-by-one error when compiling JMPs | |||
2016-01-26 | Merge pull request #1369 from yuriks/jmpu-inverted | bunnei | |
Shader: Implement "invert condition" feature of IFU instruction | |||
2016-01-25 | Merge pull request #1370 from yuriks/gpureg-names | bunnei | |
Debugger: Use 3dbrew names for GPU registers | |||
2016-01-25 | Merge pull request #1373 from lioncash/cast | Yuri Kunde Schlesner | |
elf: Don't cast away const | |||
2016-01-25 | elf: Don't cast away const | Lioncash | |
2016-01-24 | Merge pull request #1372 from lioncash/tie | Yuri Kunde Schlesner | |
key_map: Use std::tie for comparisons | |||
2016-01-25 | key_map: Use std::tie for comparisons | Lioncash | |
2016-01-24 | Merge pull request #1371 from lioncash/return | Yuri Kunde Schlesner | |
archive_backend: Remove unnecessary const from return types | |||
2016-01-25 | archive_backend: Remove unnecessary const from return types | Lioncash | |
This doesn't return by reference so const isn't really necessary | |||
2016-01-24 | Debugger: Use 3dbrew names for GPU registers | Yuri Kunde Schlesner | |
This list was imported from the 3dbrew wiki page and is pretty much complete. | |||
2016-01-24 | Shader: Implement "invert condition" feature of IFU instruction | Yuri Kunde Schlesner | |
If the bit 0 of the JMPU instruction is set, then the jump condition will be inverted. That is, a jump will happen when the boolean is false instead of when it is true. | |||
2016-01-24 | Shader JIT: Fix off-by-one error when compiling JMPs | Yuri Kunde Schlesner | |
There was a mistake in the JMP code which meant that one instruction at the destination would be skipped when the jump was taken. This commit also changes the meaning of the culprit parameter to make it less confusing and avoid similar mistakes in the future. | |||
2016-01-20 | Merge pull request #1334 from tfarley/hw-depth-modifiers | bunnei | |
hwrasterizer: Use depth offset | |||
2016-01-20 | hwrasterizer: Use depth offset | tfarley | |
2016-01-19 | Merge pull request #1363 from robturn/master | Mathew Maidment | |
DisassembleMemHalf: actually use width in determining opcode name | |||
2016-01-19 | ARM_Disasm::DisassembleMemHalf: actually use width in determining opcode name | rob turner | |
2016-01-17 | Merge pull request #1360 from lioncash/var | Mathew Maidment | |
command_processor: Get rid of variable shadowing | |||
2016-01-17 | command_processor: Get rid of variable shadowing | Lioncash | |
2016-01-15 | Update README.md | Yuri Kunde Schlesner | |