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2016-02-05gl_shader_gen: Implement fragment lighting specular 1 component.bunnei
2016-02-05gl_shader_gen: Add support for D0 LUT scaling.bunnei
2016-02-05gl_shader_gen: Refactor lighting config to match Pica register naming.bunnei
- Also implement D0 LUT enable.
2016-02-05pica: Cleanup and add some comments to lighting registers.bunnei
2016-02-05gl_rasterizer: Minor naming refactor on Pica register naming.bunnei
2016-02-05gl_shader_gen: Reorganize and cleanup lighting code.bunnei
- No functional difference.
2016-02-05gl_shader_gen: Fix directional lights.bunnei
2016-02-05gl_shader_gen: Fix bug with lighting where clamp highlights was only applied ↵bunnei
to last light.
2016-02-05gl_shader_gen: View vector needs to be normalized when computing half angle ↵bunnei
vector.
2016-02-05renderer_opengl: Use textures for fragment shader LUTs instead of UBOs.bunnei
- Gets us LUT interpolation for free. - Some older Intel GPU drivers did not support the big UBOs needed to store the LUTs.
2016-02-05renderer_opengl: Initial implementation of basic specular lighting.bunnei
2016-02-05renderer_opengl: Implement HW fragment lighting distance attenuation.bunnei
2016-02-05renderer_opengl: Implement HW fragment lighting LUTs within our default UBO.bunnei
2016-02-05renderer_opengl: Implement diffuse component of HW fragment lighting.bunnei
2016-02-05pica: Implement decoding of basic fragment lighting components.bunnei
- Diffuse - Distance attenuation - float16/float20 types - Vertex Shader 'view' output
2016-02-05pica: Implement fragment lighting LUTs.bunnei
2016-02-05pica: Add decodings for distance attenuation and LUT registers.bunnei
2016-02-05pica: Add pica_types module and move float24 definition.bunnei
2016-02-05Merge pull request #1391 from tfarley/hw-fb-sync-fixbunnei
hwrasterizer: Use proper cached framebuffer addr/size
2016-02-04Merge pull request #1392 from lioncash/moveYuri Kunde Schlesner
backend: defaulted move constructor/assignment
2016-02-04backend: defaulted move constructor/assignmentLioncash
2016-02-03hwrasterizer: Use proper cached fb addr/sizetfarley
2016-02-03Merge pull request #1387 from lioncash/funcbunnei
services: minor changes
2016-02-03Merge pull request #1388 from yuriks/spammy-opengl-debugMathew Maidment
OpenGL: Downgrade GL_DEBUG_SEVERITY_NOTIFICATION to Debug logging level
2016-02-02OpenGL: Downgrade GL_DEBUG_SEVERITY_NOTIFICATION to Debug logging levelYuri Kunde Schlesner
The nVidia driver is *extremely* spammy on this category, sending a message on every buffer or texture upload, slowing down the emulator and making the log useless.
2016-02-02services: Get rid of unnecessary includesLioncash
2016-02-01services: Update function tablesLioncash
2016-01-30Merge pull request #1377 from MerryMage/mmiobunnei
Memory: Implemented MMIO
2016-01-30Memory: Implement MMIOMerryMage
2016-01-28Merge pull request #1379 from lioncash/colorbunnei
color: Make trivial helpers constexpr
2016-01-27color: Make trivial helpers constexprLioncash
2016-01-27Merge pull request #1367 from yuriks/jit-jmpbunnei
Shader JIT: Fix off-by-one error when compiling JMPs
2016-01-26Merge pull request #1369 from yuriks/jmpu-invertedbunnei
Shader: Implement "invert condition" feature of IFU instruction
2016-01-25Merge pull request #1370 from yuriks/gpureg-namesbunnei
Debugger: Use 3dbrew names for GPU registers
2016-01-25Merge pull request #1373 from lioncash/castYuri Kunde Schlesner
elf: Don't cast away const
2016-01-25elf: Don't cast away constLioncash
2016-01-24Merge pull request #1372 from lioncash/tieYuri Kunde Schlesner
key_map: Use std::tie for comparisons
2016-01-25key_map: Use std::tie for comparisonsLioncash
2016-01-24Merge pull request #1371 from lioncash/returnYuri Kunde Schlesner
archive_backend: Remove unnecessary const from return types
2016-01-25archive_backend: Remove unnecessary const from return typesLioncash
This doesn't return by reference so const isn't really necessary
2016-01-24Debugger: Use 3dbrew names for GPU registersYuri Kunde Schlesner
This list was imported from the 3dbrew wiki page and is pretty much complete.
2016-01-24Shader: Implement "invert condition" feature of IFU instructionYuri Kunde Schlesner
If the bit 0 of the JMPU instruction is set, then the jump condition will be inverted. That is, a jump will happen when the boolean is false instead of when it is true.
2016-01-24Shader JIT: Fix off-by-one error when compiling JMPsYuri Kunde Schlesner
There was a mistake in the JMP code which meant that one instruction at the destination would be skipped when the jump was taken. This commit also changes the meaning of the culprit parameter to make it less confusing and avoid similar mistakes in the future.
2016-01-20Merge pull request #1334 from tfarley/hw-depth-modifiersbunnei
hwrasterizer: Use depth offset
2016-01-20hwrasterizer: Use depth offsettfarley
2016-01-19Merge pull request #1363 from robturn/masterMathew Maidment
DisassembleMemHalf: actually use width in determining opcode name
2016-01-19ARM_Disasm::DisassembleMemHalf: actually use width in determining opcode namerob turner
2016-01-17Merge pull request #1360 from lioncash/varMathew Maidment
command_processor: Get rid of variable shadowing
2016-01-17command_processor: Get rid of variable shadowingLioncash
2016-01-15Update README.mdYuri Kunde Schlesner