Age | Commit message (Collapse) | Author |
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In case of redundant yields, the scheduler will now idle the core for
it's timeslice, in order to avoid continuously yielding the same thing
over and over.
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Core Timing: Rework Core Timing to run all cores evenly.
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pl_u: Move open source font archives and fix NAND error
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yuzu/configure_input_player: Fix input handling for ZL and ZR from controllers with analog triggers
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file_sys: Add code to access raw gamecard partitions and lazily load them
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controllers with analog triggers
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Port citra-emu/citra#4930: "Pause when in background"
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Link to Yuzu's wiki instead of Citra's
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maxwell_3d: Add dirty flags for depth bounds values
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gl_rasterizer: Fix polygon offset units
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Services::ES fix casting warnings
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Updated yuzu icon to thicker version
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lm: Rewrite logger to use core reporting services
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ci: Correct azure tag and release names
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ci: Add TAR-XZ compression to MSVC builds
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shader/half_set_predicate: Fix HSETP2 for constant buffers
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HSETP2 when used with a constant buffer parses the second operand type
as F32. This is not configurable.
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hid: Implement DeactivateNpad
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Makes use of the already existing DeactivateController function.
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core: Remove Core::CurrentProcess()
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