Age | Commit message (Collapse) | Author |
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externals/CMakeLists: fix detection/init of Switch controllers in SDL 2.0.18
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[input_common] Fixed thread hang
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video_core: Refactoring post A.R.T. merge
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game_list: Add persistent setting for the favorites row expanded state
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MSVC supplied with VS2022 generates "warning C4189: 'CALIBRATION_THRESHOLD':
local variable is initialized but not referenced" which is treated as an
error.
Circumvent it by moving constexpr variable directly into body of lambda function.
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Enable SDL_THREADS and SDL_ATOMIC
Also set SDL_WAYLAND=OFF due to build issue
Closes #7572
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Update video core popup
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Fix blit image/view not compatible
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yuzu/main: Fix host memory byte units. GB to GiB
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Revert "video_core/codecs: refactor ffmpeg searching and handling in cmake"
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I have `134850146304` bytes of ram and Yuzu was saying that I had `125.59 GB`
of ram. But `125.59` is actually the amount of gi**bi**bytes I have. In
gi**ga**bytes I would have `134.9`.
Additionally, I changed the `1024 / 1024 / 1024` here into the `_GiB`
user-literals that I added a while ago(#6519).
https://www.wolframalpha.com/input/?i=134850146304+bytes
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video_core/codecs: refactor ffmpeg searching and handling in cmake
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common/cpu_detect: Remove CPU family and model
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maxwell_to_vk: Add ASTC_2D_8X5_UNORM
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qt_software_keyboard: Fix out of bounds array access
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core/hid: Fix faulty analog triggers
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common/input: Avoid numerous large copies of CallbackStatus
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input/SDL: Update SDL hints
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SDL_HINT_JOYSTICK_HIDAPI_SWITCH_HOME_LED is no longer needed thanks to new default in SDL 2.0.18.
SDL_HINT_JOYSTICK_HIDAPI_XBOX is reported to cause conflicts with native driver Xbox driver on Linux, and Xbox controllers don't benefit from hidapi anyways.
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... this would resolve some edge-cases where multiple devices are
present and ffmpeg is unable to auto-supply the hw surfaces
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input_poller/input_mapping: Silence several -Wdocumentation warnings
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CallbackStatus instances aren't the cheapest things to copy around
(relative to everything else), given that they're currently 520 bytes in
size and are currently copied numerous times when callbacks are invoked.
Instead, we can pass the status by const reference to avoid all the
copying.
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We currently do not make use of these fields, remove them for now.
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Given these return void, these can be omitted.
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param tags are supposed to specify the parameter name without any
quoting.
Silences several -Wdocumentation warnings.
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Silences quite a bit of -Wdocumentation warnings, given the @param tag
is only intended to be used to identify function parameters, not what it
contains.
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input_engine: Minor object churn cleanup
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* this resolves the todo items in the CMakeLists.txt
* a version requirement check for ffmpeg is added to catch issues early
* for future-proof reasons, nasm/yasm is now only required when build on
x86/AMD64 systems
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We were unconditionally accessing the keyboard_buttons array, even if the bottom_osk_index was for the numberpad, leading to an out of bounds array access. Fix this by accessing the proper array for the current button when the index is for the numberpad.
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tas_input: Minor cleanup
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We don't need to copy the whole pair
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Resolves a -Wextra-semi warning
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clear() when empty is simply a no-op, so we can get rid of the check
here and let the stdlib do it for us.
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Gets rid of indirect includes and includes only what the interface
needs.
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While we're in the same area, we can also avoid performing std::stoi in
a loop when it only needs to be performed once.
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This is only using the input facilities, so we don't need to use the
fully-fleged stringstream.
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Same behavior, but without the potential for extra allocations.
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This also means we can get rid of the dependency on <regex>
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Parameters shouldn't have the colon by their name.
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Prevents these values from potentially clashing with anything in other
headers.
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