Age | Commit message (Collapse) | Author |
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Allows the per-game configuration to be successfully built with implicit
string conversions disabled.
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Deduplicates array accesses and uses a named variable where appropriate.
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explicitly
Allows the advanced mouse configuration code to build with implicit
string conversions disabled.
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Rather than repeatedly index arrays that have quite a large array index,
we can just use a named variable instead.
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Allows the player input configuration code to compile with implicit
string conversions disabled.
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These are user-facing strings, so they should be localizable.
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Allows the general configuration code to successfully compile with
implicit string conversions disabled.
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Allows the gamelist configuration code to compile with implicit string
conversions disabled.
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Avoids using the system accessor more than necessary, and ensures that
both dialog boxes see the same power on state.
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We can just use qOverload here to tidy up the function cast.
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Allows the audio configuration code to build with implicit string
conversions disabled.
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service/set: Correct and simplify behavior related to copying language codes
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GPU/MMEInterpreter: Ignore the 'exit' flag when it's executed inside a delay slot.
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yuzu: Remove explicit types from locks where applicable
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maxwell_3d: reduce severity of different component formats assert.
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video_core/engines/maxwell_3d: Add is_trivially_copyable_v check for Regs
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video_core/engines/maxwell_3d: Simplify for loops into ranged for loops within InitializeRegisterDefaults()
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service/am: Add missing return in error case for IStorageAccessor's Read/Write()
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gl_rasterizer: Pass the right number of array quad vertices count
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gl_rasterizer: Limit OpenGL point size to a minimum of 1
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video_core/engines/engine_upload: Minor tidying
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maxwell_to_gl: Add TriangleFan primitive topology
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ipc_helpers: Amend floating-point type in Pop<double> specialization
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yuzu/debugger: Specify string conversions explicitly
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core/kernel/object: Rename ResetType enum members for clarity
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kernel/svc: Mark GetThreadList() and UnmapProcessCodeMemory() as internally linked
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yuzu/applets/profile_select: Mark header string as translatable
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gl_shader_gen: std::move objects where applicable
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CMakeLists: Handle VS 2019 in a less annoying manner
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yuzu/bootmanager: Explicitly enable deprecated OpenGL features on compat
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yuzu/util: Remove unused spinbox.cpp/.h
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This has been left unused since the removal of the vestigial surface
viewer. Given it has no uses left, this can be removed as well.
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Avoids performing copies into the pair being returned. Instead, we can
just move the resources into the pair, avoiding the need to make copies
of both the std::string and ShaderEntries struct.
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This is a user-facing string, so it should be marked as translatable.
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explicitly
Allows the graphics breakpoints to compile with implicit string
conversions disabled.
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This allows the microprofile widget to compile with implicit string
conversions disabled.
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Allows compiling the wait tree widget with implicit string conversions
disabled.
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Currently, this overload isn't used, so this wasn't actually hit in any
code, only the float overload is used.
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linked
These are only used from within this translation unit, so they don't
need to have external linkage. They were intended to be marked with this
anyways to be consistent with the other service functions.
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Read()/Write().
Previously this would fall through and return successfully, despite
being an out of bounds read or write.
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Renames the members to more accurately indicate what they signify.
"OneShot" and "Sticky" are kind of ambiguous identifiers for the reset
types, and can be kind of misleading. Automatic and Manual communicate
the kind of reset type in a clearer manner. Either the event is
automatically reset, or it isn't and must be manually cleared.
The "OneShot" and "Sticky" terminology is just a hold-over from Citra
where the kernel had a third type of event reset type known as "Pulse".
Given the Switch kernel only has two forms of event reset types, we
don't need to keep the old terminology around anymore.
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yuzu/{about_dialog, main}: Specify string conversions explicitly for SCM-related info
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yuzu_cmd: Make OpenGL's context current
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yuzu_cmd: Use OpenGL compat when asked in the settings
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qt/configure_graphics: Shadow options at runtime
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Compatibility profile and the disk shader cache settings shouldn't
be changed at runtime. This aims to address that shadowing those
options.
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