Age | Commit message (Collapse) | Author |
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glsl_shader_decompiler: Minor API changes to ShaderWriter
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ShaderGen: Fixed TEXS overriding its own texcoords and implemented fmul32i
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AddLine()
This function doesn't need to take ownership of the string data being
given to it, considering all we do is append the characters to the
internal string instance.
Instead, use a string view to simply reference the string data without
any potential heap allocation.
Now anything that is a raw const char* won't need to be converted to a
std::string before appending.
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Avoids constructing a std::string just to append a newline character
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Avoids constructing a std::string just to append a character.
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std::string
The interface of std::string already lets us append N copies of a
character to an existing string.
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Technically, yuzu can boot commercial games
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registers for the input and the output.
It will now save the coords before writing the outputs in a subscope.
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laptops with optimus (with AMD support) (#271)
* Port 3528: use nvidia graphics automatically on laptops with optimus
* Force dedicated AMD Card for switchable Graphics
* Ran clang-format
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nvflinger: Call MicroProfileFlip on NVFlinger::Compose.
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GPU: Add support for the DXT23 and DXT45 compressed texture formats.
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GPU: Implemented the B5G6R5 format.
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* gl_shader_gen: Support vertical/horizontal viewport flipping.
* fixup! gl_shader_gen: Support vertical/horizontal viewport flipping.
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GPU: Fixed the incorrect component order in ABGR8 textures.
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component types.
For now only the UNORM type is supported.
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GPU: Support non-tiled textures and configurable block height.
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unswizzling.
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formats.
TODO: The way we handle cached formats must change, framebuffer and texture formats are too different to keep them in the same place.
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Clarifies the yuzu cannot play commercial games to any reasonable extent, rather than not at all.
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Misc gpu improvements
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Shader decompiler changes part 2
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renderer_opengl: Implement BlendEquation and BlendFunc.
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file_sys: Add HFS/PFS helper component
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GPU: Implement some wrap modes
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