Age | Commit message (Collapse) | Author |
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While we're at it, this also resolves a type truncation warning as well,
given the code was truncating from a 64-bit value to a 32-bit one.
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Quite frequently there have been cases where code has been merged into
the core that produces warning. In order to prevent this from occurring,
we can make the compiler flag these cases and allow our CI to flag down
any code that would generate these warnings.
This is beneficial given silent conversions from signed/unsigned can
result in logic bugs. This forces one writing changes to be explicit
about when signedness conversions are desirable, rather than leaving it
up to readers' interpretation.
Currently the codebase isn't in a state where it will build successfully
with this change applied, but this will be addressed in subsequent
follow-up changes. This set of changes will focus on making it build
properly with these changes for MSVC as a starting point for basic
coverage.
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yuzu: configure_web: Use Base64 encoded token
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gl_shader_cache: Fix locker constructors
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GLSLDecompiler: Correct Texture Gather Offset.
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Properly pass engine when a shader is being constructed from memory.
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This commit corrects the argument ordering in textureGatherOffset.
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shader/control_flow: Abstract repeated code chunks in BRX tracking
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`boost::make_iterator_range` is available when `boost/range/iterator_range.hpp` is included.
Also include `boost/icl/interval_map.hpp` and `boost/icl/interval_set.hpp`.
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shader_ir: Reduce severity of warnings
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Update src/video_core/shader/control_flow.cpp
Co-Authored-By: Mat M. <mathew1800@gmail.com>
Update src/video_core/shader/control_flow.cpp
Co-Authored-By: Mat M. <mathew1800@gmail.com>
Update src/video_core/shader/control_flow.cpp
Co-Authored-By: Mat M. <mathew1800@gmail.com>
Update src/video_core/shader/control_flow.cpp
Co-Authored-By: Mat M. <mathew1800@gmail.com>
Update src/video_core/shader/control_flow.cpp
Co-Authored-By: Mat M. <mathew1800@gmail.com>
Update src/video_core/shader/control_flow.cpp
Co-Authored-By: Mat M. <mathew1800@gmail.com>
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Remove copied and pasted for cycles into a common templated function.
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These containers have a default constructor.
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These warnings don't offer meaningful information while decoding
shaders. Remove them.
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ci: Rename build folder only on non-mainline builds
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Revert "ci: Rename build folder only on non-mainline builds"
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gl_rasterizer: Upload constant buffers with glNamedBufferSubData
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ci: Populate build repository from Azure environment
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kernel: Improve events
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shader/node: Unpack bindless texture encoding
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ci: Rename build folder only on non-mainline builds
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hid: Stub SetNpadJoyAssignmentModeSingle and GetNpadHandheldActivationMode
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Fermi2D: limit blit area to only available area
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externals: Remove special casing of zlib's tests.
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common_func: Use std::array for INSERT_PADDING_* macros.
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- Zero initialization here is useful for determinism.
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core/am: Stub InitializeApplicationCopyrightFrameBuffer, SetApplicationCopyrightImage and SetApplicationCopyrightVisibility
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common/bit_field: Remove FORCE_INLINE calls
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Revert "common_func: Use std::array for INSERT_PADDING_* macros."
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common_func: Use std::array for INSERT_PADDING_* macros.
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- Zero initialization here is useful for determinism.
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- This does not actually seem to exist in the real kernel - games reset these automatically.
# Conflicts:
# src/core/hle/service/am/applets/applets.cpp
# src/core/hle/service/filesystem/fsp_srv.cpp
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See bunneis comment here https://github.com/citra-emu/citra/pull/4629#discussion_r258533167.
They were supposed to be removed by him, but he missed them.
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SetApplicationCopyrightImage and SetApplicationCopyrightVisibility
These commands require Screenshots to be implemented anyway, so they are safe to stub for now.
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Port citra-emu/citra#4948: "citra_qt: add amiibo drag and drop support"
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Co-Authored-By: Valentin Vanelslande <vvanelslandedev@gmail.com>
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Global memory is still using the stream buffer when it shouldn't. As a
temporary fix re-enable the stream buffer on compute.
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