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Citron
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Mirror of the Citron emulator
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Author
2021-11-16
TextureCache: Base fixes on rescaling.
Fernando Sahmkow
2021-11-16
rescaling_pass: Logic simplification and minor style cleanup
ameerj
2021-11-16
rescaling_pass: Scale ImageFetch offset if it exists
ameerj
2021-11-16
rescaling_pass: Enable PatchImageQueryDimensions on fragment stages
ameerj
2021-11-16
vk_texture_cache: Simplify scaled image management
ameerj
2021-11-16
gl_texture_cache: Fix scaling backup logic
ameerj
2021-11-16
vk_rasterizer: Fix scaling on Y_NEGATE
ameerj
2021-11-16
vk_texture_cache: Use nearest neighbor scaling when available
ameerj
2021-11-16
gl_texture_cache: Fix depth and integer format scaling blits
ameerj
2021-11-16
gl_texture_cache/rescaling_pass: minor cleanup
ameerj
2021-11-16
vk_texture_cache: Minor cleanup
ameerj
2021-11-16
rescaling_pass: Fix and simplify shuffle/fragcoord pass
ameerj
2021-11-16
Shader: Don't rescale FragCoord if used by Shuffle
Fernando Sahmkow
2021-11-16
image_info: Mark MSAA textures as non-rescalable
ameerj
2021-11-16
bootmanager: Fix screenshot resolution factor usage
ameerj
2021-11-16
gl_texture_cache: Simplify scaling
ameerj
2021-11-16
Renderers: Unify post processing filter shaders
ameerj
2021-11-16
gl_texture_cache: fix scaling on upload
ameerj
2021-11-16
Renderer: Implement Bicubic and ScaleForce filters.
Fernando Sahmkow
2021-11-16
Texture Cache: fix scaling on upload and stop scaling on base resolution.
Fernando Sahmkow
2021-11-16
shader, video_core: Fix GCC build errors
ameerj
2021-11-16
emit_spirv: Fix RescalingLayout alignment
ameerj
2021-11-16
TextureCache: Fix Buffer Views Scaling.
Fernando Sahmkow
2021-11-16
RescalingPass: Agregate pixels on texelFetch while on Fragment Shader
Fernando Sahmkow
2021-11-16
Texture Cache: Correctly fix Blits Rescaling.
Fernando Sahmkow
2021-11-16
shader: Fix TextureSize check on rescaling.
Fernando Sahmkow
2021-11-16
texture_cache: Disable dst_image scaling in BlitImage
ameerj
2021-11-16
emit_spirv: Fix RescalingLayout alignment
ameerj
2021-11-16
shader: Properly scale image reads and add GL SPIR-V support
ReinUsesLisp
2021-11-16
shader: Properly blacklist and scale image loads
ReinUsesLisp
2021-11-16
texture_cache: Add getter to query if image view is rescaled
ReinUsesLisp
2021-11-16
vk_rasterizer: Minor style change
ReinUsesLisp
2021-11-16
gl_texture_cache: Fix scaling blits
ReinUsesLisp
2021-11-16
glsl/glasm: Pass and use scaling parameters in shaders
ReinUsesLisp
2021-11-16
gl_rasterizer: Properly scale viewports and scissors
ReinUsesLisp
2021-11-16
gl_texture_cache: Fix multi layered texture Scale
ameerj
2021-11-16
gl_compute_pipeline: Add downscale factor to shader uniforms
ameerj
2021-11-16
gl_rasterizer: Fix rescale dirty state checking
ameerj
2021-11-16
gl_graphics_pipeline: Add downscale factor to shader uniforms
ameerj
2021-11-16
texture_cache: Fix blacklists on compute
ReinUsesLisp
2021-11-16
texture_cache: Simplify image view queries and blacklisting
ReinUsesLisp
2021-11-16
Vulkan: Fix downscaling Blit.
Fernando Sahmkow
2021-11-16
Texture Cache: Implement Rating System.
Fernando Sahmkow
2021-11-16
OpenGL: set linear mag filter when blitting a downscaled image.
Fernando Sahmkow
2021-11-16
Vulkan: Fix AA when rescaling.
Fernando Sahmkow
2021-11-16
Texture Cache: Implement Blacklisting.
Fernando Sahmkow
2021-11-16
main: Add resolution scale label in the status bar
Morph
2021-11-16
vulkan: Implement rescaling shader patching
ReinUsesLisp
2021-11-16
vk_texture_cache: Properly scale blit source images
ReinUsesLisp
2021-11-16
vk_graphics_pipeline: Use Shader::NumDescriptors when possible
ReinUsesLisp
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