Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-07-05 | Merge pull request #621 from Subv/psetp_ | bunnei | |
GPU: Implemented the PSETP shader instruction. | |||
2018-07-05 | Merge pull request #620 from Subv/depth_z32f | bunnei | |
GPU: Implemented the 32 bit float depth buffer format. | |||
2018-07-04 | GPU: Implemented the PSETP shader instruction. | Subv | |
It's similar to the isetp and fsetp instructions but it works on predicates instead. | |||
2018-07-04 | Merge pull request #619 from Subv/flip_cull | bunnei | |
GPU: Flip the triangle front face winding if the GPU is configured to not flip the triangles. | |||
2018-07-04 | GPU: Implemented the 32 bit float depth buffer format. | Subv | |
2018-07-04 | GPU: Flip the triangle front face winding if the GPU is configured to not ↵ | Subv | |
flip the triangles. OpenGL's default behavior is already correct when the GPU is configured to flip the triangles. This fixes 1-2 Switch's splash screen. | |||
2018-07-04 | Merge pull request #618 from Subv/clear_used_buffers | bunnei | |
GPU: Only configure the used framebuffers during clear. | |||
2018-07-03 | GPU: Only configure the used framebuffers during clear. | Subv | |
Don't try to configure the color buffer if it is not being cleared, it may not be completely valid at this point. | |||
2018-07-03 | Merge pull request #609 from Subv/clear_buffers | bunnei | |
GPU: Implemented the CLEAR_BUFFERS register. | |||
2018-07-03 | Merge pull request #616 from bunnei/s8z24 | bunnei | |
gl_rasterizer_cache: Implement PixelFormat S8Z24. | |||
2018-07-03 | GPU: Factor out the framebuffer configuration code for both Clear and Draw ↵ | Subv | |
commands. | |||
2018-07-03 | GPU: Support clears that don't clear the color buffer. | Subv | |
2018-07-03 | GPU: Bind and clear the render target when the CLEAR_BUFFERS register is ↵ | Subv | |
written to. | |||
2018-07-03 | GPU: Added registers for the CLEAR_BUFFERS and CLEAR_COLOR methods. | Subv | |
2018-07-03 | Merge pull request #613 from jroweboy/qt-style | bunnei | |
Add qt windowsvistastyle dll to the build | |||
2018-07-03 | gl_rasterizer_cache: Implement PixelFormat S8Z24. | bunnei | |
2018-07-03 | Add qt windowsvistastyle dll to the build | James Rowe | |
2018-07-03 | Update AudioRenderer Voice Sections (#614) | David | |
* voice section updating * fixed slight offset miscalculation * fixed overflow | |||
2018-07-03 | Merge pull request #607 from jroweboy/logging | bunnei | |
Logging - Customizable backends | |||
2018-07-02 | Merge pull request #612 from bunnei/fix-cull | bunnei | |
gl_rasterizer: Only set cull mode and front face if enabled. | |||
2018-07-02 | Merge pull request #611 from Subv/enabled_depth_test | bunnei | |
GPU: Don't try to parse the depth test function if the depth test is disabled and use only the least significant 3 bits in the depth test func | |||
2018-07-02 | Merge pull request #610 from Subv/mufu_8 | bunnei | |
GPU: Implemented MUFU suboperation 8, sqrt. | |||
2018-07-02 | gl_rasterizer: Only set cull mode and front face if enabled. | bunnei | |
2018-07-02 | GPU: Use only the least significant 3 bits when reading the depth test func. | Subv | |
Some games set the full GL define value here (including nouveau), but others just seem to set those last 3 bits. | |||
2018-07-02 | GPU: Don't try to parse the depth test function if the depth test is disabled. | Subv | |
2018-07-02 | Fix build and address review feedback | bunnei | |
2018-07-02 | Add configurable logging backends | James Rowe | |
2018-07-02 | Update clang format | James Rowe | |
2018-07-02 | Rename logging macro back to LOG_* | James Rowe | |
2018-07-02 | Merge pull request #608 from Subv/depth | bunnei | |
GPU: Implemented the depth buffer and depth test + culling | |||
2018-07-02 | GPU: Set up the culling configuration on each draw. | Subv | |
2018-07-02 | GPU: Implemented MUFU suboperation 8, sqrt. | Subv | |
2018-07-02 | Merge pull request #606 from Subv/base_vertex | Sebastian Valle | |
GPU: Fixed the index offset and implement BaseVertex when doing indexed rendering. | |||
2018-07-02 | Merge pull request #603 from Subv/nvmap_free | Sebastian Valle | |
GPU: Remove unmapped surfaces from the rasterizer cache and fix our nvmap::Free behavior. | |||
2018-07-02 | Merge pull request #605 from Subv/dma_copy | Sebastian Valle | |
GPU: Directly copy the pixels when performing a same-layout DMA. | |||
2018-07-02 | GPU: Set up the depth test state on every draw. | Subv | |
2018-07-02 | MaxwellToGL: Added conversion functions for depth test and cull mode. | Subv | |
2018-07-02 | GPU: Added registers for depth test and cull mode. | Subv | |
2018-07-02 | GPU: Implemented the Z24S8 depth format and load the depth framebuffer. | Subv | |
2018-07-02 | GPU: Implement offsetted rendering when using non-indexed drawing. | Subv | |
2018-07-02 | GPU: Fixed the index offset rendering, and implemented the base vertex ↵ | Subv | |
functionality. This fixes Stardew Valley. | |||
2018-07-02 | GPU: Added register definitions for the vertex buffer base element. | Subv | |
2018-07-02 | Merge pull request #604 from Subv/invalid_textures | bunnei | |
GPU: Ignore invalid and disabled textures when drawing. | |||
2018-07-02 | GPU: Directly copy the pixels when performing a same-layout DMA. | Subv | |
2018-07-02 | GPU: Ignore disabled textures and textures with an invalid address. | Subv | |
2018-07-02 | GPU: Allow GpuToCpuAddress to return boost::none for unmapped addresses. | Subv | |
2018-07-01 | GPU: Remove a surface from the cache when its backing memory is being ↵ | Subv | |
unmapped from the GPU's MMU. | |||
2018-07-01 | nvmap: Return the address of the nvmap object when Freeing it for the last time. | Subv | |
This behavior is confirmed by reverse engineering. | |||
2018-07-01 | Merge pull request #602 from Subv/mufu_subop | bunnei | |
GPU: Corrected the size of the MUFU subop field, and removed incorrect "min" operation. | |||
2018-07-01 | Merge pull request #601 from Subv/rgba32_ui | bunnei | |
GPU: Implement the RGBA32_UINT rendertarget format. |