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2021-02-24Merge pull request #5977 from Morph1984/stub-accbunnei
acc: Stub GetNintendoAccountUserResourceCacheForApplication
2021-02-22Merge pull request #5981 from lat9nq/ci-add-clangLC
ci: Add clang build scripts
2021-02-22ci: Add clang build scriptslat9nq
Adds scripts that instruct CI to build yuzu with the installed Clang compiler on yuzuemu/build-environments:linux-fresh. These scripts are based on the .ci/scripts/linux scripts, minus AppImage building since that isn't necessary. Re-uses linux-fresh since that container has Clang 12 installed.
2021-02-21Merge pull request #5936 from Kelebek1/Offsetsbunnei
Offsets for TexelFetch and TextureGather in Vulkan
2021-02-21acc: Stub GetNintendoAccountUserResourceCacheForApplicationMorph
This command returns a Nintendo Account ID and writes 2 output buffers. The first output buffer is a NasUserBaseForApplication and the second output buffer is currently empty. Used by: - Pokken Tournament DX - Super Smash Bros. Ultimate - Super Nintendo Entertainment System - Nintendo Switch Online - Mario Kart 8 Deluxe
2021-02-20Merge pull request #5971 from ameerj/reslimit-dtorbunnei
kernel: Fix resource release exception on exit
2021-02-20kernel: Fix resource release exception on exitameerj
After rewriting the resource limit, objects releasing reserved resources require a live kernel instance. This commit fixes exceptions that occur due to the kernel being destroyed before some objects released their resources, allowing for a graceful exit.
2021-02-20Merge pull request #5965 from Morph1984/shader-countAmeer J
gl_disk_shader_cache: Log total shader entries count on game load
2021-02-20gl_disk_shader_cache: Log total shader entries count on game loadMorph
2021-02-19Merge pull request #5964 from bunnei/timing-fixbunnei
common: wall_clock: Fix integer overflow with StandardWallClock.
2021-02-19common: wall_clock: Fix integer overflow with StandardWallClock.bunnei
- Previous optimized impl. resulted in an integer overflow, so revert. - This is our slow/fallback path that should never be really be used, so the optimization in unimportant.
2021-02-19Merge pull request #5924 from ReinUsesLisp/inline-bindingsbunnei
vk_update_descriptor: Inline and improve code for binding buffers
2021-02-18Merge pull request #5957 from lat9nq/update-dynarmicbunnei
externals: Update dynarmic to latest
2021-02-18Merge pull request #4973 from ameerj/nvdec-optbunnei
nvdec: Reuse allocated buffers and general cleanup
2021-02-18externals: Update dynarmic to latestlat9nq
Updates dynarmic to its latest commit. Includes a fix for argument limits while compiling with Clang 12.
2021-02-19Merge pull request #5955 from yuzu-emu/revert-3603-port-5123Morph
Revert "Port citra-emu/citra#5123: "SDL: Disable hidapi drivers due to compatibility problems with certain controllers""
2021-02-18Revert "Port citra-emu/citra#5123: "SDL: Disable hidapi drivers due to ↵Morph
compatibility problems with certain controllers""
2021-02-18Merge pull request #5952 from ReinUsesLisp/cityhashLC
common/cityhash: Use common types
2021-02-18Merge pull request #5954 from lat9nq/ffmpeg-431-2LC
cmake: Update FFmpeg to 4.3.1
2021-02-18common/cityhash: Use common typesReinUsesLisp
Allow sharing return types with the rest of the code base. For example, we use 'u128 = std::array<u64, 2>', meanwhile Google's code uses 'uint128 = std::pair<u64, u64>'. While we are at it, use size_t instead of std::size_t.
2021-02-18tests: Add tests for CityHashReinUsesLisp
2021-02-16Merge pull request #5121 from bunnei/optimize-core-timingbunnei
core: Optimize core timing utility functions to avoid unnecessary math
2021-02-16Merge pull request #5929 from german77/mousePanningMorph
Improve mouse panning
2021-02-15Merge pull request #4298 from FearlessTobi/remove-cache-settingbunnei
yuzu/configure_filesystem: Remove "Select Cache Directory" option
2021-02-15Merge pull request #5942 from ReinUsesLisp/fixup-rebaseLC
vk_rasterizer: Fix loading shader addresses twice
2021-02-15vk_rasterizer: Fix loading shader addresses twiceReinUsesLisp
This was recently introduced on a wrongly rebased commit.
2021-02-15Merge pull request #3603 from FearlessTobi/port-5123bunnei
Port citra-emu/citra#5123: "SDL: Disable hidapi drivers due to compatibility problems with certain controllers"
2021-02-15core: core_timing_util: Optimize core timing math.bunnei
- Avoids a lot of unnecessary 128-bit math for imperceptible accuracy.
2021-02-15common: wall_clock: Optimize GetClockCycles/GetCPUCycles to use a single MUL ↵bunnei
instruction.
2021-02-15common: Merge uint128 to a single header file with inlines.bunnei
2021-02-15Merge pull request #5923 from ReinUsesLisp/vk-dirty-pipelinebunnei
fixed_pipeline_cache: Use dirty flags to lazily update key
2021-02-15Merge pull request #5939 from Morph1984/web_typesLC
core/CMakeLists: Add web_types.h
2021-02-15Merge pull request #4940 from german77/nativeGCbunnei
HID: Implement GC controller in game
2021-02-15core/CMakeLists: Add web_types.hMorph
2021-02-14Merge pull request #5935 from lat9nq/controller_access_keysbunnei
debugger: controller: Add access key
2021-02-15Review 1Kelebek1
2021-02-14Merge pull request #5909 from ogniK5377/I3dl2Reverbbunnei
audren: Implement I3dl2Reverb
2021-02-15Implement texture offset support for TexelFetch and TextureGather and add ↵Kelebek1
offsets for Tlds Formatting
2021-02-14debugger: controller: Add access keylat9nq
Adds the access key to the Controller P1 selection at View -> Debugger -> Controller P1. Avoids using the windowTitle as that would add a literal & to the beginning of the window title.
2021-02-14Merge pull request #5920 from bunnei/am-ldn-fixbunnei
Fix LDN Initialization return code & resulting AM overflow
2021-02-14yuzu: Various frontend improvements to avoid crashes and improve experience ↵bunnei
on Linux.
2021-02-13hle: service: ldn: IUserLocalCommunicationService: Improve the stub.bunnei
2021-02-13Improve mouse panninggerman
2021-02-13hle: service: ldn: IUserLocalCommunicationService: Indicate that LDN is ↵bunnei
disabled. - Fixes crash on Pokemon Sword/Shield when pressing 'Y'.
2021-02-13hle: service: am: IStorageAccessor: Fix out of bounds error handling.bunnei
2021-02-13Merge pull request #5925 from ReinUsesLisp/resource-pool-cleanLC
vk_resource_pool: Load GPU tick once and compare with it
2021-02-13vk_resource_pool: Load GPU tick once and compare with itReinUsesLisp
Other minor style improvements. Rename free_iterator to hint_iterator, to describe better what it does.
2021-02-13vk_update_descriptor: Inline and improve code for binding buffersReinUsesLisp
Allow compilers with our settings inline hot code.
2021-02-13fixed_pipeline_cache: Use dirty flags to lazily update keyReinUsesLisp
Use dirty flags to avoid building pipeline key from scratch on each draw call. This saves a bit of unnecesary work on each draw call.
2021-02-13Merge pull request #5921 from ameerj/srgb-viewsRodrigo Locatti
gl_texture_cache: Lazily create non-sRGB texture views for sRGB formats