Age | Commit message (Collapse) | Author | |
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2018-11-20 | Merge pull request #1748 from lioncash/assert | bunnei | |
common/assert: Make the UNIMPLEMENTED macro properly assert | |||
2018-11-20 | Merge pull request #1749 from lioncash/gc-info | bunnei | |
file_sys/card_image: Provide named members for the GamecardInfo struct | |||
2018-11-20 | file_sys/card_image: Provide named members for the GamecardInfo struct | Lioncash | |
Fills out the struct according to information provided by SwitchBrew | |||
2018-11-20 | common/assert: Add UNIMPLEMENTED_IF and UNIMPLEMENTED_IF_MSG for conditional ↵ | Lioncash | |
assertions Currently, there's no way to specify if an assertion should conditionally occur due to unimplemented behavior. This is useful when something is only partially implemented (e.g. due to ongoing RE work). In particular, this would be useful within the graphics code. The rationale behind this is it allows a dev to disable unimplemented feature assertions (which can occur in an unrelated work area), while still enabling regular assertions, which act as behavior guards for conditions or states which must not occur. Previously, the only way a dev could temporarily disable asserts, was to disable the regular assertion macros, which has the downside of also disabling, well, the regular assertions which hold more sanitizing value, as opposed to unimplemented feature assertions. | |||
2018-11-20 | common/assert: Make the UNIMPLEMENTED macro properly assert | Lioncash | |
Currently, this was only performing a logging call, which doesn't actually invoke any assertion behavior. This is unlike UNIMPLEMENTED_MSG, which *does* assert. This makes the expected behavior uniform across both macros. | |||
2018-11-20 | Merge pull request #1667 from DarkLordZach/swkbd | bunnei | |
am: Implement HLE software keyboard applet | |||
2018-11-19 | Merge pull request #1739 from lioncash/lm | bunnei | |
lm: Implement SetDestination by doing nothing | |||
2018-11-19 | Merge pull request #1738 from lioncash/res-limit | bunnei | |
kernel/resource_limit: Clean up interface | |||
2018-11-19 | kernel/resource_limit: Clean up interface | Lioncash | |
Cleans out the citra/3DS-specific implementation details that don't apply to the Switch. Sets the stage for implementing ResourceLimit instances properly. While we're at it, remove the erroneous checks within CreateThread() and SetThreadPriority(). While these are indeed checked in some capacity, they are not checked via a ResourceLimit instance. In the process of moving out Citra-specifics, this also replaces the system ResourceLimit instance's values with ones from the Switch. | |||
2018-11-19 | lm: Implement SetDestination by doing nothing | Lioncash | |
This service function was likely intended to be a way to redirect where the output of a log went. e.g. Firing a log over a network, dumping over a tunneling session, etc. Given we always want to see the log and not change its output. It's one of the lucky service functions where the easiest implementation is to just do nothing at all and return success. | |||
2018-11-19 | software_keyboard: Fix erroneous extra PushNormalData | Zach Hilman | |
2018-11-19 | software_keyboard: Return correct result code on user cancel operation | Zach Hilman | |
2018-11-19 | applet: Add AppletDataBroker to manage HLE to AM service interaction | Zach Hilman | |
This cleans up most of the callbacks and such in the Applets::Applet interface, while also properly implementing all four data channels. | |||
2018-11-19 | Merge pull request #1634 from DarkLordZach/better-hid-2 | bunnei | |
hid: Add support for multiplayer and multilayout controllers | |||
2018-11-19 | software_keyboard: Use correct offset for inital text string | Zach Hilman | |
2018-11-18 | configure_input: Use Joycons Docked instead of Connected as label | Zach Hilman | |
2018-11-18 | configure_input_player: Set minimum width on controls | Zach Hilman | |
2018-11-18 | configure_input: Properly update UI components on removal of player | Zach Hilman | |
2018-11-18 | configure_input: Make None a controller option instead of checkbox | Zach Hilman | |
2018-11-18 | hid: Use player-defined controller type as PREFERRED_CONTROLLER | Zach Hilman | |
2018-11-18 | qt: Move controller button config to separate dialog | Zach Hilman | |
Handles button configuration for all controller layouts and debug pads. Configurable at construction. | |||
2018-11-18 | qt: Add UI to configure touchscreen parameters | Zach Hilman | |
This allows adjusting the finger, diameter, and angle of the emulated touchscreen. It also provides a warning to the user about what changing these parameters can do. | |||
2018-11-18 | qt: Add UI to configure mouse buttons | Zach Hilman | |
Supports setting the five mouse buttons to any valid controller button/keyboard key (Left, Right, Middle, Foward, Back) | |||
2018-11-18 | configure_input: Add support for multiplayer and controller types | Zach Hilman | |
This moves the actual button configuration to a separate dialog and only has the enabled and type controls in the tab. | |||
2018-11-18 | hid/npad: Update NPad to use player controller bindings and type | Zach Hilman | |
2018-11-18 | hid/touchscreen: Update Touchscreen to use advanced parameters | Zach Hilman | |
Including finger ID, diamater x/y, and angle. Additionally, checks if the touchscreen is enabled. | |||
2018-11-18 | hid: Add controller bindings for Mouse controller | Zach Hilman | |
2018-11-18 | hid: Add keyboard bindings for Keyboard controller | Zach Hilman | |
2018-11-18 | hid: Add controller bindings for DebugPad controller | Zach Hilman | |
Used by developers to test games, not present on retail systems. Some games are known to respond to DebugPad input though, for example Kirby Star Allies. | |||
2018-11-18 | yuzu/config: Add (de-)serialization for multiplayer | Zach Hilman | |
Defaults to full keyboard for keyboard -- It did not seem to be necessary to make the keyboard configurable (besides enabled/disabled). | |||
2018-11-18 | yuzu_cmd/config: Add config deserialization for multiplayer | Zach Hilman | |
2018-11-18 | settings: Add settings for multiple players and controllers | Zach Hilman | |
Uses the PlayerInput struct to represent all of the data that constitutes a player. | |||
2018-11-18 | settings: Add Native type for keyboard | Zach Hilman | |
2018-11-18 | settings: Add Native type for mouse buttons | Zach Hilman | |
2018-11-18 | Added missing start/end touch attributes to touchscreen | David Marcec | |
2018-11-18 | Added debugpad skeleton | David Marcec | |
2018-11-18 | Added controller helper funcs | David Marcec | |
2018-11-18 | Changed polling rate of hid and Right joycon rotation | David Marcec | |
2018-11-18 | Left joycon rotation button remapping | David Marcec | |
2018-11-18 | Added automatic npad switch based on supported stylesets | David Marcec | |
2018-11-18 | Added multi-input support and controller assignment at any port | David Marcec | |
2018-11-18 | software_keyboard: Check for UTF-8 config flag | Zach Hilman | |
2018-11-18 | Merge pull request #1717 from FreddyFunk/swizzle-gob | bunnei | |
textures/decoders: Replace magic numbers | |||
2018-11-18 | Merge pull request #1693 from Tinob/master | bunnei | |
Missing ogl states | |||
2018-11-18 | Merge pull request #1555 from ccawley2011/clang-format-docker | bunnei | |
travis: Use pre-built image for clang-format target | |||
2018-11-18 | Merge pull request #1619 from janisozaur/patch-12 | bunnei | |
Handle missing git info when building | |||
2018-11-18 | Eliminated unnessessary memory allocation and copy (#1702) | Frederic L | |
2018-11-18 | Merge pull request #1640 from DarkLordZach/game-list-reload | bunnei | |
game_list: Only reload game list after relevant settings changed | |||
2018-11-18 | Merge pull request #1620 from DarkLordZach/ldr-ro | bunnei | |
ldr_ro: Complete LDR:RO implementation | |||
2018-11-18 | Merge pull request #1718 from ogniK5377/lets-go-softlock | bunnei | |
Implemented CalculateStandardUserSystemClockDifferenceByUser |