Age | Commit message (Collapse) | Author |
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gl_shader_decompiler: Avoid copies where applicable
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Fix process memory initialization for ELF and NRO
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fixed_pipeline_state: Pack structure, use memcmp and CityHash on it
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General: Resolve minor assorted warnings
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core: arm_unicorn: Fix interpret fallback by temporarily mapping instruction page.
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* audio_renderer: Preliminary BehaviorInfo
* clang format
* Fixed IsRevisionSupported
* fixed IsValidRevision
* Fixed logic error & spelling errors & crash
* Addressed issues
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maxwell_3d: Initialize format attributes constant as one
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Initialize quad_indexed_pass before uint8_pass
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default metadata.
- We need this for homebrew process initialization.
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dynarmic: Add option to disable CPU JIT optimizations
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Try to reduce log spam a bit by lowering log levels to Debug
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vk_stream_buffer: Fix out of memory on boot on recent Nvidia drivers
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service: Remove unused RequestParser instances
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am: Resolve ineffective moves
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Fixes Werror=reorder in gcc
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dma_pusher: Remove reliance on the global system instance
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vk_compute_pass: Implement indexed quads
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With this, the video core is now has no calls to the global system
instance at all.
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texture_cache/format_lookup_table: Fix incorrect green, blue, and alpha indices
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hle_ipc: Remove std::size_t casts where applicable
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yuzu/main: Add better popup texts and remove duplicated actions
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track: Eliminate redundant copies
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Unbreak Vulkan on FreeBSD
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page.
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Unbreak -Werror=implicit-fallthrough with Clang
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Render.Vulkan <Error> video_core/renderer_vulkan/renderer_vulkan.cpp:CreateInstance:131: Presentation not supported on this platform
Render.Vulkan <Error> video_core/renderer_vulkan/renderer_vulkan.cpp:CreateSurface:378: Presentation not supported on this platform
Core <Critical> core/core.cpp:Load:199: Failed to initialize system (Error 5)!
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In file included from src/input_common/sdl/sdl_impl.cpp:16:
In file included from /usr/local/include/SDL2/SDL.h:32:
In file included from /usr/local/include/SDL2/SDL_main.h:25:
/usr/local/include/SDL2/SDL_stdinc.h:445:9: error: unannotated fall-through between switch labels [-Werror,-Wimplicit-fallthrough]
case 3: *_p++ = _val; /* fallthrough */
^
/usr/local/include/SDL2/SDL_stdinc.h:445:9: note: insert '[[fallthrough]];' to silence this warning
case 3: *_p++ = _val; /* fallthrough */
^
[[fallthrough]];
/usr/local/include/SDL2/SDL_stdinc.h:445:9: note: insert 'break;' to avoid fall-through
case 3: *_p++ = _val; /* fallthrough */
^
break;
/usr/local/include/SDL2/SDL_stdinc.h:446:9: error: unannotated fall-through between switch labels [-Werror,-Wimplicit-fallthrough]
case 2: *_p++ = _val; /* fallthrough */
^
/usr/local/include/SDL2/SDL_stdinc.h:446:9: note: insert '[[fallthrough]];' to silence this warning
case 2: *_p++ = _val; /* fallthrough */
^
[[fallthrough]];
/usr/local/include/SDL2/SDL_stdinc.h:446:9: note: insert 'break;' to avoid fall-through
case 2: *_p++ = _val; /* fallthrough */
^
break;
/usr/local/include/SDL2/SDL_stdinc.h:447:9: error: unannotated fall-through between switch labels [-Werror,-Wimplicit-fallthrough]
case 1: *_p++ = _val; /* fallthrough */
^
/usr/local/include/SDL2/SDL_stdinc.h:447:9: note: insert '[[fallthrough]];' to silence this warning
case 1: *_p++ = _val; /* fallthrough */
^
[[fallthrough]];
/usr/local/include/SDL2/SDL_stdinc.h:447:9: note: insert 'break;' to avoid fall-through
case 1: *_p++ = _val; /* fallthrough */
^
break;
3 errors generated.
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Pad FixedPipelineState's size to 384 bytes to be a multiple of 16.
Compare the whole struct with std::memcmp and hash with CityHash. Using
CityHash instead of a naive hash should reduce the number of collisions.
Improve used type traits to ensure this operation is safe.
With these changes the improvements to the hashable pipeline state are:
Optimized structure
Hash: 89 ns
Comparison: 103 ns
Construction*: 164 ns
Struct size: 384 bytes
Original structure
Hash: 148 ns
Equal: 174 ns
Construction*: 281 ns
Size: 1384 bytes
* Attribute state initialization is not measured
These measures are averages taken with std::chrono::high_accuracy_clock
on MSVC shipped on Visual Studio 16.6.0 Preview 2.1.
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Reduce FixedPipelineState's size to 364 bytes.
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Reduce FixedPipelineState's size to 600 bytes.
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Reduce FixedPipelineState's size to 632 bytes.
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Reduce FixedPipelineState's size from 1384 to 664 bytes
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video_core: gl_shader_decompiler: Fix implicit fallthrough errors.
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loader/nso: Resolve moves not occurring in DecompressSegment
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service: hid: npad: Fix implicit fallthrough errors.
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