Age | Commit message (Collapse) | Author |
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Co-Authored-By: Vitor K <vitor-k@users.noreply.github.com>
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MaxwellDMA: Fixes, corrections and relaxations.
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* texture_cache/surface_params: Remove unused local variable
* rasterizer_interface: Add missing documentation commentary
* maxwell_dma: Remove unused rasterizer reference
* video_core/gpu: Sort member declaration order to silent -Wreorder warning
* fermi_2d: Remove unused MemoryManager reference
* video_core: Silent unused variable warnings
* buffer_cache: Silent -Wreorder warnings
* kepler_memory: Remove unused MemoryManager reference
* gl_texture_cache: Add missing override
* buffer_cache: Add missing include
* shader/decode: Remove unused variables
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gl_buffer_cache: Add missing include
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RasterizerInterface was considered an incomplete object by clang.
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gl_texture_cache: Miscellaneous texture buffer fixes
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This reverts commit ca4ca8a6dc41207de99f67de1931579ceb4d9660.
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Implement a New LLE Buffer Cache
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shader/decode: Implement S2R Tic
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shader_ir: Implement VOTE on Nvidia drivers
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Implement VOTE using Nvidia's intrinsics. Documentation about these can
be found here
https://developer.nvidia.com/reading-between-threads-shader-intrinsics
Instead of using portable ARB instructions I opted to use Nvidia
intrinsics because these are the closest we have to how Tegra X1
hardware renders.
To stub VOTE on non-Nvidia drivers (including nouveau) this commit
simulates a GPU with a warp size of one, returning what is meaningful
for the instruction being emulated:
* anyThreadNV(value) -> value
* allThreadsNV(value) -> value
* allThreadsEqualNV(value) -> true
ballotARB, also known as "uint64_t(activeThreadsNV())", emits
VOTE.ANY Rd, PT, PT;
on nouveau's compiler. This doesn't match exactly to Nvidia's code
VOTE.ALL Rd, PT, PT;
Which is emulated with activeThreadsNV() by this commit. In theory this
shouldn't really matter since .ANY, .ALL and .EQ affect the predicates
(set to PT on those cases) and not the registers.
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VM_Manager: Align allocated host physical memory to 256bytes
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GPU: Flush commands on every dma pusher step.
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half_set_predicate: Fix HSETP2_C constant buffer offset
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Shader_Ir: Implement F16 Variants of F2F, F2I, I2F.
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yuzu-tester/yuzu: Remove unused variable
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service/audren_u: Unstub ListAudioDeviceName
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shader_ir: Implement NOP
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decode/half_set_predicate: Fix predicates
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Fixup! #2772 missed this one file
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Port citra-emu/citra#4849: "Qt: Fixed behaviour of buttons by connecting functors to correct signals"
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yuzu/CMakeLists: Remove qt5_wrap_ui macro usage
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We can simply enable CMAKE_AUTOUIC and let CMake take care of handling
the UI code generation for targets.
As part of letting CMake automatically handle the header file parsing,
we must not name includes with "ui_*" unless they're related to the
output of the Qt UIC compiler. Because of this, we need to rename
ui_settings, given it would conflict with this restriction.
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Following screens got fixes:
- Configure/Debug
- Configure/Input
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ci: Fix Azure PR Builds
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Prevents an invalid formatting exception from being thrown.
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Gets rid of a compilation warning.
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This commit ensures that the host gpu is constantly fed with commands to
work with, while the guest gpu keeps producing the rest of the commands.
This reduces syncing time between host and guest gpu.
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Implement GPU Synchronization Mechanisms & Correct NVFlinger
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This commit fixes offsets on Linear -> Tiled copies, corrects z pos
fortiled->linear copies, corrects bytes_per_pixel calculation in tiled
-> linear copies and relaxes some limitations set by latest dma fixes
refactors.
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video_core/control_flow: Minor changes/warning cleanup
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Shader_Ir: Correct tracking to track from right to left
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yuzu/main: Make error messages within OnCoreError more localization-friendly
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