summaryrefslogtreecommitdiff
AgeCommit message (Expand)Author
2020-04-10service/vi: Partially implement BufferQueue disconnectReinUsesLisp
2020-04-10shader/texture: Remove type mismatches management from shader decoderReinUsesLisp
2020-04-09Merge pull request #3623 from ReinUsesLisp/renderdoc-bind-spamFernando Sahmkow
2020-04-09Merge pull request #3622 from ReinUsesLisp/srgb-texture-borderFernando Sahmkow
2020-04-09astc: Hard code bit depth changes to 8 and use fast replicateReinUsesLisp
2020-04-09Merge pull request #3610 from FernandoS27/gpu-cachesRodrigo Locatti
2020-04-09astc: Use boost's static_vector to avoid heap allocationsReinUsesLisp
2020-04-09astc: Implement a fast precompiled alternative for ReplicateReinUsesLisp
2020-04-09astc: Move Replicate to a constexpr LUT when possibleReinUsesLisp
2020-04-09astc: Make InputBitStream constexprReinUsesLisp
2020-04-09astc: OutputBitStream style changes and make it constexprReinUsesLisp
2020-04-09Merge pull request #3601 from ReinUsesLisp/some-shader-encodingsbunnei
2020-04-08gl_texture_cache: Attach view instead of base texture for layered attachmentsReinUsesLisp
2020-04-08VkRasterizer: Eliminate Legacy code.Fernando Sahmkow
2020-04-08Memory: Correct GCC errors.Fernando Sahmkow
2020-04-08Memory: Address Feedback.Fernando Sahmkow
2020-04-08GPUMemoryManager: Improve safety of memory reads.Fernando Sahmkow
2020-04-08Merge pull request #3624 from Kewlan/fix-sl-sr-positionbunnei
2020-04-08Place SL and SR in the right most column.Kewlan
2020-04-07Merge pull request #3572 from FearlessTobi/port-5127bunnei
2020-04-07qt/bootmanager: Remove unnecessary glBindFramebufferReinUsesLisp
2020-04-07video_core/textures: Move GetMaxAnisotropy to cpp fileReinUsesLisp
2020-04-07video_core/texture: Use a LUT to convert sRGB texture bordersReinUsesLisp
2020-04-07Merge pull request #3621 from SilverBeamx/fullnamefixZach Hilman
2020-04-07Addressed feedback: switched to snake case and fixed clang-format errorsSilverBeamx
2020-04-07Merge pull request #3599 from ReinUsesLisp/revert-3499bunnei
2020-04-07Removed leftover test codeSilverBeamx
2020-04-07Addressed feedback: removed CMake hack in favor of building the necessary str...SilverBeamx
2020-04-07yuzu: Drop SDL2 and Qt frontend Vulkan requirementsReinUsesLisp
2020-04-07Merge pull request #3489 from namkazt/patch-2Rodrigo Locatti
2020-04-07Hack BUILD_FULLNAME into GenerateSCMRev.cmakeSilverBeamx
2020-04-07address nit.Nguyen Dac Nam
2020-04-07renderer_vulkan: Query device names from the backendReinUsesLisp
2020-04-07common/dynamic_library: Import and adapt helper from DolphinReinUsesLisp
2020-04-07shader/conversion: Implement I2I sign extension, saturation and selectionReinUsesLisp
2020-04-07Apply suggestions from code reviewNguyen Dac Nam
2020-04-07file_sys: fix LayeredFS error when loading some games made with… (#3602)enler
2020-04-06Clang Format.Fernando Sahmkow
2020-04-06Shader/Pipeline Cache: Use VAddr instead of physical memory for addressing.Fernando Sahmkow
2020-04-06Query Cache: Use VAddr instead of physical memory for adressing.Fernando Sahmkow
2020-04-06Buffer Cache: Use vAddr instead of physical memory.Fernando Sahmkow
2020-04-06Texture Cache: Use vAddr instead of physical memory for caching.Fernando Sahmkow
2020-04-06GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddrFernando Sahmkow
2020-04-06Merge pull request #3513 from ReinUsesLisp/native-astcFernando Sahmkow
2020-04-06shader_decode: SULD.D using std::pair instead of out parameternamkazy
2020-04-06shader_decode: SULD.D avoid duplicate code block.namkazy
2020-04-06shader_decode: SULD.D fix conversion error.namkazy
2020-04-06shader_decode: SULD.D implement bits64 and reverse shader ir init method to r...namkazy
2020-04-06shader/memory: Implement RED.E.ADDReinUsesLisp
2020-04-06shader/memory: Add "using std::move"ReinUsesLisp