Age | Commit message (Collapse) | Author |
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* Stubbed IRS
Currently we have no ideal way of implementing IRS. For the time being we should have the functions stubbed until we come up with a way to emulate IRS properly.
* Added IRS to logging backend
* Forward declared shared memory for irs
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Corrected SSL::SetInterfaceVersion
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* Added glObjectLabels for renderdoc for textures and shader programs
* Changed hardcoded "Texture" name to reflect the texture type instead
* Removed string initialize
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Port citra-emu/citra#4245: "common/thread: remove YieldCPU()"
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Port citra-emu/citra#4214: "Set citra-qt project as default StartUp Project in Visual Studio"
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Added audren:u#GetAudioRendererState
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Correction of the ComponentType of BC6H_UF16 & BC6H_SF16
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process: Make a few member variables private where applicable
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simply use the standard library yield()
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Build: Reintroduce Appveyor deploy
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This was erroneously removed when we added travis mingw builds. We still
want to push MSVC builds to github for the time being
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in Visual Studio"
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shader_bytecode: Make operator== and operator!= of IpaMode const qualified
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gl_state: Remove unused type alias
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Logging: Change the TimeStretch::Process log from debug to trace level.
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yuzu_cmd: fix sd card directory set to nand directory
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game_list: Add Qt SmoothTransformation to picture scaling
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This isn't used anywhere within the header, so we can remove it, along
with the include that was previously necessary. This also uncovers an
indirect include in the cpp file for the assertion macros.
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This is more consistent with the surrounding enums.
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These don't affect the state of the struct and can be const member
functions.
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gl_stream_buffer: Fix use of bitwise OR instead of logical OR in Map()
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This was very likely intended to be a logical OR based off the
conditioning and testing of inversion in one case.
Even if this was intentional, this is the kind of non-obvious thing one
should be clarifying with a comment.
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Reduces the use of Process class members externally and keeps most code
related to tearing down a process with the rest of the process code.
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Allows making several members of the process class private, it also
avoids going through Core::CurrentProcess() just to retrieve the owning
process.
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* Added support for uncompressed NSOs
* Moved compressed section check to NsoHeader
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travis: running mingw build on travis ci
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yuzu-cmd: Add filesystem service initializer call
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kernel/thread: Use owner_process when setting the page table in SetupMainThread()
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arm_interface: Replace kernel vm_manager include with a forward declaration
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RasterizerGL: Use the correct framebuffer when clearing via the CLEAR_BUFFERS register.
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This function is called too many times and makes the debug logging basically unusable due to the spam.
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CLEAR_BUFFERS register.
Previously we were clearing the default backbuffer framebuffer.
Found thanks to a Piglit test :)
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file-sys: Default heavy-weight class destructors in the cpp file
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game_list: Handle plurals within setFilterResult() better
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Added IRequest::Submit
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ring_buffer: Use std::hardware_destructive_interference_size to determine alignment size for avoiding false sharing
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Revert GetRequestState
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Even though setting this value to 3 is more correct. We break more games than we fix due to missing implementations. We should keep this as 0 for the time being
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SetupMainThread()
The owning process of a thread is required to exist before the thread,
so we can enforce this API-wise by using a reference. We can also avoid
the reliance on the system instance by using that parameter to access
the page table that needs to be set.
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Avoids an unnecessary inclusion and also uncovers three places where
indirect inclusions were relied upon, which allows us to also resolve
those.
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Correct endianness of BRK
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externals: Update dynarmic to 171d116
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This fixes updated versions of SMO. Currently unable to test as I don't have an updated version
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