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2019-05-19Merge pull request #2493 from lioncash/translateSebastian Valle
yuzu/applets/profile_select: Mark header string as translatable
2019-05-19Merge pull request #2496 from lioncash/move-conSebastian Valle
gl_shader_gen: std::move objects where applicable
2019-05-19Merge pull request #2473 from lioncash/vs2019Hexagon12
CMakeLists: Handle VS 2019 in a less annoying manner
2019-05-19Merge pull request #2476 from ReinUsesLisp/fix-compatHexagon12
yuzu/bootmanager: Explicitly enable deprecated OpenGL features on compat
2019-05-19Merge pull request #2498 from lioncash/unused-codeHexagon12
yuzu/util: Remove unused spinbox.cpp/.h
2019-05-19yuzu/util: Remove unused spinbox.cpp/.hLioncash
This has been left unused since the removal of the vestigial surface viewer. Given it has no uses left, this can be removed as well.
2019-05-19gl_shader_gen: std::move objects where applicableLioncash
Avoids performing copies into the pair being returned. Instead, we can just move the resources into the pair, avoiding the need to make copies of both the std::string and ShaderEntries struct.
2019-05-19yuzu/applets/profile_select: Mark header string as translatableLioncash
This is a user-facing string, so it should be marked as translatable.
2019-05-17Merge pull request #2457 from lioncash/aboutbunnei
yuzu/{about_dialog, main}: Specify string conversions explicitly for SCM-related info
2019-05-17Merge pull request #2477 from ReinUsesLisp/fix-sdl2bunnei
yuzu_cmd: Make OpenGL's context current
2019-05-17Merge pull request #2478 from ReinUsesLisp/sdl2-compatbunnei
yuzu_cmd: Use OpenGL compat when asked in the settings
2019-05-17Merge pull request #2479 from ReinUsesLisp/qt-shadowbunnei
qt/configure_graphics: Shadow options at runtime
2019-05-17qt/configure_graphics: Shadow options at runtimeReinUsesLisp
Compatibility profile and the disk shader cache settings shouldn't be changed at runtime. This aims to address that shadowing those options.
2019-05-17yuzu_cmd: Use OpenGL compat when asked in the settingsReinUsesLisp
2019-05-17yuzu_cmd: Make OpenGL's context currentReinUsesLisp
The SDL2 frontend never bound the OpenGL context, resulting on a white screen and no-ops all over the backend.
2019-05-17yuzu/bootmanager: Explicitly enable deprecated OpenGL features on compatReinUsesLisp
Nvidia's proprietary driver creates a real OpenGL compatibility profile without this option, meanwhile Intel (and probably AMD, I haven't tested it) require that QSurfaceFormat::FormatOption::DeprecatedFunctions is explicitly enabled.
2019-05-14CMakeLists: Handle VS 2019 in a less annoying mannerLioncash
VS 2019 is binary compatible with VS 2017, so we can safely use the prebuilt libraries for VS 2017 with VS 2019. This makes it less annoying to build yuzu with the most up to date toolchain.
2019-05-14Merge pull request #2462 from lioncash/video-mmMat M
video_core/memory_manager: Minor tidying
2019-05-14Merge pull request #2461 from lioncash/unused-varMat M
video_core: Remove a few unused variables and functions
2019-05-14Merge pull request #2460 from lioncash/volatileMat M
CMakeLists: Specify /volatile:iso for MSVC
2019-05-14Merge pull request #2450 from lioncash/warn-levelMat M
CMakeLists: Explicitly specify -Wall for the non-MSVC case
2019-05-13Merge pull request #2413 from FernandoS27/opt-gpuRodrigo Locatti
Rasterizer Cache: refactor flushing & optimize memory usage of surfaces
2019-05-09video_core/memory_manager: Mark IsBlockContinuous() as a const member functionLioncash
Corrects the typo in its name and marks the function as a const member function, given it doesn't actually modify memory manager state.
2019-05-09video_core/memory_manager: Mark the constructor as explicitLioncash
Prevents implicit converting constructions of the memory manager.
2019-05-09video_core/memory_manager: Default the destructor within the cpp fileLioncash
Makes the class less surprising when it comes to forward declaring the type, and also prevents inlining the destruction code of the class, given it contains non-trivial types.
2019-05-09video_core/memory_manager: Amend doxygen commentsLioncash
Corrects references to non-existent parameters and corrects typos.
2019-05-09video_core/memory_manager: Remove superfluous const from function declarationsLioncash
These are able to be omitted from the declaration of functions, since they don't do anything at the type system level. The definitions of the functions can retain the use of const though, since they make the variables immutable in the implementation of the function where they're used.
2019-05-09video_core/renderer_opengl/gl_shader_cache: Correct member initialization orderLioncash
Silences a -Wreorder warning.
2019-05-09video_core/shader/decode/texture: Remove unused variable from GetTld4Code()Lioncash
2019-05-09renderer_vulkan/vk_shader_decompiler: Remove unused variable from ↵Lioncash
DeclareInternalFlags()
2019-05-09video_core/renderer_opengl/gl_shader_decompiler: Remove unused Composite() ↵Lioncash
function This isn't used at all, so it can be removed.
2019-05-09video_core/renderer_opengl/gl_rasterizer_cache: Remove unused variable in ↵Lioncash
UploadGLMipmapTexture() This variable is unused entirely, so it can be removed.
2019-05-09video_core/gpu_thread: Remove unused local variableLioncash
Instead of retrieving the data from the std::variant instance, we can just check if the variant contains that type of data. This is essentially the same behavior, only it returns a bool indicating whether or not the type in the variant is currently active, instead of actually retrieving the data.
2019-05-09video_core/textures/astc: Remove unused variablesLioncash
Silences a few compilation warnings.
2019-05-09CMakeLists: Specify /volatile:iso for MSVCLioncash
By default, MSVC doesn't use standards-compliant volatile semantics. This makes it behave in a standards-compliant manner, making expectations more uniform across compilers.
2019-05-09Merge pull request #2437 from lioncash/audctlbunnei
service/audctl: Update documentation comments to be relative to 8.0.0
2019-05-09Merge pull request #2454 from lioncash/cflagbunnei
src/CMakeLists: Add /Zc:externConstexpr to the MSVC build flags
2019-05-09Merge pull request #2442 from FernandoS27/astc-fixbunnei
Fix Layered ASTC Textures
2019-05-09Merge pull request #2443 from ReinUsesLisp/skip-repeated-variantsbunnei
gl_shader_disk_cache: Skip stored shader variants instead of asserting
2019-05-09Merge pull request #2445 from FearlessTobi/port-4749bunnei
Port citra-emu/citra#4749: "web_service: Misc fixes"
2019-05-09Merge pull request #2458 from lioncash/hotkeybunnei
yuzu/hotkeys: Remove unnecessary constructor
2019-05-09Merge pull request #2456 from lioncash/qualifierbunnei
yuzu/compatdb: Remove unnecessary qualifiers
2019-05-09Merge pull request #2459 from lioncash/whatbunnei
configure_dialog: Remove the Whats This? button from the dialog
2019-05-09Merge pull request #2453 from lioncash/enumbunnei
core/memory: Remove unused FlushMode enum
2019-05-09Merge pull request #2429 from FernandoS27/computebunnei
Corrections and Implementation on GPU Engines
2019-05-09Merge pull request #2440 from lioncash/dynarmicbunnei
externals: Update dynarmic to master
2019-05-09configure_dialog: Remove the Whats This? button from the dialogLioncash
2019-05-09yuzu/hotkeys: Remove unnecessary constructorLioncash
The behavior of the Hotkey constructor is already accomplished via in-class member initializers, so the constructor is superfluous here.
2019-05-09yuzu/main: Move window title updating logic to its own functionLioncash
For similar reasons to the previous change, we move this to a single function, so we don't need to duplicate the conversion logic in several places within main.cpp.
2019-05-09yuzu/about_dialog: Specify string conversions explicitlyLioncash
Specifies the conversions explicitly to avoid implicit conversions from const char* to QString. This makes it easier to disable implicit QString conversions in the future. In this case, the implicit conversion was technically wrong as well. The implicit conversion treats the input strings as ASCII characters. This would result in an incorrect conversion being performed in the rare case a branch name was created with a non-ASCII Unicode character, likely resulting in junk being displayed.