Age | Commit message (Collapse) | Author |
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cheat_engine: Make use of designated initializers
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input_configuration: Add range logic for analog sticks
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This PR is now only the Analog devices handling the range value defaulting at 100%
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kernel: Remove unused variables
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vfs_vector: Make creation of array vfs files less verbose
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game_list_worker: Do not clear entries when > 1 gamedir is present
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am: Unstub SetScreenShotPermission
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video_core: Remove redundant pixel format type
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ci: Make use of clang-format 10.0
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common/concepts: Rename IsBaseOf to DerivedFrom
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This makes it more inline with its currently unavailable standardized
analogue std::derived_from.
While we're at it, we can also make the template match the requirements
of the standardized variant as well.
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partition_data_manager: Make data arrays constexpr
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address_arbiter/scheduler: Resolve sign conversion warnings
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Same behavior, but makes the member being assigned obvious.
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Fills in some hashes that were previously unhandled.
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Previously the constructor for all of these would run at program
startup, consuming time before the application can enter main().
This is also particularly dangerous, given the logging system wouldn't
have been initialized properly yet, yet the program would use the logs
to signify an error.
To rectify this, we can replace the literals with constexpr functions
that perform the conversion at compile-time, completely eliminating the
runtime cost of initializing these arrays.
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ipc_helpers: Only allow trivially copyable objects with PushRaw() and PopRaw()
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aes_util: Allow SetIV() to be non-allocating
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logging/backend: Make use of designated initializers
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buffer_queue: Make use of designated initializers/std::nullopt where applicable
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CMakeLists: Resolve #4478
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Resolves a few compiler warnings.
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Makes our type conversion explicit.
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common/atomic_ops: Don't cast away volatile from pointers
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It's undefined behavior to use non-trivially copyable objects with
std::memcpy, so we can add asserts to catch usages of these at
compile-time.
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We can add a helper function to make creation of these files nicer.
While we're at it, we can eliminate an unnecessary std::array copy in
the constructor. This makes the overhead on some of these functions way
less intensive, given some arrays were quite large.
e.g. The timezone location names are 9633 bytes in size.
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loader: Make IdentifyFile typesafe
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Previously the map of entries was being cleared while looping through each game directory, this resulted into all game directories except the last game dir to lose content metadata information. Fix this by clearing the entries only once.
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time_zone_binary: Make use of designated initializers
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vi: IApplicationDisplayService:GetIndirectLayerImageRequiredMemoryInfo
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hle: nvdrv: Rewrite of GPU memory management.
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CMakeLists: Update several libraries
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renderer_opengl: Use 1/4 of all threads for async shader compilation
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game_list_worker: Fix game list subdirectory scanning
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perf_stats: Mark GetMeanFrametime() as const
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vk_texture_cache: Silence -Wmissing-field-initializer warnings
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patch_manager: Resolve -Wignored-qualifier warnings
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yuzu: Resolve C++20 deprecation warnings related to lambda captures
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profile_manager: Make use of designated initializers
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dmnt_cheat_vm: Make use of designated initializers
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fsp-srv: Stub Read/WriteSaveDataFileSystemExtraDataWithMaskBySaveDataAttribute
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In a few places, the data to be set as the IV is already within an array.
We shouldn't require this data to be heap-allocated if it doesn't need
to be. This allows certain callers to reduce heap churn.
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tests/core_timing: Remove pragma optimize(off)
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service/ldr: Resolve sign mismatch warnings
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registered_cache: Resolve -Wmaybe_uninitialized warnings
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