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Mirror of the Citron emulator
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Author
2021-07-22
shader: Teach global memory base tracker to follow vectors
ReinUsesLisp
2021-07-22
shader: Add constant propagation to integer vectors
ReinUsesLisp
2021-07-22
glsl: Better IAdd Overflow CC fix
ameerj
2021-07-22
shader: Remove IAbs64
ReinUsesLisp
2021-07-22
glsl: Fix IADD CC
ameerj
2021-07-22
shader_recompiler: Fix IADD3 input partitioning
ameerj
2021-07-22
shader: Move loop safety tests to code emission
ReinUsesLisp
2021-07-22
gl_graphics_pipeline: Fix assembly shaders check for transform feedbacks
ReinUsesLisp
2021-07-22
glsl: Remove frag color initialization
ameerj
2021-07-22
glasm: Implement SetAttribute ViewportMask
ameerj
2021-07-22
gl_graphics_pipeline: Inline hash and operator== key functions
ReinUsesLisp
2021-07-22
gl_shader_cache: Check previous pipeline before checking hash map
ReinUsesLisp
2021-07-22
gl_graphics_pipeline: Port optimizations from Vulkan pipelines
ReinUsesLisp
2021-07-22
emit_glsl_special: Skip initialization of frag_color0
ameerj
2021-07-22
shader: Calibrate loop safety threshold
ReinUsesLisp
2021-07-22
buffer_cache: Fix debugging leftover
ReinUsesLisp
2021-07-22
glsl: Add missing ; in EmitSetSampleMask
Morph
2021-07-22
buffer_cache: Fix size reductions not having in mind bind sizes
ReinUsesLisp
2021-07-22
glsl: Fix output varying initialization when transform feedback is used
ameerj
2021-07-22
shaders: Allow shader notify when async shaders is disabled
ameerj
2021-07-22
texture_pass: Fix is_read image qualification
ameerj
2021-07-22
shader: Align constant buffer sizes to 16 bytes
ReinUsesLisp
2021-07-22
spirv: Properly handle devices without int8 and int16
ReinUsesLisp
2021-07-22
spirv: Handle small storage buffer loads on devices with no support
ReinUsesLisp
2021-07-22
vk_graphics_pipeline: Use VK_KHR_push_descriptor when available
ReinUsesLisp
2021-07-22
glsl: Fix cbuf component indexing bug falback
ameerj
2021-07-22
shader: Simplify MergeDualVertexPrograms
ReinUsesLisp
2021-07-22
shader: Properly manage attributes not written from previous stages
ReinUsesLisp
2021-07-22
glsl: Only declare fragment outputs on fragment shaders
ReinUsesLisp
2021-07-22
shader: Split profile and runtime info headers
ReinUsesLisp
2021-07-22
shader: Add support for native 16-bit floats
ReinUsesLisp
2021-07-22
shader: Rename maxwell/program.h to translate_program.h
ReinUsesLisp
2021-07-22
vulkan_device: Blacklist VK_EXT_vertex_input_dynamic_state on Intel
ReinUsesLisp
2021-07-22
glsl: Obey need_declared_frag_colors to declare and initialize all frag_color
ameerj
2021-07-22
glsl: Address rest of feedback
ameerj
2021-07-22
glsl: Move gl_Position/generic attribute initialization to EmitProlgue
ameerj
2021-07-22
glsl: Conditionally use fine/coarse derivatives based on device support
ameerj
2021-07-22
glsl: Cleanup/Address feedback
ameerj
2021-07-22
gl_shader_cache: Implement async shaders
ameerj
2021-07-22
glsl: Add Shader_GLSL logging
ameerj
2021-07-22
glsl: Add LoopSafety instructions
ameerj
2021-07-22
glsl: Conditionally add EXT_texture_shadow_lod
ameerj
2021-07-22
glsl: Add stubs for sparse queries and variable aoffi when not supported
ameerj
2021-07-22
glsl: Implement legacy varyings
ameerj
2021-07-22
gl_shader_cache: Remove const from pipeline source arguments
ameerj
2021-07-22
gl_shader_cache: Move OGL shader compilation to the respective Pipeline const...
ameerj
2021-07-22
glsl: Minor cleanup
ameerj
2021-07-22
glsl: Fix Cbuf getters for F32 type
ameerj
2021-07-22
glsl: Add immediate index oob checking for Cbuf getters
ameerj
2021-07-22
glsl: Refactor GetCbuf functions to reduce code duplication
ameerj
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