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2020-03-30shader: node - update correct commentNguyen Dac Nam
2020-03-30shader_decode: add Atomic op for common usageNguyen Dac Nam
2020-03-29Merge pull request #3568 from bunnei/time-calcspanbunnei
services: time: Implement CalculateSpanBetween.
2020-03-28Merge pull request #3545 from FearlessTobi/audren-revbunnei
audio_core: Accept Audren REV8
2020-03-28Merge pull request #3562 from perillamint/vrsvcbunnei
am: Implement VR related APIs
2020-03-28Merge pull request #3569 from bunnei/hid-stubbunnei
services: hid: Stub InitializeSevenSixAxisSensor.
2020-03-28Merge pull request #3573 from FearlessTobi/port-5089bunnei
Port citra-emu/citra#5089: "Set render window's focus policy to Qt::StrongFocus"
2020-03-28Merge pull request #3576 from FearlessTobi/port-4906bunnei
Port citra-emu/citra#4906: "citra_qt: fix the stuck in fullscreen mode"
2020-03-27Merge pull request #3574 from FearlessTobi/port-5093bunnei
Port citra-emu/citra#5093: "Replace non-commercial icons"
2020-03-28yuzu: fix the stuck in fullscreen mode bugFearlessTobi
Co-Authored-By: Valentin Vanelslande <vvanelslandedev@gmail.com>
2020-03-27Replace non-commercial icons with free icons from icons8 (#5093)Guo Yunhe
2020-03-27Set render window to also accept focus via tabbing (Qt::StrongFocus) (#5089)Vitor K
2020-03-27Merge pull request #3565 from ReinUsesLisp/image-formatFernando Sahmkow
engines/const_buffer_engine_interface: Store image format and types
2020-03-27services: hid: Stub InitializeSevenSixAxisSensor.bunnei
- Used by Super Smash Bros. Ultimate v7.0.0.
2020-03-27services: time: Implement CalculateSpanBetween.bunnei
- Used by Super Smash Bros. Ultimate.
2020-03-27am: Implement VR related APIsperillamint
Implement (and stub) VR related APIs in AM sysmodule. This fixes issue #2938
2020-03-27engines/const_buffer_engine_interface: Store image format typeReinUsesLisp
This information is required to properly implement SULD.B. It might also be handy for all image operations, since it would allow us to implement them on devices that require the image format to be specified (on desktop, this would be AMD on OpenGL and Intel on OpenGL and Vulkan).
2020-03-26Merge pull request #3564 from makigumo/maxwell_to_vk_sscaledMat M
maxwell_to_vk: implement signedscaled vertex formats
2020-03-27maxwell_to_vk: implement signedscaled vertex formatsDan
2020-03-26Merge pull request #3453 from FearlessTobi/remove-pause-lockbunnei
yuzu: Remove exit lock for game pausing
2020-03-26Merge pull request #3550 from hughesjs/hughesjs-readme-changes-1bunnei
Minor Readme Changes
2020-03-26Merge pull request #3548 from jroweboy/use-plugins-dirbunnei
Use the correct directory for Qt Plugins
2020-03-25Merge pull request #3544 from makigumo/myfork/patch-2bunnei
xmad: fix clang build error
2020-03-25Merge pull request #3520 from ReinUsesLisp/legacy-varyingsbunnei
gl_shader_decompiler: Implement legacy varyings
2020-03-24Update README.mdJames Hughes
2020-03-24Minor ReadMe ChangesJames Hughes
Added Discord shield and direct link to contribution guide
2020-03-24Merge pull request #3524 from FearlessTobi/port-5106bunnei
Port citra-emu/citra#5106: "gdbstub: Ensure gdbstub doesn't drop packets crucial to initialization"
2020-03-23Use the correct directory for Qt PluginsJames Rowe
2020-03-23Merge pull request #3543 from ReinUsesLisp/gl-depth-rangeFernando Sahmkow
gl_rasterizer: Use transformed viewport for depth ranges
2020-03-23Merge pull request #3542 from namkazt/patch-10Fernando Sahmkow
Implement MME shadow RAM
2020-03-22Merge pull request #3546 from FearlessTobi/pointer-buffer-sizebunnei
sm/controller: Increase PointerBufferSize
2020-03-23sm/controller: Increase PointerBufferSizeFearlessTobi
This increases the PointerBufferSize as a lager one is required by some services. This change is still not hw-accurate, but it is proven to work in Ryujinx. Instead of using a hardcoded size, we should figure out the specific values for each service in the future. Some of them can be taken from Atmosphere: https://github.com/Atmosphere-NX/Atmosphere/search?q=PointerBufferSize.
2020-03-23audio_core: Accept Audren REV8FearlessTobi
According to Ryujinx, REV8 only added changes on Performance buffer and Wavebuffer DSP command generation. As we don't support any of those, we can just increment the revision number for now.
2020-03-23xmad: fix clang build errormakigumo
2020-03-22Merge pull request #3477 from FearlessTobi/webapplet-shitbunnei
core/web_browser: Allow WebApplet to exit gracefully when an error occurs
2020-03-22apply replay logic to all writes. remove replay from MacroInterpreter::Send ↵namkazy
(@fincs)
2020-03-22core/web_browser: Allow WebApplet to exit gracefully when an error occursFearlessTobi
Currently, yuzu just freezes when an error occurs while Initializing the WebApplet. From a user perspective, this obviously isn't great as the game just softlocks. With this change, yuzu will call the Finalize method, so to the game it seems like as the user just exited the WebApplet normally. This works around https://github.com/yuzu-emu/yuzu/issues/2852.
2020-03-22maxwell_3d: change declaration ordernamkazy
2020-03-22maxwell_3d: init shadow_statenamkazy
2020-03-22gl_rasterizer: Use transformed viewport for depth rangesReinUsesLisp
Implement depth ranges using the transformed viewport instead of the generic one. This matches the current Vulkan implementation but doesn't support negative depth ranges. An update to glad is required for this.
2020-03-22maxwell_3d: this seem more correct.namkazy
2020-03-22maxwell_3d: update comments for shadow ram usagenamkazy
2020-03-22marco_interpreter: write hw value when shadow ram requestedNguyen Dac Nam
2020-03-22maxwell_3d: track shadow ram ctrl and hw reg valueNguyen Dac Nam
2020-03-22maxwell_3d: implement MME shadow RAMNguyen Dac Nam
2020-03-21Merge pull request #3531 from makigumo/yuzu_masterbunnei
set: implement GetRegionCode
2020-03-21Merge pull request #3525 from FearlessTobi/linux-compile-errorbunnei
input_common/udp: Fix Linux build by using a backwards compatible way of error checking
2020-03-20Merge pull request #3526 from FearlessTobi/bcat-disablebunnei
bcat: Disable Boxcat backend by default
2020-03-19Merge pull request #3505 from namkazt/patch-8bunnei
shader_decode: implement XMAD mode CSfu
2020-03-19set: implement GetRegionCodeDan