| Age | Commit message (Collapse) | Author |
|
|
|
Project Mjölnir: Part 1 - Input Rewrite
|
|
common/assert: Make use of C++ attribute syntax
|
|
shader/memory: Amend UNIMPLEMENTED_IF_MSG without a message
|
|
video_core/host_shaders: Add CMake integration for string shaders
|
|
|
|
vk_state_tracker: Fix primitive topology
|
|
memory_manager: Make operator+ const qualified
|
|
|
|
This doesn't modify member state, so it can be marked as const.
|
|
|
|
Supports the Left, Right, Middle, Backward and Forward mouse buttons.
|
|
|
|
This allows homebrew applications to be able to properly detect connected controllers.
|
|
|
|
The hardware tested value is 0.5 which translates to SHRT_MAX / 2
|
|
|
|
Co-authored-by: Its-Rei <kupfel@gmail.com>
|
|
Co-authored-by: James Rowe <jroweboy@gmail.com>
Co-authored-by: Its-Rei <kupfel@gmail.com>
|
|
externals: Update Xbyak to 5.95
|
|
5.95 contains a potentially backward-compatibility breaking change, so
we should be updating to this to ensure that our code remains
forward-compatible.
|
|
externals: Update xbyak to v5.941
|
|
memory_manager: Mark IsGranularRange() as a const member function
|
|
microprofile: Don't memset through std::atomic types
|
|
registered_cache: Make use of designated initializers
|
|
common/color: Migrate code over to the Common namespace
|
|
video_core: Initialize renderer with a GPU
|
|
cpu_manager: Make use of ranged for where applicable
|
|
Normalizes the syntax used for attributes
|
|
gl_texture_cache: Take std::string by reference in DecorateViewName()
|
|
This doesn't modify internal member state, so it can be marked as const.
|
|
LabelGLObject takes a string_view, so we don't need to make copies of
the std::string.
|
|
video_core/fence_manager: Remove unnecessary includes
|
|
Keeps the tracked submodule up to date with the latest release.
|
|
Avoids pulling in unnecessary things that can cause rebuilds when they
aren't required.
|
|
Two of the members of the MicroProfileThreadLog contains two std::atomic
instances. Given these aren't trivially-copyable types, we shouldn't be
memsetting the structure, given implementation details can contain other
members within it.
To avoid potential undefined behavior on platforms, we can use aggregate
initialization to zero out the members while still having well-defined
behavior.
While we're at it we can also silence some sign conversion warnings.
|
|
key_manager: Make data arrays constexpr
|
|
Add the necessary CMake code to copy the contents in a string source
shader (GLSL or GLASM) to a header file then consumed by video_core
files.
This allows editting GLSL in its own files without having to maintain
them in source files.
For now, only OpenGL presentation shaders are moved, but we can add
GLASM presentation shaders and static SPIR-V generation through
glslangValidator in the future.
|
|
This allows us passing any type of string and hinting the length of the
string to the OpenGL driver.
|
|
vfs_real: Avoid redundant map lookups
|
|
web_service: Move web_result.h into web_service
|
|
Simplifies code.
|
|
Removes the need for comments to indicate the fields being assigned.
|
|
core_timing: Resolve sign conversion warning
|
|
We can convert these maps into constexpr arrays to eliminate some
runtime static constructors.
|
|
We can simplify a few loops by making use of ranged for.
|
|
|
|
Same behavior, minus unnecessary zeroing out of the pointer.
|
|
This constant is only ever assigned to downcount, which is a s64, not a
u64.
|
|
This is the only place it's actively used. It's also more appropriate
for web-related structures to be within the web service target.
Especially given this one doesn't rely on anything in the common
library.
|