Age | Commit message (Collapse) | Author |
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input_common: Add android input engine
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android: Save overlay data while using emulation fragment
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This should have been fully embraced before but the items within the popup menu and the adjust controls dialog fell through. This ensures that everything related to the overlay is saved during emulation and can't be lost during a crash.
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ci: remove format dep from mainline step2
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Save configuration profile name used by players
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Fix more typos
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android: Fix overlay toggle ordering
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ci: Remove format step from mainline builds
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core: Support multiple modules per patcher
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service: acc: Only save profiles when profiles have changed
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audio: fetch process object from handle table
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shader_recompiler: emulate 8-bit and 16-bit storage writes with cas loop
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fsp-srv: use program registry for SetCurrentProcess
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kernel: fix resource management issues
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server_manager: respond to session close correctly
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android: Show version name instead of build hash in about fragment
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android: Move ktlintCheck to yuzu-verify
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service: hid: Create abstracted pad structure
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android: Refactor list adapters
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ci: fix file mode check in format script
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While this didn't break anything, the extra separator was unnecessary
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Applies settings upon selection and uses a new Driver model to represent the information in-view. Also switches from an async diff list to a plain one.
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