Age | Commit message (Collapse) | Author |
|
svc: Implement svcGetProcessInfo
|
|
Stop all threads on svcBreak
|
|
This should help diagnose crashes easier and prevent many users thinking that a game is still running when in fact it's just an audio thread still running(this is typically not killed when svcBreak is hit since the game expects us to do this)
|
|
A fairly basic service function, which only appears to currently support
retrieving the process state. This also alters the ProcessStatus enum to
contain all of the values that a kernel process seems to be able of
reporting with regards to state.
|
|
crypto: Add support for full key derivation
|
|
kernel/process: Make CodeSet a regular non-inherited object
|
|
Implemented helper function to correctly calculate a texture's size
|
|
svc: Fix typos in sanitizing checks for MapMemory/UnmapMemory
|
|
|
|
Fixed incorrect types for svcBreak
|
|
These only exist to ferry data into a Process instance and end up going
out of scope quite early. Because of this, we can just make it a plain
struct for holding things and just std::move it into the relevant
function. There's no need to make this inherit from the kernel's Object
type.
|
|
Passing an invalid nmap handle to Remap should throw an error
|
|
thread: Remove unnecessary memset from ResetThreadContext()
|
|
Added error codes for nvmap
|
|
Regular value initialization is adequate here for zeroing out data. It
also has the benefit of not invoking undefined behavior if a non-trivial
type is ever added to the struct for whatever reason.
|
|
|
|
|
|
|
|
HwOpus, Implemented DecodeInterleavedWithPerformance
|
|
svc: Add missing address range sanitizing checks to MapMemory/UnmapMemory
|
|
nvhost_as_gpu: Flush/invalidate CPU VAddr on UnmapBuffer.
|
|
gl_shader_decompiler: Implement VMAD
|
|
|
|
Added error for invalid nmap handles
|
|
|
|
|
|
Used by sonic ages
|
|
Fixed block height settings for RenderTargets and Depth Buffers
|
|
This adds the missing address range checking that the service functions
do before attempting to map or unmap memory. Given that both service
functions perform the same set of checks in the same order, we can wrap
these into a function and just call it from both functions, which
deduplicates a little bit of code.
|
|
Implemented Scissor Testing
|
|
gl_shader_decompiler: Implement geometry shaders
|
|
kernel/thread: Use a regular pointer for the owner/current process
|
|
There's no real need to use a shared pointer in these cases, and only
makes object management more fragile in terms of how easy it would be to
introduce cycles. Instead, just do the simple thing of using a regular
pointer. Much of this is just a hold-over from citra anyways.
It also doesn't make sense from a behavioral point of view for a
process' thread to prolong the lifetime of the process itself (the
process is supposed to own the thread, not the other way around).
|
|
ips_layer: Silence truncation and conversion warnings
|
|
patch_manager: Return a std::unique_ptr from ParseControlNCA() and GetControlMetadata() instead of a std::shared_ptr
|
|
|
|
|
|
signal_debugger seems like a more fitting name
|
|
svcBreak reason should be a u32, not a u64.
|
|
block width and block depth
|
|
gl_shader_decompiler: Remove unused variables in TMML's implementation
|
|
Port citra-emu/citra#4310: "Handle touch input"
|
|
svcBreak, Signalling to the debugger should not kill execution
|
|
telemetry_session: Minor miscellaneous changes
|
|
ips_layer: Minor miscellaneous changes
|
|
Fixed smo softlock due to incorrect effect state updating
|
|
Given "y" isn't always used, but "x" is, we can rearrange this to avoid
unused variable warnings by changing the names of op_a and op_b
|
|
There's no "func" parameter, so this can just be removed.
|
|
Prevents potential compilation issues in the future by including missing
headers for certain functions and types.
|
|
This isn't implemented anywhere, so it can just be removed.
|