Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-03-18 | hle_ipc: Use shared_ptr instead of unique_ptr to allow copies. | bunnei | |
2018-03-18 | hle_ipc: Remove GetPointer(..) usage with WriteToOutgoingCommandBuffer. | bunnei | |
2018-03-18 | thread: Add THREADSTATUS_WAIT_HLE_EVENT, remove THREADSTATUS_WAIT_ARB. | bunnei | |
2018-03-18 | Merge pull request #248 from Subv/cb_data | bunnei | |
GPU: Handle writes to the CB_DATA method. | |||
2018-03-18 | GPU: Implement the BindStorageBuffer macro method in HLE. | Subv | |
This macro binds the SSBO Info Buffer as the current ConstBuffer. This buffer is usually bound to c0 during shader execution. Games seem to use this macro instead of directly writing the address for some reason. | |||
2018-03-18 | GPU: Handle writes to the CB_DATA method. | Subv | |
Writing to this method will cause the written value to be stored in the currently-set ConstBuffer plus CB_POS. This method is usually used to upload uniforms or other shader-visible data. | |||
2018-03-18 | GPU: Move the GPU's class constructor and destructors to a cpp file. | Subv | |
This should reduce recompile times when editing the Maxwell3D register structure. | |||
2018-03-18 | Merge pull request #246 from Subv/gpu_macro_calls | Sebastian Valle | |
GPU: Store uploaded GPU macros and keep track of the number of method arguments. | |||
2018-03-18 | GPU: Store uploaded GPU macros and keep track of the number of method ↵ | Subv | |
parameters. | |||
2018-03-18 | GPU: Macros are specific to the Maxwell3D engine, so handle them internally. | Subv | |
2018-03-17 | Merge pull request #245 from Subv/set_shader2 | bunnei | |
GPU: Store shader constbuffer bindings in the GPU state. | |||
2018-03-17 | GPU: Renamed ShaderType to ShaderStage as that is less confusing. | Subv | |
2018-03-17 | GPU: Store shader constbuffer bindings in the GPU state. | Subv | |
2018-03-17 | GPU: Corrected some register offsets and removed superfluous macro registers. | Subv | |
2018-03-17 | GPU: Make the SetShader macro call do the same as the real macro's code. | Subv | |
It'll now set the CB_SIZE, CB_ADDRESS and CB_BIND registers when it's called. Presumably this SetShader function is binding the constant shader uniforms to buffer 1 (c1[]). | |||
2018-03-17 | GPU: Corrected the parameter documentation for the SetShader macro call. | Subv | |
Register 0xE24 is actually a macro that sets some shader parameters in the register structure. Macros are uploaded to the GPU at startup and have their own ISA, we'll probably write an interpreter for this in the future. | |||
2018-03-17 | Merge pull request #242 from Subv/set_shader | bunnei | |
GPU: Handle the SetShader method call (0xE24) and store the shader config. | |||
2018-03-17 | Merge pull request #243 from Subv/vertex_buffer | bunnei | |
GPU: Added the vertex array registers. | |||
2018-03-16 | GPU: Handle the SetShader method call (0xE24) and store the shader config. | Subv | |
2018-03-16 | GPU: Added the vertex array registers. | Subv | |
2018-03-16 | Merge pull request #241 from Subv/gpu_method_call | bunnei | |
GPU: Process command mode 5 (IncreaseOnce) differently from other commands | |||
2018-03-16 | GPU: Process command mode 5 (IncreaseOnce) differently from other commands. | Subv | |
Accumulate all arguments before calling the desired method. Note: Maybe we should do the same for the NonIncreasing mode? | |||
2018-03-16 | Merge pull request #239 from Subv/shaders | bunnei | |
GPU: Added some shader-related registers. | |||
2018-03-16 | Merge pull request #238 from bunnei/fix-buffer-check | bunnei | |
nvflinger: Remove superfluous buffer format check. | |||
2018-03-16 | GPU: Assert that we get a 0 CODE_ADDRESS register in the 3D engine. | Subv | |
Shader address calculation depends on this value to some extent, we do not currently know what it being 0 entails. | |||
2018-03-16 | GPU: Added Maxwell registers for Shader Program control. | Subv | |
2018-03-16 | nvflinger: Remove superfluous buffer format check. | bunnei | |
2018-03-16 | Merge pull request #232 from bunnei/heap-fixes | bunnei | |
Various heap fixes for libtransistor | |||
2018-03-16 | process: MirrorMemory should use MemoryState::Mapped. | bunnei | |
2018-03-16 | process: Unmap previously allocated heap. | bunnei | |
2018-03-16 | arm_interface: Support unmapping previously mapped memory. | bunnei | |
2018-03-16 | svc: Use more correct values for GetInfo MapRegion and NewMapRegion. | bunnei | |
2018-03-16 | kernel: Move stack region outside of application heap. | bunnei | |
2018-03-16 | memory: Add regions for map region, "new" map region, etc. | bunnei | |
2018-03-16 | process: Fix stack memory state. | bunnei | |
2018-03-16 | MemoryState: Add additional memory states and improve naming. | bunnei | |
2018-03-16 | Merge pull request #237 from mailwl/nifm-module | bunnei | |
Service/NIFM: convert to module | |||
2018-03-16 | IGeneralService: fix function list | mailwl | |
2018-03-16 | Service/NIFM: stub cancel function | mailwl | |
2018-03-16 | Service/NIFM: convert to module | mailwl | |
2018-03-14 | Merge pull request #236 from bunnei/refactor-process-creation | bunnei | |
core: Move process creation out of global state. | |||
2018-03-14 | core: Move process creation out of global state. | bunnei | |
2018-03-07 | Merge pull request #213 from Hexagon12/dynarmic-default | bunnei | |
Make Dynarmic the default CPU core | |||
2018-03-05 | Merge pull request #230 from Subv/gpu_draw | bunnei | |
GPU: Intercept writes to the VERTEX_END_GL register. | |||
2018-03-04 | GPU: Intercept writes to the VERTEX_END_GL register. | Subv | |
This is the register that gets written after a game calls DrawArrays(). We should collect all GPU state and draw using our graphics API here. | |||
2018-03-04 | Merge pull request #229 from Subv/ensuresavedata_impl | bunnei | |
FS: Make EnsureSaveData create the save data if it doesn't already exist. | |||
2018-03-04 | FS: Use the correct error code when trying to open files that don't exist. | Subv | |
2018-03-04 | FS: Stubbed CreateSaveData. It currently does nothing. | Subv | |
2018-03-04 | FS: Make EnsureSaveData create the savedata folder when called for the first ↵ | Subv | |
time. | |||
2018-03-04 | Merge pull request #228 from Subv/unschedule_events | bunnei | |
CoreTiming: Unschedule the pending events when an Interface is destroyed |