| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2020-03-17 | bcat: Disable Boxcat backend by default | FearlessTobi | |
| This commit disables the Boxcat backend by default for new users of yuzu. There's several reasons as to why this is done: 1. Boxcat currently only actually has an impact on 3 games and doesn't influence any core mechanics of them 2. It causes a plethora of issues when enabled such as games like Crash Team Racing, Diablo 3 and Tales of Vesperia not booting at all or hanging 3. It causes https://github.com/yuzu-emu/yuzu/issues/2957 to happen. This makes the configuration menu totally unusable for many Linux users of yuzu I think those points show that currently the negative impact of Boxcat outweighs its benefits and should therefore be disabled by default. For users who are eager to use the extra features provided by it, they can still just turn it on in the settings. | |||
| 2020-03-16 | Merge pull request #3521 from ReinUsesLisp/nsight-debug | bunnei | |
| renderer_opengl: Detect Nvidia Nsight as a debugging tool | |||
| 2020-03-16 | renderer_opengl: Move some logic to an anonymous namespace | ReinUsesLisp | |
| 2020-03-16 | renderer_opengl: Detect Nvidia Nsight as a debugging tool | ReinUsesLisp | |
| Use getenv to detect Nsight. | |||
| 2020-03-15 | Merge pull request #3515 from ReinUsesLisp/vertex-vk-assert | Rodrigo Locatti | |
| vk_rasterizer: Fix vertex range assert | |||
| 2020-03-15 | Merge pull request #3501 from ReinUsesLisp/rgba16-snorm | Rodrigo Locatti | |
| video_core: Implement RGBA16_SNORM | |||
| 2020-03-15 | Merge pull request #3502 from namkazt/patch-3 | Rodrigo Locatti | |
| shader_decode: Reimplement BFE instructions | |||
| 2020-03-15 | Merge pull request #3503 from makigumo/patch-2 | Rodrigo Locatti | |
| maxwell_to_vk: add vertex format eA2B10G10R10UnormPack32 | |||
| 2020-03-15 | Merge pull request #3512 from bunnei/fix-renderdoc | Rodrigo Locatti | |
| renderer_opengl: Keep frames synchronized when using a GPU debugger. | |||
| 2020-03-15 | Merge pull request #3516 from makigumo/patch-3 | Rodrigo Locatti | |
| vk_shader_decompiler: fix linux build | |||
| 2020-03-15 | vk_shader_decompiler: fix linux build | makigumo | |
| 2020-03-15 | vk_rasterizer: Fix vertex range assert | ReinUsesLisp | |
| End can be equal to start in CalculateVertexArraysSize. This is quite common when the vertex size is zero. | |||
| 2020-03-14 | renderer_opengl: Keep presentation frames in lock-step when GPU debugging. | bunnei | |
| - Fixes renderdoc with OpenGL renderer. | |||
| 2020-03-14 | gl_device: Add option to check GL_EXT_debug_tool. | bunnei | |
| 2020-03-14 | Merge pull request #3508 from FernandoS27/page-table | bunnei | |
| PageTable: move backing addresses to a children class as the CPU page table does not need them. | |||
| 2020-03-14 | Merge pull request #3500 from ReinUsesLisp/incompatible-types | Fernando Sahmkow | |
| texture_cache: Report incompatible textures as black | |||
| 2020-03-14 | Merge pull request #3499 from ReinUsesLisp/depth-2d-array | Fernando Sahmkow | |
| texture_cache/surface_params: Force depth=1 on 2D textures | |||
| 2020-03-14 | Merge pull request #3490 from ReinUsesLisp/transform-feedbacks | Fernando Sahmkow | |
| video_core: Initial implementation of transform feedbacks | |||
| 2020-03-14 | PageTable: move backing addresses to a children class as the CPU page table ↵ | Fernando Sahmkow | |
| does not need them. This PR aims to reduce the memory usage in the CPU page table by moving GPU specific parameters into a child class. This saves 1Gb of Memory for most games. | |||
| 2020-03-14 | clang-format | Nguyen Dac Nam | |
| 2020-03-14 | nit | Nguyen Dac Nam | |
| 2020-03-13 | vk/gl_shader_decompiler: Silence assertion on compute | ReinUsesLisp | |
| 2020-03-13 | vk_shader_decompiler: Fix default varying regression | ReinUsesLisp | |
| 2020-03-13 | maxwell_3d: Add padding words to XFB entries | ReinUsesLisp | |
| Use INSERT_UNION_PADDING_WORDS instead of alignas to ensure a size requirement. | |||
| 2020-03-13 | gl_shader_decompiler: Fix implicit conversion errors | ReinUsesLisp | |
| 2020-03-13 | vk_shader_decompiler: Fix implicit type conversion | Rodrigo Locatti | |
| Co-Authored-By: Mat M. <mathew1800@gmail.com> | |||
| 2020-03-13 | vk_rasterizer: Implement transform feedback binding zero | ReinUsesLisp | |
| 2020-03-13 | vk_shader_decompiler: Add XFB decorations to generic varyings | ReinUsesLisp | |
| 2020-03-13 | vk_device: Enable VK_EXT_transform_feedback when available | ReinUsesLisp | |
| 2020-03-13 | vk_device: Shrink formatless capability name size | ReinUsesLisp | |
| 2020-03-13 | shader/transform_feedback: Expose buffer stride | ReinUsesLisp | |
| 2020-03-13 | vk_shader_decompiler: Use registry for specialization | ReinUsesLisp | |
| 2020-03-13 | gl_rasterizer: Implement transform feedback bindings | ReinUsesLisp | |
| 2020-03-13 | gl_shader_decompiler: Decorate output attributes with XFB layout | ReinUsesLisp | |
| We sometimes have to slice attributes in different parts. This is needed for example in instances where the game feedbacks 3 components but writes 4 from the shader (something that is possible with GL_NV_transform_feedback). | |||
| 2020-03-13 | shader/transform_feedback: Add host API friendly TFB builder | ReinUsesLisp | |
| 2020-03-13 | Merge pull request #3473 from ReinUsesLisp/shader-purge | Fernando Sahmkow | |
| gl_shader_cache: Rework shader cache and store texture arrays | |||
| 2020-03-13 | Merge branch 'master' into shader-purge | Rodrigo Locatti | |
| 2020-03-13 | Merge pull request #3491 from ReinUsesLisp/polygon-modes | bunnei | |
| gl_rasterizer: Implement polygon modes and fill rectangles | |||
| 2020-03-13 | fix formatting | makigumo | |
| 2020-03-13 | maxwell_to_vk: add vertex format eA2B10G10R10UnormPack32 | makigumo | |
| 2020-03-13 | clang-format | Nguyen Dac Nam | |
| 2020-03-13 | Apply suggestions from code review | Nguyen Dac Nam | |
| Co-Authored-By: Mat M. <mathew1800@gmail.com> | |||
| 2020-03-13 | shader_decode: BFE add ref of reverse parallel method. | Nguyen Dac Nam | |
| 2020-03-13 | shader_decode: implement BREV on BFE | Nguyen Dac Nam | |
| Implement reverse parallel follow: https://graphics.stanford.edu/~seander/bithacks.html#ReverseParallel | |||
| 2020-03-13 | shader_bytecode: update BFE instructions struct. | Nguyen Dac Nam | |
| 2020-03-13 | node_helper: add IBitfieldExtract case | Nguyen Dac Nam | |
| 2020-03-13 | shader_decode: Reimplement BFE instructions | Nguyen Dac Nam | |
| 2020-03-12 | gl_shader_decompiler: Initialize gl_Position on vertex shaders | ReinUsesLisp | |
| 2020-03-12 | Merge pull request #3483 from namkazt/patch-1 | Fernando Sahmkow | |
| vk_rasterizer: fix mistype on SetupGraphicsImages | |||
| 2020-03-12 | Merge pull request #3480 from ReinUsesLisp/vk-disabled-ubo | Fernando Sahmkow | |
| vk_rasterizer: Support disabled uniform buffers | |||
