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2018-07-12Port #3335 and #3373 from Citra: "Small SDL fixes" and "Print the actual ↵Tobias
error preventing SDL from working" (#637) * Port #3335 and #3373 from Citra * Fixup: Use the new logging placeholders
2018-07-12Merge pull request #648 from ogniK5377/no-netbunnei
Let games/application know that we're offline
2018-07-12Merge pull request #649 from ogniK5377/audout-autobunnei
Audout "Auto" functions
2018-07-12Merge pull request #650 from jroweboy/logging-stuffbunnei
Minor logging fixes
2018-07-12yuzu - Fix duplicate logsJames Rowe
2018-07-12yuzu-cmd Apply the filter string from settingsJames Rowe
2018-07-12Audout "Auto" functionsDavid Marcec
Audout autos are identical to their counterpart except for the buffer type which yuzu already handles for us.
2018-07-12Added IsWirelessCommunicationEnabled, IsEthernetCommunicationEnabled, ↵David Marcec
IsAnyInternetRequestAccepted Since we have no socket implementation we should be returning 0 to indicate we're currently offline.
2018-07-11Merge pull request #559 from Subv/mount_savedatabunnei
Services/FS: Return the correct error code when trying to mount a nonexistent savedata.
2018-07-11Merge pull request #585 from janisozaur/patch-11bunnei
Improve directory creation in WindowsCopyFiles.cmake
2018-07-11Merge pull request #646 from bunnei/fix-hid-smobunnei
hid: Fix timestamps and controller type.
2018-07-10hid: Fix timestamps and controller type.bunnei
- This fixes user input in SMO.
2018-07-10Merge pull request #644 from ogniK5377/getconfig-errbunnei
NvOsGetConfigU32 production impl
2018-07-10Merge pull request #633 from FearlessTobi/port-definesbunnei
Port #3579 from Citra: Clean up architecture-specific defines
2018-07-10Merge pull request #642 from bunnei/create-save-dirbunnei
savedata_factory: Always create a save directory for games.
2018-07-10NvOsGetConfigU32 production implDavid Marcec
Settings are only used when RMOS_SET_PRODUCTION_MODE is set to 0. If production mode is set, the error code 0x30006 is returned instead
2018-07-09Merge pull request #636 from FearlessTobi/add-gitignorebunnei
Port #3513 (partly) from Citra: .gitignore: Add CMakeLists.txt.user to Project/editor files
2018-07-09Merge pull request #635 from FearlessTobi/port-crashfixbunnei
Port #3474 from Citra: Do not crash on unimplemented code in debug build
2018-07-09Merge pull request #634 from FearlessTobi/port-viewport-fixbunnei
Port #3505 from Citra: Fix QGLWidget viewport resize on macOS
2018-07-09Merge pull request #640 from bunnei/flip-tris-viewportbunnei
gl_rasterizer: Flip triangles when regs.viewport_transform[0].scale_y is negative.
2018-07-09Merge pull request #641 from bunnei/nvhost-ctrl-fixbunnei
nvhost_ctrl: Fix NvOsGetConfigU32 for Snipper Clips.
2018-07-08savedata_factory: Always create a save directory for games.bunnei
2018-07-08nvhost_ctrl: Fix NvOsGetConfigU32 for Snipper Clips.bunnei
2018-07-08gl_rasterizer: Flip triangles when regs.viewport_transform[0].scale_y is ↵bunnei
negative. - Fixes a regression with Binding of Isaac.
2018-07-07Merge pull request #625 from Subv/imnmxbunnei
GPU: Implemented the IMNMX shader instruction.
2018-07-07Merge pull request #627 from Subv/bc7ubunnei
GPU: Implemented the BC7U texture format.
2018-07-07Merge pull request #639 from bunnei/revert-vfsbunnei
Revert "Virtual Filesystem (#597)"
2018-07-07Revert "Virtual Filesystem (#597)"bunnei
This reverts commit 77c684c1140f6bf3fb7d4560d06d2efb1a2ee5e2.
2018-07-07Merge pull request #632 from FearlessTobi/add-discord-linkbunnei
Port #3466 from Citra: Add link to Discord
2018-07-07GPU: Implemented the BC7U texture format.Subv
Note: Our version of glad exports GL_COMPRESSED_RGBA_BPTC_UNORM as GL_COMPRESSED_RGBA_BPTC_UNORM_ARB, maybe it's time we update it.
2018-07-07Port #3513 (partly) from CitrafearlessTobi
2018-07-07Port #3474 from CitrafearlessTobi
2018-07-07Port #3505 from CItrafearlessTobi
2018-07-07Port #3466 from CitraTobias
2018-07-07Port #3579 from CitrafearlessTobi
2018-07-06Merge pull request #631 from lioncash/dynarmicbunnei
externals: Update dynarmic to f7d11baa1
2018-07-06externals: Update dynarmic to f7d11baa1Lioncash
2018-07-06Merge pull request #630 from FearlessTobi/remove-citra-referencesbunnei
Remove some references to Citra
2018-07-06Virtual Filesystem (#597)Zach Hilman
* Add VfsFile and VfsDirectory classes * Finish abstract Vfs classes * Implement RealVfsFile (computer fs backend) * Finish RealVfsFile and RealVfsDirectory * Finished OffsetVfsFile * More changes * Fix import paths * Major refactor * Remove double const * Use experimental/filesystem or filesystem depending on compiler * Port partition_filesystem * More changes * More Overhaul * FSP_SRV fixes * Fixes and testing * Try to get filesystem to compile * Filesystem on linux * Remove std::filesystem and document/test * Compile fixes * Missing include * Bug fixes * Fixes * Rename v_file and v_dir * clang-format fix * Rename NGLOG_* to LOG_* * Most review changes * Fix TODO * Guess 'main' to be Directory by filename
2018-07-06Remove some references to CitrafearlessTobi
2018-07-05Merge pull request #629 from Subv/depth_testbunnei
GPU: Allow using the old NV04 values for the depth test function.
2018-07-05GPU: Allow using the old NV04 values for the depth test function.Subv
These seem to be just a valid as the GL token values. Thanks @ReinUsesLisp This restores graphical output to Disgaea 5
2018-07-05Merge pull request #626 from Subv/shader_syncbunnei
GPU: Stub the shader SYNC and DEPBAR instructions.
2018-07-05Merge pull request #624 from Subv/f2f_roundbunnei
GPU: Implemented the F2F 'round' rounding mode.
2018-07-05Merge pull request #623 from Subv/vertex_typesbunnei
GPU: Implement the Size_16_16 and Size_10_10_10_2 vertex attribute types
2018-07-05Merge pull request #622 from Subv/unused_texbunnei
GPU: Ignore unused textures and corrected the TEX shader instruction decoding.
2018-07-05Merge pull request #621 from Subv/psetp_bunnei
GPU: Implemented the PSETP shader instruction.
2018-07-05Merge pull request #620 from Subv/depth_z32fbunnei
GPU: Implemented the 32 bit float depth buffer format.
2018-07-04GPU: Implemented the IMNMX shader instruction.Subv
It's similar to the FMNMX instruction but it works on integers.
2018-07-04GPU: Implemented the F2F 'round' rounding mode.Subv
It's implemented via the GLSL 'roundEven()' function.