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2018-09-17Merge pull request #1320 from lioncash/namebunnei
cubeb_sink: Correct context name in ListCubebSinkDevices()
2018-09-17Merge pull request #1328 from FearlessTobi/port-4192bunnei
Port #4192 from Citra: "svc: change unknown to thread in CreateThread"
2018-09-17Merge pull request #1327 from FearlessTobi/port-4171bunnei
Port #4171 from Citra: "Tests: Remove glad test OS X work-around"
2018-09-17Merge pull request #1326 from FearlessTobi/port-4182bunnei
Port #4182 from Citra: "Prefix all size_t with std::"
2018-09-17Merge pull request #1329 from raven02/bgr5a1ubunnei
Implement RenderTargetFormat::BGR5A1_UNORM
2018-09-17Merge pull request #1335 from lioncash/copybunnei
game_list_p: Take map iterator contents by const reference
2018-09-17Merge pull request #1336 from lioncash/antialiasbunnei
yuzu/util: Antialias game list compatibility pixmaps
2018-09-17Merge pull request #1331 from raven02/astc_8_8bunnei
Implement ASTC_2D_8X8
2018-09-17yuzu/util: Antialias game list compatibility pixmapsLioncash
We pass a hint to the QPainter instance that we want anti-aliasing on the compatibility icons, which prevents the circles from looking fairly jagged, and actually makes them look circular.
2018-09-17game_list_p: Amend typo in GameListItemCompat's constructor parameterLioncash
Adds a missing 'i' character that was missing in compatibility.
2018-09-17game_list_p: Take map iterator contents by const referenceLioncash
We don't need to copy the whole struct in this instance, we can just utilize a reference instead.
2018-09-17Implement ASTC_2D_8X8 (Bayonetta 2)raven02
2018-09-15Merge pull request #1273 from Subv/ld_sizesbunnei
Shaders: Implemented multiple-word loads and stores to and from attribute memory.
2018-09-15Merge pull request #1271 from Subv/kepler_enginebunnei
GPU: Basic implementation of the Kepler Inline Memory engine (p2mf).
2018-09-16Implement RenderTargetFormat::BGR5A1_UNORM (Pokken Tournament DX)raven02
2018-09-15Shaders: Implemented multiple-word loads and stores to and from attribute ↵Subv
memory. This seems to be an optimization performed by nouveau.
2018-09-15Port # #4192 from Citra: "svc: change unknown to thread in CreateThread"Valentin Vanelslande
2018-09-15Tests: Remove glad test OS X work-aroundYuri Kunde Schlesner
2018-09-15Port #4182 from Citra: "Prefix all size_t with std::"fearlessTobi
2018-09-14cubeb_sink: Correct context name in ListCubebSinkDevices()Lioncash
This ain't Citra.
2018-09-13Merge pull request #1310 from lioncash/kernel-nsbunnei
kernel/thread: Include thread-related enums within the kernel namespace
2018-09-13Merge pull request #1309 from lioncash/nestedbunnei
service: Use nested namespace specifiers where applicable
2018-09-13Merge pull request #1307 from lioncash/plbunnei
services/pl_u: Add missing Korean font to the fallback case for shared fonts
2018-09-13kernel/thread: Include thread-related enums within the kernel namespaceLioncash
Previously, these were sitting outside of the Kernel namespace, which doesn't really make sense, given they're related to the Thread class which is within the Kernel namespace.
2018-09-13service: Use nested namespace specifiers where applicableLioncash
There were a few places where nested namespace specifiers weren't being used where they could be within the service code. This amends that to make the namespacing a tiny bit more compact.
2018-09-13Merge pull request #1308 from valentinvanelslande/ipcJames Rowe
ipc: fix spelling mistake
2018-09-13ipc: minor fixValentin Vanelslande
2018-09-12Use ARB_multi_bind for uniform buffers (#1287)ReinUsesLisp
* gl_rasterizer: use ARB_multi_bind for uniform buffers * address feedback
2018-09-12services/pl_u: Add missing Korean font to the fallback case for shared fontsLioncash
Previously this wasn't using the Korean font at all.
2018-09-12Merge pull request #1298 from lioncash/viewbunnei
audio_core/sink_details: Change std::string parameter into std::string_view
2018-09-12Merge pull request #1302 from lioncash/configbunnei
yuzu/configure_gamelist: Mark combo-box strings as translatable
2018-09-12Merge pull request #1163 from FearlessTobi/add-audio-stretchingbunnei
audio_core: Add audio stretching support
2018-09-12Merge pull request #1306 from bunnei/fix-b5g6r5ubunnei
gl_rasterizer_cache: B5G6R5U should use GL_RGB8 as an internal format.
2018-09-12gl_rasterizer_cache: B5G6R5U should use GL_RGB8 as an internal format.bunnei
- Fixes a regression with Sonic Mania with ARB_texture_storage.
2018-09-12Merge pull request #1297 from lioncash/plbunnei
pl_u: Eliminate mutable file-scope state
2018-09-12Merge pull request #1263 from FernandoS27/tex-modebunnei
shader_decompiler: Implemented (Partially) Texture Processing Modes
2018-09-12GPU: Basic implementation of the Kepler Inline Memory engine (p2mf).Subv
This engine writes data from a FIFO register into the configured address.
2018-09-12audio_core: Flush stream when not playing anythingMerryMage
2018-09-12Implemented Texture Processing ModesFernandoS27
2018-09-12Merge pull request #1303 from lioncash/errorbunnei
kernel/errors: Amend invalid thread priority and invalid processor ID error codes
2018-09-12Merge pull request #1304 from lioncash/strbunnei
svc: Do nothing in svcOutputDebugString() if given a length of zero
2018-09-12Merge pull request #1305 from FreddyFunk/cmake_yuzu_as_vs_startup_projectbunnei
Set yuzu project as default StartUp Project in Visual Studio
2018-09-12Update CMakeLists.txtFrederic Laing
Set yuzu project as default StartUp Project in Visual Studio
2018-09-12svc: Return ERR_INVALID_PROCESSOR_ID in CreateThread() if an invalid ↵Lioncash
processor ID is given This is what the kernel does for an out-of-range processor ID.
2018-09-12kernel/errors: Correct error codes for invalid thread priority and invalid ↵Lioncash
processor ID
2018-09-12svc: Do nothing if svcOutputDebugString() is given a length of zeroLioncash
While unlikely, it does avoid constructing a std::string and unnecessarily calling into the memory code if a game or executable decides to be really silly about their logging.
2018-09-12svc: Correct parameter type for OutputDebugString()Lioncash
This should be a u64 to represent size.
2018-09-12yuzu/configure_gamelist: Make combo box strings translatableLioncash
Given these are shown to the user, they should be translatable. While we're at it, also set up the dialog to automatically retranslate the dialog along with the combo boxes if it receives a LanguageChange event.
2018-09-12yuzu/configure_gamelist: Use std::array instead of std::vector for ↵Lioncash
translatable strings We don't need to use an allocating container for these, given we know the fixed amount of strings being used. This is just a waste of memory.
2018-09-12yuzu/configure_gamelist: Move combo box initializtion to their own functionsLioncash
Keeps the individual initialization of the combo boxes logically separate. We also shouldn't be dumping this sort of thing in the constructor directly.