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Mirror of the Citron emulator
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Author
2021-07-22
video_core,shader: Clang-format fixes
ReinUsesLisp
2021-07-22
gl_shader_cache: Rename Program abstractions into Pipeline
ReinUsesLisp
2021-07-22
glasm: Release phi node registers after they are no longer needed
ReinUsesLisp
2021-07-22
glasm: Remove unintentionally committed fmt::prints
ReinUsesLisp
2021-07-22
glasm: Fix INeg32 on negative immediates
ReinUsesLisp
2021-07-22
glasm: Remove unnecessary value types
ReinUsesLisp
2021-07-22
glasm: Throw when there are register leaks
ReinUsesLisp
2021-07-22
glasm: Catch more register leaks
ReinUsesLisp
2021-07-22
glasm: Fix usage counting on phi nodes
ReinUsesLisp
2021-07-22
gl_shader_cache: Do not flip tessellation on OpenGL
ReinUsesLisp
2021-07-22
gl_graphics_program: Fix texture buffer bindings
ReinUsesLisp
2021-07-22
glasm: Implement global memory fallbacks
ReinUsesLisp
2021-07-22
glasm: Implement int64 add and subtract
ReinUsesLisp
2021-07-22
emit_glasm_context_get_set: Remove unused variable
lat9nq
2021-07-22
glasm: Implement indirect attribute loads
ReinUsesLisp
2021-07-22
glasm: Implement image atomics
ReinUsesLisp
2021-07-22
glasm: Reorder unreachable image atomic insts
ReinUsesLisp
2021-07-22
glasm: Implement gl_Layer stores
ReinUsesLisp
2021-07-22
glasm: Implement SampleId
ReinUsesLisp
2021-07-22
glasm: Implement IsHelperInvocation
ReinUsesLisp
2021-07-22
glasm: Fix EmitVertex's optimization
ReinUsesLisp
2021-07-22
gl_shader_cache: Conditionally use viewport mask
ReinUsesLisp
2021-07-22
gl_shader_cache,glasm: Conditionally use typeless image reads extension
ReinUsesLisp
2021-07-22
gl_shader_cache: Improve GLASM error print logic
ReinUsesLisp
2021-07-22
glasm: Implement forced early Z
ReinUsesLisp
2021-07-22
glasm: Set transform feedback state
ReinUsesLisp
2021-07-22
video_core: Abstract transform feedback translation utility
ReinUsesLisp
2021-07-22
glasm: Simplify patch reads
ReinUsesLisp
2021-07-22
glasm: Fix output patch reads
ReinUsesLisp
2021-07-22
gl_shader_cache: Pass shader runtime information
ReinUsesLisp
2021-07-22
shader: Split profile and runtime information in separate structs
ReinUsesLisp
2021-07-22
emit_glasm_context_get_and_set.cpp: Add missing semicolons
ameerj
2021-07-22
glasm: Fix patch attribute declarations
ReinUsesLisp
2021-07-22
glasm: Implement FSWZADD
ameerj
2021-07-22
glasm: Implement PrimitiveId attribute read
ReinUsesLisp
2021-07-22
glasm: Implement clip distance stores
ReinUsesLisp
2021-07-22
glasm: Fix tessellation input attributes
ReinUsesLisp
2021-07-22
glasm: Add missing semicolon on tesscoord reading
ReinUsesLisp
2021-07-22
glasm: Fix tessellation headers
ReinUsesLisp
2021-07-22
glasm: Add tessellation shader declarations
ReinUsesLisp
2021-07-22
glasm: Implement TessellationEvaluationPoint
ReinUsesLisp
2021-07-22
gl_shader_manager: Zero initialize current assembly programs
ReinUsesLisp
2021-07-22
gl_shader_manager: Remove unintentionally committed #pragma
ReinUsesLisp
2021-07-22
glasm: Implement patch memory
ReinUsesLisp
2021-07-22
glasm: Fix InvocationId declaration
ReinUsesLisp
2021-07-22
glasm: Implement InvocationId
ReinUsesLisp
2021-07-22
glasm: Optimize EmitVertex into EMIT
ReinUsesLisp
2021-07-22
glasm: Implement geometry shader attribute reads
ReinUsesLisp
2021-07-22
glasm: Properly declare attributes on geometry programs
ReinUsesLisp
2021-07-22
glasm: Declare geometry program headers
ReinUsesLisp
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