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AgeCommit message (Expand)Author
2016-02-05gl_shader_gen: Implement lighting red, green, and blue reflection.bunnei
2016-02-05gl_shader_gen: View should be normalized.bunnei
2016-02-05gl_shader_gen: Implement fragment lighting fresnel effect.bunnei
2016-02-05gl_shader_gen: Implement fragment lighting specular 1 component.bunnei
2016-02-05gl_shader_gen: Add support for D0 LUT scaling.bunnei
2016-02-05gl_shader_gen: Refactor lighting config to match Pica register naming.bunnei
2016-02-05pica: Cleanup and add some comments to lighting registers.bunnei
2016-02-05gl_rasterizer: Minor naming refactor on Pica register naming.bunnei
2016-02-05gl_shader_gen: Reorganize and cleanup lighting code.bunnei
2016-02-05gl_shader_gen: Fix directional lights.bunnei
2016-02-05gl_shader_gen: Fix bug with lighting where clamp highlights was only applied ...bunnei
2016-02-05gl_shader_gen: View vector needs to be normalized when computing half angle v...bunnei
2016-02-05renderer_opengl: Use textures for fragment shader LUTs instead of UBOs.bunnei
2016-02-05renderer_opengl: Initial implementation of basic specular lighting.bunnei
2016-02-05renderer_opengl: Implement HW fragment lighting distance attenuation.bunnei
2016-02-05renderer_opengl: Implement HW fragment lighting LUTs within our default UBO.bunnei
2016-02-05renderer_opengl: Implement diffuse component of HW fragment lighting.bunnei
2016-02-05pica: Implement decoding of basic fragment lighting components.bunnei
2016-02-05pica: Implement fragment lighting LUTs.bunnei
2016-02-05pica: Add decodings for distance attenuation and LUT registers.bunnei
2016-02-05pica: Add pica_types module and move float24 definition.bunnei
2016-02-05Merge pull request #1391 from tfarley/hw-fb-sync-fixbunnei
2016-02-04Merge pull request #1392 from lioncash/moveYuri Kunde Schlesner
2016-02-04backend: defaulted move constructor/assignmentLioncash
2016-02-03hwrasterizer: Use proper cached fb addr/sizetfarley
2016-02-03Merge pull request #1387 from lioncash/funcbunnei
2016-02-03Merge pull request #1388 from yuriks/spammy-opengl-debugMathew Maidment
2016-02-02OpenGL: Downgrade GL_DEBUG_SEVERITY_NOTIFICATION to Debug logging levelYuri Kunde Schlesner
2016-02-02services: Get rid of unnecessary includesLioncash
2016-02-01services: Update function tablesLioncash
2016-01-30Merge pull request #1377 from MerryMage/mmiobunnei
2016-01-30Memory: Implement MMIOMerryMage
2016-01-28Merge pull request #1379 from lioncash/colorbunnei
2016-01-27color: Make trivial helpers constexprLioncash
2016-01-27Merge pull request #1367 from yuriks/jit-jmpbunnei
2016-01-26Merge pull request #1369 from yuriks/jmpu-invertedbunnei
2016-01-25Merge pull request #1370 from yuriks/gpureg-namesbunnei
2016-01-25Merge pull request #1373 from lioncash/castYuri Kunde Schlesner
2016-01-25elf: Don't cast away constLioncash
2016-01-24Merge pull request #1372 from lioncash/tieYuri Kunde Schlesner
2016-01-25key_map: Use std::tie for comparisonsLioncash
2016-01-24Merge pull request #1371 from lioncash/returnYuri Kunde Schlesner
2016-01-25archive_backend: Remove unnecessary const from return typesLioncash
2016-01-24Debugger: Use 3dbrew names for GPU registersYuri Kunde Schlesner
2016-01-24Shader: Implement "invert condition" feature of IFU instructionYuri Kunde Schlesner
2016-01-24Shader JIT: Fix off-by-one error when compiling JMPsYuri Kunde Schlesner
2016-01-20Merge pull request #1334 from tfarley/hw-depth-modifiersbunnei
2016-01-20hwrasterizer: Use depth offsettfarley
2016-01-19Merge pull request #1363 from robturn/masterMathew Maidment
2016-01-19ARM_Disasm::DisassembleMemHalf: actually use width in determining opcode namerob turner