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Mirror of the Citron emulator
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Author
2016-02-05
gl_shader_gen: Implement lighting red, green, and blue reflection.
bunnei
2016-02-05
gl_shader_gen: View should be normalized.
bunnei
2016-02-05
gl_shader_gen: Implement fragment lighting fresnel effect.
bunnei
2016-02-05
gl_shader_gen: Implement fragment lighting specular 1 component.
bunnei
2016-02-05
gl_shader_gen: Add support for D0 LUT scaling.
bunnei
2016-02-05
gl_shader_gen: Refactor lighting config to match Pica register naming.
bunnei
2016-02-05
pica: Cleanup and add some comments to lighting registers.
bunnei
2016-02-05
gl_rasterizer: Minor naming refactor on Pica register naming.
bunnei
2016-02-05
gl_shader_gen: Reorganize and cleanup lighting code.
bunnei
2016-02-05
gl_shader_gen: Fix directional lights.
bunnei
2016-02-05
gl_shader_gen: Fix bug with lighting where clamp highlights was only applied ...
bunnei
2016-02-05
gl_shader_gen: View vector needs to be normalized when computing half angle v...
bunnei
2016-02-05
renderer_opengl: Use textures for fragment shader LUTs instead of UBOs.
bunnei
2016-02-05
renderer_opengl: Initial implementation of basic specular lighting.
bunnei
2016-02-05
renderer_opengl: Implement HW fragment lighting distance attenuation.
bunnei
2016-02-05
renderer_opengl: Implement HW fragment lighting LUTs within our default UBO.
bunnei
2016-02-05
renderer_opengl: Implement diffuse component of HW fragment lighting.
bunnei
2016-02-05
pica: Implement decoding of basic fragment lighting components.
bunnei
2016-02-05
pica: Implement fragment lighting LUTs.
bunnei
2016-02-05
pica: Add decodings for distance attenuation and LUT registers.
bunnei
2016-02-05
pica: Add pica_types module and move float24 definition.
bunnei
2016-02-05
Merge pull request #1391 from tfarley/hw-fb-sync-fix
bunnei
2016-02-04
Merge pull request #1392 from lioncash/move
Yuri Kunde Schlesner
2016-02-04
backend: defaulted move constructor/assignment
Lioncash
2016-02-03
hwrasterizer: Use proper cached fb addr/size
tfarley
2016-02-03
Merge pull request #1387 from lioncash/func
bunnei
2016-02-03
Merge pull request #1388 from yuriks/spammy-opengl-debug
Mathew Maidment
2016-02-02
OpenGL: Downgrade GL_DEBUG_SEVERITY_NOTIFICATION to Debug logging level
Yuri Kunde Schlesner
2016-02-02
services: Get rid of unnecessary includes
Lioncash
2016-02-01
services: Update function tables
Lioncash
2016-01-30
Merge pull request #1377 from MerryMage/mmio
bunnei
2016-01-30
Memory: Implement MMIO
MerryMage
2016-01-28
Merge pull request #1379 from lioncash/color
bunnei
2016-01-27
color: Make trivial helpers constexpr
Lioncash
2016-01-27
Merge pull request #1367 from yuriks/jit-jmp
bunnei
2016-01-26
Merge pull request #1369 from yuriks/jmpu-inverted
bunnei
2016-01-25
Merge pull request #1370 from yuriks/gpureg-names
bunnei
2016-01-25
Merge pull request #1373 from lioncash/cast
Yuri Kunde Schlesner
2016-01-25
elf: Don't cast away const
Lioncash
2016-01-24
Merge pull request #1372 from lioncash/tie
Yuri Kunde Schlesner
2016-01-25
key_map: Use std::tie for comparisons
Lioncash
2016-01-24
Merge pull request #1371 from lioncash/return
Yuri Kunde Schlesner
2016-01-25
archive_backend: Remove unnecessary const from return types
Lioncash
2016-01-24
Debugger: Use 3dbrew names for GPU registers
Yuri Kunde Schlesner
2016-01-24
Shader: Implement "invert condition" feature of IFU instruction
Yuri Kunde Schlesner
2016-01-24
Shader JIT: Fix off-by-one error when compiling JMPs
Yuri Kunde Schlesner
2016-01-20
Merge pull request #1334 from tfarley/hw-depth-modifiers
bunnei
2016-01-20
hwrasterizer: Use depth offset
tfarley
2016-01-19
Merge pull request #1363 from robturn/master
Mathew Maidment
2016-01-19
ARM_Disasm::DisassembleMemHalf: actually use width in determining opcode name
rob turner
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