Age | Commit message (Collapse) | Author |
|
shader_recompiler/LOP3: Use brute force python results within switch/case.
|
|
Thanks to @asLody for optimizing this function. This raised the focus that this function should be optimized more.
The current table assumes that the host GPU is able to invert for free, so only AND,OR,XOR are accumulated in the performance metrik.
Performance results:
Instructions
0: 8
1: 30
2: 114
3: 80
4: 24
Latency
0: 8
1: 30
2: 194
3: 24
|
|
Kernel Memory Updates (Part 5): Revamp MapCodeMemory and UnmapCodeMemory.
|
|
UnmapCodeMemory.
- This makes these functions more accurate to the real HOS implementations.
- Fixes memory access issues in Super Smash Bros. Ultimate that occur when un/mapping NROs.
|
|
MaxwellDMA: Implement semaphore operations
|
|
|
|
(#7969)
* gl_graphics_pipeline: Improve shader builder synchronization
Make use of GLsync objects to ensure better synchronization between shader builder threads and the main context
* gl_graphics_pipeline: Make built_fence access threadsafe
* gl_graphics_pipeline: Use GLsync objects only when building in parallel
* gl_graphics_pipeline: Replace GetSync calls with non-blocking waits
The spec states that a ClientWait on a Fence object ensures the changes propagate to the calling context
|
|
host_memory: Fix fastmem crashes in debug builds
|
|
logging: Convert `backend_thread` into an `std::jthread`
|
|
Kernel Memory Updates (Part 4): Revamp KMemoryManager & other fixes
|
|
It is possible for virtual_offset to not be 0 when the iterator is at the beginning, and thus, std::prev(it) may be evaluated, leading to a crash in debug mode.
Co-Authored-By: Fernando S. <1731197+FernandoS27@users.noreply.github.com>
|
|
dynarmic: Inline exclusive memory accesses
|
|
Update translations (2022-03-01)
|
|
|
|
gl_fence_manager: Minor optimization to signal querying
|
|
ffmpeg: Fix mis-maching argument warning for endif
|
|
|
|
|
|
- As this can only be derived once.
|
|
|
|
- Updates the KMemoryManager implementation against latest documentation.
- Reworks KMemoryLayout to be accessed throughout the kernel.
- Fixes an issue with pool sizes being incorrectly reported.
|
|
Was getting an unhandled `invalid_argument` [exception](https://en.cppreference.com/w/cpp/thread/thread/join) during
shutdown on my linux machine. This removes the need for a `StopBackendThread` function entirely since `jthread`
[automatically handles both checking if the thread is joinable and stopping the token before attempting to join](https://en.cppreference.com/w/cpp/thread/jthread/~jthread) in the case that `StartBackendThread` was never called.
|
|
Per the spec, bufSize is the number of integers that will be written, in this case, 1.
Also, the length argument is optional if the information of the number of elements written is not needed.
|
|
Inlines implementation of exclusive instructions into JITted code,
improving performance of applications relying heavily on these
instructions.
We also fastmem these instructions for additional speed, with
support for appropriate recompilation on fastmem failure.
An unsafe optimization to disable the intercore global_monitor is also
provided, should one wish to rely solely on cmpxchg semantics for
safety.
See also: merryhime/dynarmic#664
|
|
|
|
|
|
- KPageHeap tracks physical addresses, not virtual addresses.
- Various updates and improvements to match latest documentation for this type.
|
|
|
|
|
|
GetKernelPhysicalBaseAddress.
|
|
|
|
|
|
externals: Dynarmic: Update to latest rev.
|
|
- Fixes inaccurate size reporting in SpaceRemaining, which caused crashes in yuzu with SSBU.
|
|
Add extended memory layout (6GB) support and improve KResourceLimit management
|
|
vulkan_device: Blacklist RADV on RDNA2 from VK_EXT_vertex_input_dynamic_state
|
|
maxwell_to_(gl/vk): Add 11_11_10 float vertex format
|
|
RDNA2 devices running under the RADV driver were crashing when VK_EXT_vertex_input_dynamic_state was enabled.
Blacklisting these devices until a proper fix is established.
|
|
- Used by パワプロクンポケットR
|
|
vk_blit_screen: Add missing framebuffer format
|
|
yuzu: Disconnect amiibos on drag and drop
|
|
input_common: Remove battery duplicated struct and update every button press
|
|
|
|
service: am: Update enum names to match documentation
|
|
|
|
vulkan_device: fix missing format in ANV
|
|
"use_extended_memory_layout" setting is enabled.
- This uses a larger 6GB DRAM memory layout, which is useful for some mods that require more memory.
|
|
- That way, we can consolidate the memory layout to one place.
|
|
- This will be used to enable emulation of a larger memory arrangement.
|
|
- With prior changes, we now report the correct amount of physical memory available to the emulated process.
|