Age | Commit message (Collapse) | Author |
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input_common: Map motion with relative values not absolute ones
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externals: update cubeb (again)
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input_common: Fix pro controller amiibo support
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renderer_vulkan: remove wrong constexpr
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vulkan_device: Disable VK_KHR_push_descriptor on ANV
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Mesa commit ff91c5ca42bc80aa411cb3fd8f550aa6fdd16bdc breaks
VK_KHR_push_descriptor usage on ANV drivers 22.3.0, so disable it
and allow games to boot.
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vulkan_common: disable depth clamp dynamic state for older radv
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Use the rendertarget format of the correct RT rather than the first valid
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Allow fully customised controller hotkeys
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configure_graphics: Add option to enable compute pipelines for Intel proprietary
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Fix Tears of the Kingdom flickering clouds and depths geometry.
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Buffer Cache: Clear sync code.
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Fix missing pic_order_present_flag in h264 header
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input_common: Make amiibo scanning less demanding
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service: hid: Use span instead of vector reference
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vulkan_device: reserve extra memory to prevent swaps
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vulkan_common: fix incompatible property flags
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time: implement ContinuousAdjustmentTimePoint
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Correctly track render target index in the framebuffer for image aspects
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fs: stub cache storage
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nvnflinger: fix Parcel serialization
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Fixes #9635
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Allow Fermi blit accelerate to work without images in cache
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Swap order of checking/setting region modifications in the buffer_cache
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renderer_vulkan: separate guest and host compute descriptor queues
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already. Use ScratchBuffers in the software blit path.
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Update README.md to remove Skyline license exception.
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