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Mirror of the Citron emulator
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Author
2019-07-05
texture_cache: Address Feedback
Fernando Sahmkow
2019-07-04
texture_cache: Correct Texture Buffer Uploading
Fernando Sahmkow
2019-06-29
texture_cache: Pack sibling queries inside a method
ReinUsesLisp
2019-06-29
texture_cache: Use std::vector reservation for sampled_textures
ReinUsesLisp
2019-06-29
texture_cache: Style changes
ReinUsesLisp
2019-06-29
texture_cache: Use std::array for siblings_table
ReinUsesLisp
2019-06-29
texture_cache: Address feedback
ReinUsesLisp
2019-06-25
texture_cache: Correct variable naming.
Fernando Sahmkow
2019-06-25
gl_texture_cache: Correct asserts
Fernando Sahmkow
2019-06-25
texture_cache: Corrections, documentation and asserts
Fernando Sahmkow
2019-06-25
surface_params: Corrections, asserts and documentation.
Fernando Sahmkow
2019-06-25
copy_params: use constexpr for constructor
Fernando Sahmkow
2019-06-25
gl_texture_cache: Corrections and fixes
Fernando Sahmkow
2019-06-25
gl_resource_manager: Correct MakeStreamCopy
Fernando Sahmkow
2019-06-25
texture_cache: Query MemoryManager from the system
Fernando Sahmkow
2019-06-24
texture_cache: Include "core/core.h"
ReinUsesLisp
2019-06-24
gl_texture_cache: Explicitly add indirect include
ReinUsesLisp
2019-06-24
texture_cache/surface_view: Address feedback
ReinUsesLisp
2019-06-24
texture_cache/surface_base: Address feedback
ReinUsesLisp
2019-06-24
video_core/surface: Address feedback
ReinUsesLisp
2019-06-24
decode/texture: Address feedback
ReinUsesLisp
2019-06-24
renderer_opengl/utils: Remove unused includes and unused forward declaration
ReinUsesLisp
2019-06-24
gl_texture_cache: Address some feedback
ReinUsesLisp
2019-06-24
gl_shader_disk_cache: Address feedback
ReinUsesLisp
2019-06-24
gl_shader_decompiler: Address feedback
ReinUsesLisp
2019-06-24
shader_bytecode: Include missing <array>
ReinUsesLisp
2019-06-24
common/alignment: Address feedback
ReinUsesLisp
2019-06-20
texture_cache: Style and Corrections
Fernando Sahmkow
2019-06-20
shader_cache: Correct versioning and size calculation.
Fernando Sahmkow
2019-06-20
texture_cache: Eliminate linear textures fallthrough
Fernando Sahmkow
2019-06-20
texture_cache: Correct format R16U as sibling
Fernando Sahmkow
2019-06-20
texture_cache: Implement texception detection and texture barriers.
Fernando Sahmkow
2019-06-20
texture_cache: Corrections to buffers and shadow formats use.
Fernando Sahmkow
2019-06-20
texture_cache: Implement Irregular Views in surfaces
Fernando Sahmkow
2019-06-20
surface: Correct format S8Z24
Fernando Sahmkow
2019-06-20
texture_cache: Initialize all siblings to invalid pixel format.
Fernando Sahmkow
2019-06-20
gl_texture_cache: Use Stream Buffers instead of Persistant for Buffer Copies.
Fernando Sahmkow
2019-06-20
gl_texture_cache: Correct Image Blit
Fernando Sahmkow
2019-06-20
decoders: correct block calculation
Fernando Sahmkow
2019-06-20
texture_cache: Use siblings textures on Rebuild and fix possible error on ↵
Fernando Sahmkow
blitting
2019-06-20
texture_cache: Remove old rasterizer cache
Fernando Sahmkow
2019-06-20
texture_cache: Implement siblings texture formats.
Fernando Sahmkow
2019-06-20
fermi2d: Correct Origin Mode
Fernando Sahmkow
2019-06-20
texture_cache: correct texture buffer on surface params
Fernando Sahmkow
2019-06-20
texture_cache: eliminate accelerated depth->color/color->depth copies due to ↵
Fernando Sahmkow
driver instability.
2019-06-20
texture_cache: correct mutex locks
Fernando Sahmkow
2019-06-20
shader_ir: Fix image copy rebase issues
Fernando Sahmkow
2019-06-20
texture_cache: Don't Image Copy if component types differ
Fernando Sahmkow
2019-06-20
texture_cache: move some large methods to cpp files
Fernando Sahmkow
2019-06-20
texture_cache: Optimize GetSurface and use references on functions that ↵
Fernando Sahmkow
don't change a surface.
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