Age | Commit message (Collapse) | Author |
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- BlitSurface with different texture targets is inherently broken.
- When target is the same, we can just use FastCopySurface.
- Fixes rendering issues with Breath of the Wild.
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Fix clip distance and viewport
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Add Depth Clamp Support
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npad: Use NPadIdToIndex to prevent invalid array access
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gpu: Rewrite GPU command list processing with DmaPusher class.
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Texture decoder: Implemented Tile Width Spacing
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file_sys/registered_cache: Use regular const references instead of std::shared_ptr for InstallEntry()
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yuzu/input: Minor changes
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npad: Fix copy/paste error with LED position assignments
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instead of u8
Prevents compiler warnings related to truncation when invoking the
dialog. It's also extremely suspect to use a u8 value here instead of a
more general type to begin with.
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This doesn't depend on any part of the private interface, so it can be
made a non-member internal function.
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profile_manager: Save and load ProfileData from disk
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std::shared_ptr for InstallEntry()
These parameters don't need to utilize a shared lifecycle directly in
the interface. Instead, the caller should provide a regular reference
for the function to use. This also allows the type system to flag
attempts to pass nullptr and makes it more generic, since it can now be
used in contexts where a shared_ptr isn't being used (in other words, we
don't constrain the usage of the interface to a particular mode of
memory management).
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control_metadata: Correct typo in language name (Portugese -> Portuguese)
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gl_shader_decompiler: Fixup clip distance index
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While we're at it, organize the array linearly, since clang formats the
array elements quite wide length-wise with the addition of the missing
'u'.
Technically also fixes patch lookup and icon lookup with Portuguese,
though I doubt anyone has actually run into this issue.
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gl_rasterizer: Fixup for #1723.
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std::bind is the pre-C++11 way of doing this.
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Orders the elements the way they would actually be initialized in.
Resolves compiler warnings with gcc and clang
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The common pattern is to put the data members after the function
interface where applicable.
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On invalidating the streaming buffer, we need to reupload all vertex buffers.
But we don't need to reconfigure the vertex format.
This was a (silly) misstake in #1723.
Thanks at Rodrigo for discovering the issue.
Fun fact, as configuring the vertex format also invalidate the vertex buffer,
this misstake had no affect on the behavior.
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morton: Fixup compiler warning
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gdbstub: Silence value truncation warning within FpuWrite()
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- More accurate impl., fixes Undertale (among other games).
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svc: Implement svcCreateResourceLimit, svcGetResourceLimitCurrentValue(), svcGetResourceLimitLimitValue(), and svcSetResourceLimitLimitValue()
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transforms are used.
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The opposite of the getter functions, this function sets the limit value
for a particular ResourceLimit resource category, with the restriction
that the new limit value must be equal to or greater than the current
resource value. If this is violated, then ERR_INVALID_STATE is returned.
e.g.
Assume:
current[Events] = 10;
limit[Events] = 20;
a call to this service function lowering the limit value to 10 would be
fine, however, attempting to lower it to 9 in this case would cause an
invalid state error.
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This kernel service function is essentially the exact same as
svcGetResourceLimitLimitValue(), with the only difference being that it
retrieves the current value for a given resource category using the
provided resource limit handle, rather than retrieving the limiting
value of that resource limit instance.
Given these are exactly the same and only differ on returned values, we
can extract the existing code for svcGetResourceLimitLimitValue() to
handle both values.
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This kernel service function retrieves the maximum allowable value for
a provided resource category for a given resource limit instance. Given
we already have the functionality added to the resource limit instance
itself, it's sufficient to just hook it up.
The error scenarios for this are:
1. If an invalid resource category type is provided, then ERR_INVALID_ENUM is returned.
2. If an invalid handle is provided, then ERR_INVALID_HANDLE is returned (bad thing goes in, bad thing goes out, as one would expect).
If neither of the above error cases occur, then the out parameter is
provided with the maximum limit value for the given category and success
is returned.
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This function simply creates a ResourceLimit instance and attempts to
create a handle for it within the current process' handle table. If the
kernal fails to either create the ResourceLimit instance or create a
handle for the ResourceLimit instance, it returns a failure code
(OUT_OF_RESOURCE, and HANDLE_TABLE_FULL respectively). Finally, it exits
by providing the output parameter with the handle value for the
ResourceLimit instance and returning that it was successful.
Note: We do not return OUT_OF_RESOURCE because, if yuzu runs out of
available memory, then new will currently throw. We *could* allocate the
kernel instance with std::nothrow, however this would be inconsistent
with how all other kernel objects are currently allocated.
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Previously this would cause an implicit truncation warning about
assigning a u64 value to a u32 value without an explicit cast.
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Add support for viewport_transfom_enable register
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gl_rasterizer: Skip VB upload if the state is clean.
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* GPU States: Implement Polygon Offset. This is used in SMO all the time.
* Clang Format fixes.
* Initialize polygon_offset in the constructor.
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Implemented BRA CC conditional and FSET CC Setting
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gl_shader_decompiler: Implement S2R's Y_DIRECTION
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The ProfileData is a 0x80-sized structure that stores various pieces of miscellaneous data for the account.
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gl_shader_decompiler: Implement BFI_IMM_R
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