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2018-11-28gl_rasterizer_cache: Remove BlitSurface and replace with more accurate copy.bunnei
- BlitSurface with different texture targets is inherently broken. - When target is the same, we can just use FastCopySurface. - Fixes rendering issues with Breath of the Wild.
2018-11-28Merge pull request #1808 from Tinob/masterbunnei
Fix clip distance and viewport
2018-11-28Merge pull request #1786 from Tinob/DepthClampbunnei
Add Depth Clamp Support
2018-11-28Merge pull request #1817 from DarkLordZach/npad-idx-fixbunnei
npad: Use NPadIdToIndex to prevent invalid array access
2018-11-28Merge pull request #1792 from bunnei/dma-pusherbunnei
gpu: Rewrite GPU command list processing with DmaPusher class.
2018-11-28npad: Use NPadIdToIndex to prevent invalid array accessZach Hilman
2018-11-27Merge pull request #1735 from FernandoS27/tex-spacingbunnei
Texture decoder: Implemented Tile Width Spacing
2018-11-27Merge pull request #1814 from lioncash/ptrbunnei
file_sys/registered_cache: Use regular const references instead of std::shared_ptr for InstallEntry()
2018-11-27dma_pushbuffer: Optimize to avoid loop and copy on Push.bunnei
2018-11-27gpu: Move command list profiling to DmaPusher::DispatchCalls.bunnei
2018-11-27Merge pull request #1811 from lioncash/inputbunnei
yuzu/input: Minor changes
2018-11-27Merge pull request #1815 from DarkLordZach/npad-pos-fixbunnei
npad: Fix copy/paste error with LED position assignments
2018-11-27npad: Fix copy/paste error with LED position assignmentsZach Hilman
2018-11-27yuzu/configure_input_player: Use std::size_t to represent the player index ↵Lioncash
instead of u8 Prevents compiler warnings related to truncation when invoking the dialog. It's also extremely suspect to use a u8 value here instead of a more general type to begin with.
2018-11-27yuzu/configure_input: Make CallConfigureDialog a non-member template functionLioncash
This doesn't depend on any part of the private interface, so it can be made a non-member internal function.
2018-11-27Merge pull request #1802 from DarkLordZach/user-data-storagebunnei
profile_manager: Save and load ProfileData from disk
2018-11-27file_sys/registered_cache: Remove unused <map> includeLioncash
2018-11-27file_sys/registered_cache: Use regular const references instead of ↵Lioncash
std::shared_ptr for InstallEntry() These parameters don't need to utilize a shared lifecycle directly in the interface. Instead, the caller should provide a regular reference for the function to use. This also allows the type system to flag attempts to pass nullptr and makes it more generic, since it can now be used in contexts where a shared_ptr isn't being used (in other words, we don't constrain the usage of the interface to a particular mode of memory management).
2018-11-27Merge pull request #1812 from lioncash/nacpbunnei
control_metadata: Correct typo in language name (Portugese -> Portuguese)
2018-11-27Merge pull request #1813 from ReinUsesLisp/fixup-clipbunnei
gl_shader_decompiler: Fixup clip distance index
2018-11-27gl_shader_decompiler: Fixup clip distance indexReinUsesLisp
2018-11-27control_metadata: Correct typo in language name (Portugese -> Portuguese)Lioncash
While we're at it, organize the array linearly, since clang formats the array elements quite wide length-wise with the addition of the missing 'u'. Technically also fixes patch lookup and icon lookup with Portuguese, though I doubt anyone has actually run into this issue.
2018-11-27Merge pull request #1810 from degasus/dirty_flagsbunnei
gl_rasterizer: Fixup for #1723.
2018-11-27yuzu/configure_input_player: Use a lambda expression instead of std::bindLioncash
std::bind is the pre-C++11 way of doing this.
2018-11-27yuzu/configure_input_player: Amend constructor initializer list orderLioncash
Orders the elements the way they would actually be initialized in. Resolves compiler warnings with gcc and clang
2018-11-27yuzu/configure_input: Remove unused function MoveGridElementLioncash
2018-11-27yuzu/configure_input*: Move data members after function declarationsLioncash
The common pattern is to put the data members after the function interface where applicable.
2018-11-27yuzu/configure_input: Remove unnecessary includesLioncash
2018-11-27gl_rasterizer: Fixup for #1723.Markus Wick
On invalidating the streaming buffer, we need to reupload all vertex buffers. But we don't need to reconfigure the vertex format. This was a (silly) misstake in #1723. Thanks at Rodrigo for discovering the issue. Fun fact, as configuring the vertex format also invalidate the vertex buffer, this misstake had no affect on the behavior.
2018-11-26Merge pull request #1806 from ReinUsesLisp/morton-fixupbunnei
morton: Fixup compiler warning
2018-11-26Merge pull request #1804 from lioncash/castbunnei
gdbstub: Silence value truncation warning within FpuWrite()
2018-11-26gpu: Rewrite GPU command list processing with DmaPusher class.bunnei
- More accurate impl., fixes Undertale (among other games).
2018-11-26Merge pull request #1805 from lioncash/resourcebunnei
svc: Implement svcCreateResourceLimit, svcGetResourceLimitCurrentValue(), svcGetResourceLimitLimitValue(), and svcSetResourceLimitLimitValue()
2018-11-27remove viewport_transform_enabled as it seems to be inactive when valid ↵Rodolfo Bogado
transforms are used.
2018-11-26svc: Implement svcSetResourceLimitLimitValue()Lioncash
The opposite of the getter functions, this function sets the limit value for a particular ResourceLimit resource category, with the restriction that the new limit value must be equal to or greater than the current resource value. If this is violated, then ERR_INVALID_STATE is returned. e.g. Assume: current[Events] = 10; limit[Events] = 20; a call to this service function lowering the limit value to 10 would be fine, however, attempting to lower it to 9 in this case would cause an invalid state error.
2018-11-26svc: Implement svcGetResourceLimitCurrentValue()Lioncash
This kernel service function is essentially the exact same as svcGetResourceLimitLimitValue(), with the only difference being that it retrieves the current value for a given resource category using the provided resource limit handle, rather than retrieving the limiting value of that resource limit instance. Given these are exactly the same and only differ on returned values, we can extract the existing code for svcGetResourceLimitLimitValue() to handle both values.
2018-11-26morton: Fixup compiler warningReinUsesLisp
2018-11-26svc: Implement svcGetResourceLimitLimitValue()Lioncash
This kernel service function retrieves the maximum allowable value for a provided resource category for a given resource limit instance. Given we already have the functionality added to the resource limit instance itself, it's sufficient to just hook it up. The error scenarios for this are: 1. If an invalid resource category type is provided, then ERR_INVALID_ENUM is returned. 2. If an invalid handle is provided, then ERR_INVALID_HANDLE is returned (bad thing goes in, bad thing goes out, as one would expect). If neither of the above error cases occur, then the out parameter is provided with the maximum limit value for the given category and success is returned.
2018-11-26svc: Implement svcCreateResourceLimit()Lioncash
This function simply creates a ResourceLimit instance and attempts to create a handle for it within the current process' handle table. If the kernal fails to either create the ResourceLimit instance or create a handle for the ResourceLimit instance, it returns a failure code (OUT_OF_RESOURCE, and HANDLE_TABLE_FULL respectively). Finally, it exits by providing the output parameter with the handle value for the ResourceLimit instance and returning that it was successful. Note: We do not return OUT_OF_RESOURCE because, if yuzu runs out of available memory, then new will currently throw. We *could* allocate the kernel instance with std::nothrow, however this would be inconsistent with how all other kernel objects are currently allocated.
2018-11-26gdbstub: Silence value truncation warning within FpuWrite()Lioncash
Previously this would cause an implicit truncation warning about assigning a u64 value to a u32 value without an explicit cast.
2018-11-26Implement depth clampRodolfo Bogado
2018-11-26Add support for Clip Distance enabled registerRodolfo Bogado
2018-11-26Merge pull request #1794 from Tinob/masterbunnei
Add support for viewport_transfom_enable register
2018-11-26Merge pull request #1723 from degasus/dirty_flagsbunnei
gl_rasterizer: Skip VB upload if the state is clean.
2018-11-26GPU States: Implement Polygon Offset. This is used in SMO all the time. (#1784)Marcos
* GPU States: Implement Polygon Offset. This is used in SMO all the time. * Clang Format fixes. * Initialize polygon_offset in the constructor.
2018-11-26Merge pull request #1713 from FernandoS27/bra-ccbunnei
Implemented BRA CC conditional and FSET CC Setting
2018-11-26Merge pull request #1798 from ReinUsesLisp/y-directionbunnei
gl_shader_decompiler: Implement S2R's Y_DIRECTION
2018-11-26profile_manager: Save and load ProfileData from diskZach Hilman
The ProfileData is a 0x80-sized structure that stores various pieces of miscellaneous data for the account.
2018-11-26Implemented Tile Width SpacingFernandoS27
2018-11-25Merge pull request #1763 from ReinUsesLisp/bfibunnei
gl_shader_decompiler: Implement BFI_IMM_R