Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-04-12 | Merge pull request #3578 from ReinUsesLisp/vmnmx | Fernando Sahmkow | |
shader/video: Partially implement VMNMX | |||
2020-04-12 | Merge pull request #3644 from ReinUsesLisp/msaa | Mat M | |
video_core: Add MSAA registers in 3D engine and TIC | |||
2020-04-12 | shader/video: Partially implement VMNMX | ReinUsesLisp | |
Implements the common usages for VMNMX. Inputs with a different size than 32 bits are not supported and sign mismatches aren't supported either. VMNMX works as follows: It grabs Ra and Rb and applies a maximum/minimum on them (this is defined by .MX), having in mind the input sign. This result can then be saturated. After the intermediate result is calculated, it applies another operation on it using Rc. These operations are merges, accumulations or another min/max pass. This instruction allows to implement with a more flexible approach GCN's min3 and max3 instructions (for instance). | |||
2020-04-12 | video_core: Add MSAA registers in 3D engine and TIC | ReinUsesLisp | |
This adds the registers used for multisampling. It doesn't implement anything for now. | |||
2020-04-11 | Merge pull request #3635 from FernandoS27/buffer-free | Rodrigo Locatti | |
Buffer queue: Correct behavior of free buffer. | |||
2020-04-11 | Merge pull request #3611 from FearlessTobi/port-4956 | bunnei | |
Port citra-emu/citra#4956: "Fixes to game list sorting" | |||
2020-04-10 | Merge pull request #3594 from ReinUsesLisp/vk-instance | bunnei | |
yuzu: Drop SDL2 and Qt frontend Vulkan requirements | |||
2020-04-10 | Buffer queue: Correct behavior of free buffer. | Fernando Sahmkow | |
This corrects the behavior of free buffer after witnessing it in an unrelated hardware test. I haven't found any games affected by it but in name of better accuracy we'll correct such behavior. | |||
2020-04-10 | Merge pull request #3607 from FearlessTobi/input-kms | bunnei | |
yuzu/configuration: Fix input profiles and a wrong assert | |||
2020-04-09 | Merge pull request #3623 from ReinUsesLisp/renderdoc-bind-spam | Fernando Sahmkow | |
qt/bootmanager: Remove unnecessary glBindFramebuffer | |||
2020-04-09 | Merge pull request #3622 from ReinUsesLisp/srgb-texture-border | Fernando Sahmkow | |
video_core/texture: Use a LUT to convert sRGB texture borders | |||
2020-04-09 | Merge pull request #3610 from FernandoS27/gpu-caches | Rodrigo Locatti | |
Refactor all the GPU Caches to use VAddr for cache addressing | |||
2020-04-09 | Merge pull request #3601 from ReinUsesLisp/some-shader-encodings | bunnei | |
video_core/shader: Add some instruction and S2R encodings | |||
2020-04-08 | VkRasterizer: Eliminate Legacy code. | Fernando Sahmkow | |
2020-04-08 | Memory: Correct GCC errors. | Fernando Sahmkow | |
2020-04-08 | Memory: Address Feedback. | Fernando Sahmkow | |
2020-04-08 | GPUMemoryManager: Improve safety of memory reads. | Fernando Sahmkow | |
2020-04-08 | Merge pull request #3624 from Kewlan/fix-sl-sr-position | bunnei | |
configuration: Fix placement of SL and SR | |||
2020-04-08 | Place SL and SR in the right most column. | Kewlan | |
2020-04-07 | Merge pull request #3572 from FearlessTobi/port-5127 | bunnei | |
Port citra-emu/citra#5127: "common: Port some changes from dolphin" | |||
2020-04-07 | qt/bootmanager: Remove unnecessary glBindFramebuffer | ReinUsesLisp | |
Presentation context always has GL_DRAW_FRAMEBUFFER_BINDING as zero. There is no need to bind the default framebuffer constantly. According to Nsight this was using ~0.7ms per frame and it broke renderdoc captures. | |||
2020-04-07 | video_core/textures: Move GetMaxAnisotropy to cpp file | ReinUsesLisp | |
2020-04-07 | video_core/texture: Use a LUT to convert sRGB texture borders | ReinUsesLisp | |
This is a reversed look up table extracted from https://gist.github.com/rygorous/2203834#file-gistfile1-cpp-L41-L62 that is used in https://github.com/devkitPro/deko3d/blob/04d4e9e587fa3dc5447b43d273bc45f440226e41/source/maxwell/tsc_generate.cpp#L38 Games usually bind 0xFD expecting a float texture border of 1.0f. The conversion previous to this commit was multiplying the uint8 sRGB texture border color by 255. This is close to 1.0f but when that difference matters, some graphical glitches appear. This look up table is manually changed in the edges, clamping towards 0.0f and 1.0f. While we are at it, move this logic to its own translation unit. | |||
2020-04-07 | Merge pull request #3621 from SilverBeamx/fullnamefix | Zach Hilman | |
Log version and about section version fix | |||
2020-04-07 | Addressed feedback: switched to snake case and fixed clang-format errors | SilverBeamx | |
2020-04-07 | Merge pull request #3599 from ReinUsesLisp/revert-3499 | bunnei | |
Revert "Merge pull request #3499 from ReinUsesLisp/depth-2d-array" | |||
2020-04-07 | Removed leftover test code | SilverBeamx | |
2020-04-07 | Addressed feedback: removed CMake hack in favor of building the necessary ↵ | SilverBeamx | |
strings via the supplied title format | |||
2020-04-07 | yuzu: Drop SDL2 and Qt frontend Vulkan requirements | ReinUsesLisp | |
Create Vulkan instances and surfaces from the Vulkan backend. | |||
2020-04-07 | Merge pull request #3489 from namkazt/patch-2 | Rodrigo Locatti | |
shader: implement SULD.D bits32/64 | |||
2020-04-07 | Hack BUILD_FULLNAME into GenerateSCMRev.cmake | SilverBeamx | |
2020-04-07 | address nit. | Nguyen Dac Nam | |
2020-04-07 | renderer_vulkan: Query device names from the backend | ReinUsesLisp | |
2020-04-07 | common/dynamic_library: Import and adapt helper from Dolphin | ReinUsesLisp | |
2020-04-07 | Apply suggestions from code review | Nguyen Dac Nam | |
Co-Authored-By: Rodrigo Locatti <reinuseslisp@airmail.cc> | |||
2020-04-07 | file_sys: fix LayeredFS error when loading some games made with… (#3602) | enler | |
* fix LayeredFS error when loading some games made with the Unity | |||
2020-04-06 | Clang Format. | Fernando Sahmkow | |
2020-04-06 | Shader/Pipeline Cache: Use VAddr instead of physical memory for addressing. | Fernando Sahmkow | |
2020-04-06 | Query Cache: Use VAddr instead of physical memory for adressing. | Fernando Sahmkow | |
2020-04-06 | Buffer Cache: Use vAddr instead of physical memory. | Fernando Sahmkow | |
2020-04-06 | Texture Cache: Use vAddr instead of physical memory for caching. | Fernando Sahmkow | |
2020-04-06 | GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr | Fernando Sahmkow | |
2020-04-06 | Merge pull request #3513 from ReinUsesLisp/native-astc | Fernando Sahmkow | |
video_core: Use native ASTC when available | |||
2020-04-06 | shader_decode: SULD.D using std::pair instead of out parameter | namkazy | |
2020-04-06 | shader_decode: SULD.D avoid duplicate code block. | namkazy | |
2020-04-06 | shader_decode: SULD.D fix conversion error. | namkazy | |
2020-04-06 | shader_decode: SULD.D implement bits64 and reverse shader ir init method to ↵ | namkazy | |
removed shader stage. | |||
2020-04-06 | yuzu: Fixes to game list sorting | FearlessTobi | |
Should fix citra-emu/citra#4593. As the issue might not be entirely clear, I'll offer a short explanation from what I understood from it and found from experimentation. Currently yuzu offers the user the option to change the text that's displayed in the "Name" column in the game list. Generally, it is expected that the items are sorted based on the displayed text, but yuzu would sort them by title instead. Made it so that an access to SortRole returns the same as DisplayRole. There shouldn't be any UI changes, only change in behaviour. Also fixes a bug with directory sorting, where having the directories out of order would enable you to try to "move up" to the addDirectory button, which would crash the emulator. Co-Authored-By: Vitor K <vitor-k@users.noreply.github.com> | |||
2020-04-05 | Merge pull request #3592 from ReinUsesLisp/ipa | Fernando Sahmkow | |
shader_decompiler: Remove FragCoord.w hack and change IPA implementation | |||
2020-04-05 | Merge pull request #3589 from ReinUsesLisp/fix-clears | Fernando Sahmkow | |
gl_rasterizer: Mark cleared textures as dirty |