Age | Commit message (Collapse) | Author |
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also fixes ADD and SUB to use U modifier
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Along with implementations of common instructions along the way
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This tries to fix a data race where we'd wait forever for the GPU.
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This is enabled by an extension instead of the capability.
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Workaround bug on Nvidia's OpenGL SPIR-V compiler when using unsigned
texture offsets.
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Workaround more bugs on Nvidia's OpenGL SPIR-V compiler.
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Worksaround a bug on Nvidia's OpenGL SPIR-V compiler where names are
used for name matching.
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This changes how Scheduler::Flush works. It queues the current command
buffer to be sent to the GPU but does not do it immediately. The Vulkan
worker thread takes care of that. Users will have to use
Scheduler::Flush + Scheduler::WaitWorker to get the previous behavior.
Scheduler::Finish is unchanged.
To avoid waiting on work never queued, Scheduler::Wait sends the current
command buffer if that's what the caller wants to wait.
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