| Age | Commit message (Collapse) | Author | 
|---|
|  | Services: Implemented Y2R_U::GetTransferEndEvent | 
|  | rasterizer: Add support for RGBA4 framebuffer format. | 
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|  | Aero Porter was throwing an "Invalid Handle" fatal error without this. | 
|  | Frontends, HID: Add New 3DS specific pad buttons, and stub the touch one. | 
|  | Added information reporting from ThrowFatalError | 
|  | GPU: Fixed RGBA8 as output format in a display transfer. | 
|  | Verified with hwtests | 
|  | This was RE'd from the errdisp applet. | 
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|  | GPU: Add support for more framebuffer formats in display transfers. | 
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|  | Rasterize with the correct color component order. | 
|  | - Fixes a regression with #594. | 
|  | Clean up unaligned 32-bit memory reads | 
|  | GPU: Fixed the RGBA8 input format and RGB8 output format | 
|  | Pica/VertexShader: Fixed LOOP with more than one iteration. | 
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|  | in Display Transfers, tested with hwtests. | 
|  | Previously it wouldn't jump back to the start of the loop code once it reached the end of the block.
Fixes the texture problems in a lot of games. | 
|  | Common: Change names containing “Dolphin” or “PPSSPP” to something more generic | 
|  | more generic. | 
|  | Sweeping cleanup of Common | 
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|  | Convert a few C stdlib asserts to Citra's own asserts | 
|  | Rasterizer: Fixed a warning in GetWrappedTexCoord. | 
|  | from Dolphin | 
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|  | Redeclaring the variable inside the switch was causing weird behavior. | 
|  | core/video_core: Use in-place construction where possible | 
|  | More PICA200 Emulation Fixes | 
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|  | Not really sure where the difference is, but some applications seem to use this 1:1 the same way... | 
|  | clean up texture environment logic. | 
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|  | The change in depth range seems to reflect better to what applications are expecting, and makes for cleaner code overall (hence is more likely to reflect hardware behavior). | 
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