Age | Commit message (Collapse) | Author |
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Addresses issues where a user in fullscreen could not exit some web applets without leaving fullscreen.
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gl_rasterizer: Unbind textures but don't apply the gl_state
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logging/backend: Move CreateEntry into the Impl class. Relocate local static to a class variable
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web_service: Remove unnecessary inclusions
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Reduces the potential amount of rebuilding necessary if any headers
change. In particular, we were including a header from the core library
when we don't even link the core library to the web_service library, so
this also gets rid of an indirect dependency.
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Port citra-emu/citra#4647: "citra_qt/main: make SPEED_LIMIT_STEP static constexpr"
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Moves local global state into the Impl class itself and initializes it
at the creation of the instance instead of in the function.
This makes it nicer for weakly-ordered architectures, given the
CreateEntry() class won't need to have atomic loads executed for each
individual call to the CreateEntry class.
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This function is only ever used within this source file and makes it
easier to remove static state in the following change.
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vk_buffer_cache: Fix clang-format
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Yuzu can render 3D.
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MSVC does not seem to like using constexpr values in a lambda that were declared outside of it.
Previously on MSVC build the hotkeys to inc-/decrease the speed limit were not working correctly because in the lambda the SPEED_LIMIT_STEP had garbage values.
After googling around a bit I found: https://github.com/codeplaysoftware/computecpp-sdk/issues/95 which seems to be a similar issue.
Trying the suggested fix to make the variable static constexpr also fixes the bug here.
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Yuzu can now render 3D graphics to some degree.
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fuck git for ruining my day, I will learn but I will not forgive
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vk_buffer_cache: Implement a buffer cache
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This buffer cache is just like OpenGL's buffer cache with some minor
style changes. It uses VKStreamBuffer.
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yuzu/compatdb: Remove unused lambda capture
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service/audio: Provide an implementation of ExecuteAudioRendererRendering
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service/audio/audren_u: Implement OpenAudioRendererAuto
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This currently has the same behavior as the regular
OpenAudioRenderer API function, so we can just move the code within
OpenAudioRenderer to an internal function that both service functions
call.
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This service function appears to do nothing noteworthy on the switch.
All it does at the moment is either return an error code or abort the
system. Given we obviously don't want to kill the system, we just opt
for always returning the error code.
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Unbinding was required when OpenGL delete operations didn't unbind a
resource if it was bound. This is no longer needed and can be removed.
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service/hid: Amend forward declaration of ServiceManager
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vk_stream_buffer: Implement a stream buffer
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Improve the Accuracy of the Rasterizer Cache through a Texception Pass
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gl_rasterizer/vk_memory_manager: Silence -Wreorder warnings
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scenarios.
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marked surfaces on next use.
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of Register and Unregister
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maxwell_3d: Use std::bitset to manage dirty flags
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- Memory::MapPages total samplecount was reduced from 4.6% to 1.06%.
- From main menu into the game from 1.03% to 0.35%
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audio_core/cubeb_sink: Ensure COM is initialized on Windows prior to calling cubeb_init
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cubeb_init
cubeb now requires that COM explicitly be initialized on the thread
prior to calling cubeb_init.
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The SM namespace is within the Service namespace, so this was forward
declaring a type that didn't exist.
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Silences a compiler warning with clang.
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audio_core/audio_renderer: Provide names for some parameters of AudioRendererParameter
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core/frontend/emu_window: Make ClipToTouchScreen a const member function
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kernel/handle_table: Allow process capabilities to limit the handle table size
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externals: Update cubeb to the master version
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common: Move Quaternion, Rectangle, Vec2, Vec3, and Vec4 into the Common namespace
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