Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-10-21 | Merge pull request #1187 from bunnei/shader-gen | bunnei | |
GLSL Fragment Shader Generation | |||
2015-10-21 | gl_shader_gen: Use explicit locations for vertex shader attributes. | bunnei | |
2015-10-21 | gl_shader_gen: Optimize code for AppendAlphaTestCondition. | bunnei | |
- Also add a comment to AppendColorCombiner. | |||
2015-10-21 | gl_rasterizer: Define enum types for each vertex texcoord attribute. | bunnei | |
2015-10-21 | gl_shader_gen: Various cleanups to shader generation. | bunnei | |
2015-10-21 | gl_rasterizer: Use MMH3 hash for shader cache hey. | bunnei | |
- Includes a check to confirm no hash collisions. | |||
2015-10-21 | gl_shader_gen: Require explicit uniform locations. | bunnei | |
- Fixes uniform issue on AMD. | |||
2015-10-21 | gl_shader_gen: Rename 'o' to 'attr' in vertex/fragment shaders. | bunnei | |
2015-10-21 | gl_shader_gen: AppendAlphaModifier default should be 0.0, not vec4(0.0). | bunnei | |
2015-10-21 | gl_shader_gen: Fix bug where TEV stage outputs should be clamped. | bunnei | |
2015-10-21 | gl_rasterizer: Add documentation to ShaderCacheKey. | bunnei | |
2015-10-21 | gl_shader_gen: Add additional function documentation. | bunnei | |
2015-10-21 | gl_shader_util: Cleanup header file + add docstring. | bunnei | |
2015-10-21 | gl_shader_gen: Various cleanups + moved TEV stage generation to its own ↵ | bunnei | |
function. | |||
2015-10-21 | renderer_opengl: Refactor shader generation/caching to be more organized + ↵ | bunnei | |
various cleanups. | |||
2015-10-21 | gl_rasterizer: Move logic for creating ShaderCacheKey to a static function. | bunnei | |
2015-10-21 | gl_shader_util: Use vec3 constants for AppendColorCombiner. | bunnei | |
2015-10-21 | gl_rasterizer: Fix typo in uploading TEV const color uniforms. | bunnei | |
2015-10-21 | gl_shader_util: Fix precision bug with alpha testing. | bunnei | |
- Alpha testing is not done with float32 precision, this makes the HW renderer match the SW renderer. | |||
2015-10-21 | Initial implementation of fragment shader generation with caching. | Subv | |
2015-10-20 | Merge pull request #1207 from kemenaran/persist-citra-settings-in-qt | bunnei | |
citra-qt: save hardware-rendering and shaders-jit settings | |||
2015-10-20 | Merge pull request #1204 from kemenaran/qt-add-mac-icon | bunnei | |
citra-qt: Add icon to the OS X app | |||
2015-10-20 | Merge pull request #1199 from Gareth422/encryption-check | bunnei | |
Loader: Implement NCCH encryption check | |||
2015-10-18 | citra-qt: persist hardware-rendering and shaders-jit settings | Pierre de La Morinerie | |
Before this changing these settings from the GUI would apply the settings, but they were reseted to the default values when exiting citra. | |||
2015-10-14 | citra-qt: Add icon to Mac app | Pierre de La Morinerie | |
Previously the Mac app didn't have any icon. | |||
2015-10-10 | Loader: Change NCCH header types to be explicitly little-endian | Gareth Poole | |
2015-10-10 | Loader: Implement encryption check | Gareth Poole | |
2015-10-10 | Merge pull request #1194 from linkmauve/no-newline | bunnei | |
Remove newlines in LOG_* calls | |||
2015-10-10 | Merge pull request #1195 from Gareth422/secondary | bunnei | |
Fixed spelling errors | |||
2015-10-09 | CitraQt, SkyEye, Loader, VideoCore: Remove newlines in LOG_* calls. | Emmanuel Gil Peyrot | |
The LOG_* function itself already appends one. | |||
2015-10-09 | Fixed spelling errors | Gareth Poole | |
2015-10-07 | Merge pull request #1189 from archshift/game-list-toggle-window | bunnei | |
Game list: propely hide on toggling window mode | |||
2015-10-07 | Merge pull request #1190 from rohit-n/sign-compare | bunnei | |
Silence -Wsign-compare warnings. | |||
2015-10-06 | Silence -Wsign-compare warnings. | Rohit Nirmal | |
2015-10-06 | Merge pull request #1164 from kemenaran/qt-high-dpi-fixes | bunnei | |
citra-qt: high-DPI fixes and Retina on OS X | |||
2015-10-06 | Game list: propely hide on toggling window mode | archshift | |
Properly hides the game list upon toggling from external window mode to single window mode. Previously, both the game list and the render window would have been shown at the same time upon toggling. | |||
2015-10-04 | citra-qt: Fix mouse events coordinates on high-DPI screens | Pierre de La Morinerie | |
2015-10-04 | citra-qt: Enable high-DPI widgets on Mac app | Pierre de La Morinerie | |
The OS will render the widgets using the system screen DPI (instead of being locked at @1x resolution). This has no impact on the existing high-DPI rendering code in Citra, which means that the resolution of the emulated content is increased to the real number of pixels, as on other platforms. | |||
2015-10-04 | citra-qt: Use custom Info.plist for Mac builds | Pierre de La Morinerie | |
Instead of letting CMake re-generate an automatic Info.plist file on every build, use our own. This allows greater control on the application bundle settings. | |||
2015-10-03 | OS X build uploading: auto-confirm SSH host key | archshift | |
Prevents error verifying host key (and we can't manually verify since the prompt is obviously non-interactive). | |||
2015-10-03 | Merge pull request #1176 from lioncash/vs2015-code-junking-day | bunnei | |
Obligatory "Throw out workarounds VS2013 once limited us to" PR | |||
2015-10-01 | Merge pull request #1095 from archshift/game-list | bunnei | |
Initial implementation of a game list | |||
2015-10-01 | Game list: save and load column sizes, sort order, to QSettings | archshift | |
2015-10-01 | Add menu item for selecting the game list folder | archshift | |
2015-10-01 | Initial implementation of a game list | archshift | |
2015-10-01 | Add helper function for creating a readable byte size string. | archshift | |
2015-10-01 | Don't show render window until a game is started | archshift | |
2015-10-01 | bit_field: Re-enable code on MSVC | Lioncash | |
2015-10-01 | Merge pull request #1180 from lioncash/symbol | bunnei | |
symbols: Minor changes | |||
2015-09-30 | Split up FileUtil::ScanDirectoryTree to be able to use callbacks for custom ↵ | archshift | |
behavior Converted FileUtil::ScanDirectoryTree and FileUtil::DeleteDirRecursively to use the new ScanDirectoryTreeAndCallback function internally. |