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Mirror of the Citron emulator
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Author
2021-07-22
glsl: Fix output varying initialization when transform feedback is used
ameerj
2021-07-22
shaders: Allow shader notify when async shaders is disabled
ameerj
2021-07-22
texture_pass: Fix is_read image qualification
ameerj
2021-07-22
shader: Align constant buffer sizes to 16 bytes
ReinUsesLisp
2021-07-22
spirv: Properly handle devices without int8 and int16
ReinUsesLisp
2021-07-22
spirv: Handle small storage buffer loads on devices with no support
ReinUsesLisp
2021-07-22
vk_graphics_pipeline: Use VK_KHR_push_descriptor when available
ReinUsesLisp
2021-07-22
glsl: Fix cbuf component indexing bug falback
ameerj
2021-07-22
shader: Simplify MergeDualVertexPrograms
ReinUsesLisp
2021-07-22
shader: Properly manage attributes not written from previous stages
ReinUsesLisp
2021-07-22
glsl: Only declare fragment outputs on fragment shaders
ReinUsesLisp
2021-07-22
shader: Split profile and runtime info headers
ReinUsesLisp
2021-07-22
shader: Add support for native 16-bit floats
ReinUsesLisp
2021-07-22
shader: Rename maxwell/program.h to translate_program.h
ReinUsesLisp
2021-07-22
vulkan_device: Blacklist VK_EXT_vertex_input_dynamic_state on Intel
ReinUsesLisp
2021-07-22
glsl: Obey need_declared_frag_colors to declare and initialize all frag_color
ameerj
2021-07-22
glsl: Address rest of feedback
ameerj
2021-07-22
glsl: Move gl_Position/generic attribute initialization to EmitProlgue
ameerj
2021-07-22
glsl: Conditionally use fine/coarse derivatives based on device support
ameerj
2021-07-22
glsl: Cleanup/Address feedback
ameerj
2021-07-22
gl_shader_cache: Implement async shaders
ameerj
2021-07-22
glsl: Add Shader_GLSL logging
ameerj
2021-07-22
glsl: Add LoopSafety instructions
ameerj
2021-07-22
glsl: Conditionally add EXT_texture_shadow_lod
ameerj
2021-07-22
glsl: Add stubs for sparse queries and variable aoffi when not supported
ameerj
2021-07-22
glsl: Implement legacy varyings
ameerj
2021-07-22
gl_shader_cache: Remove const from pipeline source arguments
ameerj
2021-07-22
gl_shader_cache: Move OGL shader compilation to the respective Pipeline const...
ameerj
2021-07-22
glsl: Minor cleanup
ameerj
2021-07-22
glsl: Fix Cbuf getters for F32 type
ameerj
2021-07-22
glsl: Add immediate index oob checking for Cbuf getters
ameerj
2021-07-22
glsl: Refactor GetCbuf functions to reduce code duplication
ameerj
2021-07-22
glsl: Address more feedback. Implement indexed texture reads
ameerj
2021-07-22
glsl: Remove Signed Integer variables
ameerj
2021-07-22
glsl: Address Rodrigo's feedback
ameerj
2021-07-22
glsl: Reorganize backend code, remove unneeded [[maybe_unused]]
ameerj
2021-07-22
glsl: Implement SampleId and SetSampleMask
ameerj
2021-07-22
glsl: Add gl_PerVertex in for GS
ameerj
2021-07-22
glsl: Use existing tracking for enabling EXT_shader_image_load_formatted
ameerj
2021-07-22
glsl: Enable early fragment tests
ameerj
2021-07-22
gl_rasterizer: Add texture fetch barrier for fragments
ameerj
2021-07-22
glsl: Implement more attribute getters and setters
ameerj
2021-07-22
glsl: Implement fswzadd
ameerj
2021-07-22
glsl: Implement indexed attribute loads
ameerj
2021-07-22
glsl: Conditionally add GL_ARB_sparse_texture2
ameerj
2021-07-22
glsl: Rebase fixes
ameerj
2021-07-22
glsl: Conditionally use GL_EXT_shader_image_load_formatted
ameerj
2021-07-22
glsl: Remove output generic indexing for geometry stage
ameerj
2021-07-22
glsl: Allow dynamic tracking of variable allocation
ameerj
2021-07-22
glsl: Implement barriers
ameerj
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