| Age | Commit message (Collapse) | Author | 
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|  | component types.
For now only the UNORM type is supported. | 
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|  | GPU: Support non-tiled textures and configurable block height. | 
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|  | unswizzling. | 
|  | formats.
TODO: The way we handle cached formats must change, framebuffer and texture formats are too different to keep them in the same place. | 
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|  | Misc gpu improvements | 
|  | Shader decompiler changes part 2 | 
|  | renderer_opengl: Implement BlendEquation and BlendFunc. | 
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|  | file_sys: Add HFS/PFS helper component | 
|  | GPU: Implement some wrap modes | 
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|  | * Updated ACC with more service names
* Updated SVC with more service names
* Updated set with more service names
* Updated sockets with more service names
* Updated SPL with more service names
* Updated time with more service names
* Updated vi with more service names | 
|  | Implement indexed mode rendering | 
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|  | (Clamp, GL_CLAMP).
This clamp mode was removed from OpenGL as of 3.1, we can emulate it by using GL_CLAMP_TO_BORDER to get the border color of the texture, and then manually sampling the edge to mix them in the fragment shader. | 
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|  | pl_u: Use empty shared font if none is available. | 
|  | GPU: Don't use explicit binding points when uploading the constbuffers to opengl | 
|  | - Makes games work in lieu of shared_font.bin. | 
|  | uploading code. | 
|  | opengl.
The bindpoints will now be dynamically calculated based on the number of buffers used by the previous shader stage. | 
|  | fsp_srv: Implement DeleteFile. | 
|  | GPU: Use the buffer hints from the shader decompiler to upload only the necessary const buffers for each shader stage | 
|  | - Used by Binding of Isaac. | 
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|  | necessary const buffers for each shader stage. |