Age | Commit message (Collapse) | Author |
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pl_u: Use empty shared font if none is available.
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GPU: Don't use explicit binding points when uploading the constbuffers to opengl
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- Makes games work in lieu of shared_font.bin.
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uploading code.
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opengl.
The bindpoints will now be dynamically calculated based on the number of buffers used by the previous shader stage.
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fsp_srv: Implement DeleteFile.
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GPU: Use the buffer hints from the shader decompiler to upload only the necessary const buffers for each shader stage
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- Used by Binding of Isaac.
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necessary const buffers for each shader stage.
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shaders: Expose hints about used const buffers.
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GPU: Upload the shader Constant Buffers as SSBOs to the GPU
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We're going to need the shader generator to give us a mapping of the actual used const buffers to properly bind them to the shader.
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vm_manager: Increase GetTotalMemoryUsage value.
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- Gets Binding of Isaac running.
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Fix the stuck in fullscreen bug
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fsp_srv: Implement IFile::Flush.
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OpenGL shader generation part 1
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- Tested with Puyo Puyo Tetris and Cave Story+
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