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2020-03-13vk_shader_decompiler: Fix implicit type conversionRodrigo Locatti
Co-Authored-By: Mat M. <mathew1800@gmail.com>
2020-03-13vk_rasterizer: Implement transform feedback binding zeroReinUsesLisp
2020-03-13vk_shader_decompiler: Add XFB decorations to generic varyingsReinUsesLisp
2020-03-13vk_device: Enable VK_EXT_transform_feedback when availableReinUsesLisp
2020-03-13vk_device: Shrink formatless capability name sizeReinUsesLisp
2020-03-13shader/transform_feedback: Expose buffer strideReinUsesLisp
2020-03-13vk_shader_decompiler: Use registry for specializationReinUsesLisp
2020-03-13gl_rasterizer: Implement transform feedback bindingsReinUsesLisp
2020-03-13gl_shader_decompiler: Decorate output attributes with XFB layoutReinUsesLisp
We sometimes have to slice attributes in different parts. This is needed for example in instances where the game feedbacks 3 components but writes 4 from the shader (something that is possible with GL_NV_transform_feedback).
2020-03-13shader/transform_feedback: Add host API friendly TFB builderReinUsesLisp
2020-03-13Merge pull request #3473 from ReinUsesLisp/shader-purgeFernando Sahmkow
gl_shader_cache: Rework shader cache and store texture arrays
2020-03-13Merge branch 'master' into shader-purgeRodrigo Locatti
2020-03-13Merge pull request #3491 from ReinUsesLisp/polygon-modesbunnei
gl_rasterizer: Implement polygon modes and fill rectangles
2020-03-12gl_shader_decompiler: Initialize gl_Position on vertex shadersReinUsesLisp
2020-03-12Merge pull request #3483 from namkazt/patch-1Fernando Sahmkow
vk_rasterizer: fix mistype on SetupGraphicsImages
2020-03-12Merge pull request #3480 from ReinUsesLisp/vk-disabled-uboFernando Sahmkow
vk_rasterizer: Support disabled uniform buffers
2020-03-12gl_shader_decompiler: Add missing {} on smem GLSL emissionReinUsesLisp
2020-03-12Merge pull request #3497 from FernandoS27/microprogfile-extendbunnei
Small corrections and features to microprofile
2020-03-12Merge pull request #3496 from vitor-k/remove-enumbunnei
framebuffer_layout.h: drop the use of enum for screen dimensions
2020-03-12NVFlinger: Do the microprofile Flip after processing a valid frame.Fernando Sahmkow
2020-03-12Microprofile: Allow accessing token.Fernando Sahmkow
2020-03-12gl_shader_decompiler: Fix regression in render target declarationsReinUsesLisp
A previous commit introduced a way to declare as few render targets as possible. Turns out this introduced a regression in some games.
2020-03-11Merge pull request #3494 from ReinUsesLisp/fix-cs-pipelinebunnei
gl_shader_manager: Fix interaction between graphics and compute
2020-03-11framebuffer_layout.h: drop the use of enum for screen dimensions.Vitor Kiguchi
+clang format
2020-03-11gl_shader_manager: Fix interaction between graphics and computeReinUsesLisp
After a compute shader was set to the pipeline, no graphics shader was invoked again. To address this use glUseProgram to bind compute shaders (without state tracking) and call glUseProgram(0) when transitioning out of it back to the graphics pipeline.
2020-03-10Merge pull request #3458 from FearlessTobi/voice-issuesbunnei
cubeb_sink: Don't discard other channels when performing downmixing
2020-03-09gl_rasterizer: Implement polygon modes and fill rectanglesReinUsesLisp
2020-03-09engines/maxwell_3d: Add TFB registers and store them in shader registryReinUsesLisp
2020-03-09shader/registry: Address feedbackReinUsesLisp
2020-03-09gl_shader_decompiler: Add identifier to decompiled codeReinUsesLisp
2020-03-09gl_shader_decompiler: Roll back to GLSL core 430ReinUsesLisp
RenderDoc won't build shaders if we use GLSL compatibility.
2020-03-09const_buffer_engine_interface: Store component typesReinUsesLisp
This is required for Vulkan. Sampling integer textures with float handles is illegal.
2020-03-09yuzu/loading_screen: Remove unused shader progress modeReinUsesLisp
2020-03-09gl_shader_cache: Reduce registry consistency to debug assertReinUsesLisp
Registry consistency is something that practically can't happen and it has a measurable runtime cost. Reduce it to a DEBUG_ASSERT.
2020-03-09shader/registry: Cache tessellation stateReinUsesLisp
2020-03-09shader/registry: Store graphics and compute metadataReinUsesLisp
Store information GLSL forces us to provide but it's dynamic state in hardware (workgroup sizes, primitive topology, shared memory size).
2020-03-09video_core: Rename "const buffer locker" to "registry"ReinUsesLisp
2020-03-09gl_shader_cache: Rework shader cache and remove post-specializationsReinUsesLisp
Instead of pre-specializing shaders and then post-specializing them, drop the later and only "specialize" the shader while decoding it.
2020-03-09Merge pull request #3301 from ReinUsesLisp/state-trackerRodrigo Locatti
video_core: Remove gl_state and use a state tracker based on dirty flags
2020-03-08Merge pull request #3486 from ReinUsesLisp/fix-anisotropy-hackbunnei
textures: Fix anisotropy hack
2020-03-08textures: Fix anisotropy hackReinUsesLisp
Previous code could generate an anisotropy value way higher than x16.
2020-03-08cubeb_sink: Don't discard other channels when performing downmixingFearlessTobi
Previously, when performing downmixing, we would discard all channels except the left and right one. This implementation respects them when mixing down to Stereo. It is taken from this document: http://www.atsc.org/wp-content/uploads/2015/03/A52-201212-17.pdf. Fixes Luigis Mansion 3 cutscene and Bayonetta audio.
2020-03-07Merge pull request #3452 from Morph1984/anisotropic-filteringbunnei
frontend/Graphics: Add "Advanced" graphics tab and experimental Anisotropic Filtering support
2020-03-08vk_reasterizer: fix mistype on SetupGraphicsImagesNguyen Dac Nam
This should use Maxwell3D engine. Fixed some GPU error on Kirby and maybe other games.
2020-03-07Merge pull request #3481 from ReinUsesLisp/abgr5-storagebunnei
maxwell_to_vk: Remove Storage capability for A1B5G5R5U
2020-03-06vk_rasterizer: Support disabled uniform buffersReinUsesLisp
2020-03-06maxwell_to_vk: Remove Storage capability for A1B5G5R5UReinUsesLisp
2020-03-05Merge pull request #3463 from ReinUsesLisp/vk-toctoubunnei
vk_swapchain: Silence TOCTOU race condition
2020-03-05Merge pull request #3479 from jroweboy/dont-log-on-no-inputbunnei
Minor fixes for udp input
2020-03-05Merge pull request #3451 from ReinUsesLisp/indexed-texturesbunnei
vk_shader_decompiler: Implement indexed textures