Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-03-13 | vk_shader_decompiler: Fix implicit type conversion | Rodrigo Locatti | |
Co-Authored-By: Mat M. <mathew1800@gmail.com> | |||
2020-03-13 | vk_rasterizer: Implement transform feedback binding zero | ReinUsesLisp | |
2020-03-13 | vk_shader_decompiler: Add XFB decorations to generic varyings | ReinUsesLisp | |
2020-03-13 | vk_device: Enable VK_EXT_transform_feedback when available | ReinUsesLisp | |
2020-03-13 | vk_device: Shrink formatless capability name size | ReinUsesLisp | |
2020-03-13 | shader/transform_feedback: Expose buffer stride | ReinUsesLisp | |
2020-03-13 | vk_shader_decompiler: Use registry for specialization | ReinUsesLisp | |
2020-03-13 | gl_rasterizer: Implement transform feedback bindings | ReinUsesLisp | |
2020-03-13 | gl_shader_decompiler: Decorate output attributes with XFB layout | ReinUsesLisp | |
We sometimes have to slice attributes in different parts. This is needed for example in instances where the game feedbacks 3 components but writes 4 from the shader (something that is possible with GL_NV_transform_feedback). | |||
2020-03-13 | shader/transform_feedback: Add host API friendly TFB builder | ReinUsesLisp | |
2020-03-13 | Merge pull request #3473 from ReinUsesLisp/shader-purge | Fernando Sahmkow | |
gl_shader_cache: Rework shader cache and store texture arrays | |||
2020-03-13 | Merge branch 'master' into shader-purge | Rodrigo Locatti | |
2020-03-13 | Merge pull request #3491 from ReinUsesLisp/polygon-modes | bunnei | |
gl_rasterizer: Implement polygon modes and fill rectangles | |||
2020-03-12 | gl_shader_decompiler: Initialize gl_Position on vertex shaders | ReinUsesLisp | |
2020-03-12 | Merge pull request #3483 from namkazt/patch-1 | Fernando Sahmkow | |
vk_rasterizer: fix mistype on SetupGraphicsImages | |||
2020-03-12 | Merge pull request #3480 from ReinUsesLisp/vk-disabled-ubo | Fernando Sahmkow | |
vk_rasterizer: Support disabled uniform buffers | |||
2020-03-12 | gl_shader_decompiler: Add missing {} on smem GLSL emission | ReinUsesLisp | |
2020-03-12 | Merge pull request #3497 from FernandoS27/microprogfile-extend | bunnei | |
Small corrections and features to microprofile | |||
2020-03-12 | Merge pull request #3496 from vitor-k/remove-enum | bunnei | |
framebuffer_layout.h: drop the use of enum for screen dimensions | |||
2020-03-12 | NVFlinger: Do the microprofile Flip after processing a valid frame. | Fernando Sahmkow | |
2020-03-12 | Microprofile: Allow accessing token. | Fernando Sahmkow | |
2020-03-12 | gl_shader_decompiler: Fix regression in render target declarations | ReinUsesLisp | |
A previous commit introduced a way to declare as few render targets as possible. Turns out this introduced a regression in some games. | |||
2020-03-11 | Merge pull request #3494 from ReinUsesLisp/fix-cs-pipeline | bunnei | |
gl_shader_manager: Fix interaction between graphics and compute | |||
2020-03-11 | framebuffer_layout.h: drop the use of enum for screen dimensions. | Vitor Kiguchi | |
+clang format | |||
2020-03-11 | gl_shader_manager: Fix interaction between graphics and compute | ReinUsesLisp | |
After a compute shader was set to the pipeline, no graphics shader was invoked again. To address this use glUseProgram to bind compute shaders (without state tracking) and call glUseProgram(0) when transitioning out of it back to the graphics pipeline. | |||
2020-03-10 | Merge pull request #3458 from FearlessTobi/voice-issues | bunnei | |
cubeb_sink: Don't discard other channels when performing downmixing | |||
2020-03-09 | gl_rasterizer: Implement polygon modes and fill rectangles | ReinUsesLisp | |
2020-03-09 | engines/maxwell_3d: Add TFB registers and store them in shader registry | ReinUsesLisp | |
2020-03-09 | shader/registry: Address feedback | ReinUsesLisp | |
2020-03-09 | gl_shader_decompiler: Add identifier to decompiled code | ReinUsesLisp | |
2020-03-09 | gl_shader_decompiler: Roll back to GLSL core 430 | ReinUsesLisp | |
RenderDoc won't build shaders if we use GLSL compatibility. | |||
2020-03-09 | const_buffer_engine_interface: Store component types | ReinUsesLisp | |
This is required for Vulkan. Sampling integer textures with float handles is illegal. | |||
2020-03-09 | yuzu/loading_screen: Remove unused shader progress mode | ReinUsesLisp | |
2020-03-09 | gl_shader_cache: Reduce registry consistency to debug assert | ReinUsesLisp | |
Registry consistency is something that practically can't happen and it has a measurable runtime cost. Reduce it to a DEBUG_ASSERT. | |||
2020-03-09 | shader/registry: Cache tessellation state | ReinUsesLisp | |
2020-03-09 | shader/registry: Store graphics and compute metadata | ReinUsesLisp | |
Store information GLSL forces us to provide but it's dynamic state in hardware (workgroup sizes, primitive topology, shared memory size). | |||
2020-03-09 | video_core: Rename "const buffer locker" to "registry" | ReinUsesLisp | |
2020-03-09 | gl_shader_cache: Rework shader cache and remove post-specializations | ReinUsesLisp | |
Instead of pre-specializing shaders and then post-specializing them, drop the later and only "specialize" the shader while decoding it. | |||
2020-03-09 | Merge pull request #3301 from ReinUsesLisp/state-tracker | Rodrigo Locatti | |
video_core: Remove gl_state and use a state tracker based on dirty flags | |||
2020-03-08 | Merge pull request #3486 from ReinUsesLisp/fix-anisotropy-hack | bunnei | |
textures: Fix anisotropy hack | |||
2020-03-08 | textures: Fix anisotropy hack | ReinUsesLisp | |
Previous code could generate an anisotropy value way higher than x16. | |||
2020-03-08 | cubeb_sink: Don't discard other channels when performing downmixing | FearlessTobi | |
Previously, when performing downmixing, we would discard all channels except the left and right one. This implementation respects them when mixing down to Stereo. It is taken from this document: http://www.atsc.org/wp-content/uploads/2015/03/A52-201212-17.pdf. Fixes Luigis Mansion 3 cutscene and Bayonetta audio. | |||
2020-03-07 | Merge pull request #3452 from Morph1984/anisotropic-filtering | bunnei | |
frontend/Graphics: Add "Advanced" graphics tab and experimental Anisotropic Filtering support | |||
2020-03-08 | vk_reasterizer: fix mistype on SetupGraphicsImages | Nguyen Dac Nam | |
This should use Maxwell3D engine. Fixed some GPU error on Kirby and maybe other games. | |||
2020-03-07 | Merge pull request #3481 from ReinUsesLisp/abgr5-storage | bunnei | |
maxwell_to_vk: Remove Storage capability for A1B5G5R5U | |||
2020-03-06 | vk_rasterizer: Support disabled uniform buffers | ReinUsesLisp | |
2020-03-06 | maxwell_to_vk: Remove Storage capability for A1B5G5R5U | ReinUsesLisp | |
2020-03-05 | Merge pull request #3463 from ReinUsesLisp/vk-toctou | bunnei | |
vk_swapchain: Silence TOCTOU race condition | |||
2020-03-05 | Merge pull request #3479 from jroweboy/dont-log-on-no-input | bunnei | |
Minor fixes for udp input | |||
2020-03-05 | Merge pull request #3451 from ReinUsesLisp/indexed-textures | bunnei | |
vk_shader_decompiler: Implement indexed textures |